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Sorkenna

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  1. Typical experience for an operative at a node. 1) 2 people come to tag, only one is tagging, the other is waiting. 2) Sleep dart on the active one, look at the other running everywhere and trying to find a stealther , chance that will work ? 0.01 % . 3) Sleep dart ends (8 seconds lost for tagging), second try to tag, but re sap . Look at the other running and aoe like a frenetic hornet. 4) Sleep dart ends for the second time, now, this player is white barred and cannot be cc anymore (but already , 16 seconds lost for tagging)...so what does he do? Of course, he starts running and aoeing to find this pesky stealther (surely a hive spirit due to his hornet friend)... Now it is the time for the other one to try to tag (sometimes, he won't). Go back to 1) and wait for a post on this forum.
  2. Just no and why should it be ? This game is more like rock-paper-scissors , some classes/spec are good in a situation or against another classes/spec but bad in others. Put a concealment op in arena and it is garbage, put it in the fight of the central node, not good also. But yes, it shines when attacking or defending the side nodes. And why does it shine so well when attacking/defending the off nodes? Because lot of people don't know how to handle them and because they don't need to kill , they can just sap/mezz cap or delay almost indefinitely a cap in a 1 vs 1 situation (even more if people don't know how to counter them).
  3. It is the same problem when you have someone playing a dot spec and you try to mezz or the same problem when you dot a jugg and he uses ED. Dot specs prevent you to do several things, you have to deal with it and you have to adapt your strategy (or respec).
  4. When there is 2 healers in a team, you barely need to use your dcd. With the hp pool, healers have a lot of time to do their jobs (as well the tank to switch guard or a dps to guard if there is no tank). The ttk is sometimes so long that objectives cannot be tagged...you kill 1 healer, start dpsing the other one, the first one has already come back (even with a full time repop timer... ).
  5. Since the beginning of the game, some specs perform better than others depending of the target...what a news. Hello, this is rock, nerf paper, scissor is fine.
  6. I have more issues with sorcerer/sage heal then with merc/mandos. Of course, the first week, wz were full of mercs and mando but their numbers already drop, 2 maybe 3 by wz. I often see 3-4 sorc/sage (most of them heal). And you know what? With 3 heals, you don't even need to use a dcd to survive. In addition, dps can guard for free and once again, with 3 heals, the risk is minimal even if focus. Nobody complain about the ttk and the hps of this "patch", sheep continue to bleat at merc/mando...
  7. 2012 your video, cool...
  8. It's a fake...only 1 merc and 2 mandos...according to this forum, it's impossible.
  9. So you don't play since the beginning. It was the same thing with op heal at 3.0 and prior (and with concealment at 1.0), same thing with smash spec, same thing with sorcerer heal after 4.0, ... With 5.0, some classes/spec had new skills and we are all still learning them (and it's harder now because we are all focusing on one character due to cxp) but I already saw people dealing very well with merc and mandos, ccing them, los them, switching of target when a merc/mando pops his dcd. And guest what, when done correctly, merc and mandos are still dying quickly. Of course, if you do the same old things like in 4.x , yeah, they have 4 health bars. It's easy to complain about merc/mandos but it's only the tree hiding the forest because there are lots of broken things in 5.0 but sheep have stated that they will bleat at merc/mandos...
  10. It's like the 4.0, light increase of our dps (10-15% with 4.0) but ours targets got +50% hp. With 5.0 , it's even worse because hp nearly grows up by 100%. And our main dcd is still the roll and when we roll, we do not dps. Of course , we are hard to kill and we can troll (when played correctly) for a long time but when dps is needed...
  11. Just exiting from a voidstar. I played the objective in the first round (defender) and no one cap. At the start of round 2, a deathmatcher said I was in a f*cking guild and a f*cking player because I played the objective so I did nothing in round 2 except watching him die again and again. I hope he had a good wz, he only died 14 times.
  12. Ok so wz commendations will become credits... which rate? When I farm to make credits, I easily do 1 million per hour. On all my toons, I think I collected around 300k wz commendations. How many times did that took? Let's say I get 110 wz commendations / bg (with a win/loss ratio of 50% and the dailies/weeklies) so near 2730 wz to get 300k wz commendations. Wz duration, 8 minutes on average (quicker for arena but some wz last longer) , nearly 364 h . At 1 million per hour, 364 millions credits. Ok Bioware?
  13. Thank you, I learned something. I didn't even tried to sent a companion who left me in mission because it was quite logical to me if he/she left me, he/she is no longer available to help me.
  14. Did you paid attention at the story? In kotfe, you can lose your companions if they don't like your choices. For Scorpio , if you finished the last available chapter , I'am sure you noticed she is no longer at your side but she is with Vaylin , so say goodbye to Scorpio for a long time. For Senya , she saves Arcann and she run away with him (whether you choose to shot her or not), once again, say byebye to her for a time.
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