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AceFirstCav

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  1. I would add one more reason why not compare these two games. SW Battlefront seems like true thematic game from SW universe meanwhile GSF is arcade shooting game with sticker "SW" but without any similarity to SW battles. When you are comparing speed, max. atmospheric speed of X-wing is 1050 km/h (wiki) and Kuat Mesas map is in the atmosphere for sure. So ships in the GSF are actually flying too much fast When you are missing rockets or missiles, in the original movie trilogy was not fired even single missile against enemi fighter (if I remember it correctly).
  2. Damage and Weapon overcharge in TDM don´t exist anymore? Otherwise GS can one shot much more than just unupgraded scout for sure.
  3. I´m not defending him. I was pointing out that argument "I played more matches than you, bow before me and obey my commands" is not the the best in some cases. In addition he had some valid points regarding things which can easily scare off new players, e.g. premade vs newbies. Lots of people even dont know that some GSF tutorial exist. So new guy start queue, play match where can´t hit anyone but he is instantly shot down. Queue again, all repeated. No wonder such player is frustrated and talking nonsense about pay to win. But most of them just ignore GSF after such experience, only few go complain here and even less go here, check whats going on and start long way of learning how to play.
  4. It is a bit dangerous to use argument like is this when discussing some topics. It is good answer in some "nerf them all" thread, but not in to discussion about tutorial. It is like saying that you will need to spend a huge amount of time to be able enjoy GSF. GSF should not give impression of hardcore simulator intended only for a few hardcore players. Also what is sufficient number of played matches to get permission for expressing own opinion here? 1 thousand, 2 thousands...? Not everyone have time to spend whole day by playing game. Yes, of course, they never will be (and so it´s OK) so good as some aces, but they should be able to enjoy GSF anyway. Otherwise there is no point for playing such game for lots of people.
  5. Each lost player is bad for GSF. It is maybe overestimated by me and at same time undestimated by you. And it´s not about "good" pilots. It is just that current system is very unfriendly for new players. Although a lot of people advocate this as "survival of fittest", GSF is still just part of game made for profit. So no players, no game development. In my opinion is this one of many issues which prevent more people to enjoy GSF.
  6. This is interesting info about matchmaking. But I think that you are missing main decision point for most servers with average GSF population. GROUP or SOLO queue. Group have definitely priority. So if there is premade group of veterans players, matchmaking system have no problem to put them against newbies. That leads usually to mentioned situation, where one skilled pilots can be together with bunch of newbies against premade. And because group have priority, next match have high possibility to be same. It´s a nice loop. low GSF population => unbalanced matches => low GSF population
  7. And large portion of matches is still decided just by ability to launch more GS than enemi. And before each patch GS pilots swears that GS is perfectly balanced. If GS is still only nerfed how is possible that it is still very playable?
  8. I would like to highlight 2 things which lots of people here forgetting: 1) Most of players discusing here are veterans. Learning to play was much more easier in early times of GSF. Most of players were on same level - same stock ships, no upgrades and much less knowledge about game. Now are newbies facing aces with fully upgraded ship. Its hard to learn something when you are down after 2 shots. 2) Some people are just better at GSF than others. Well, you are top aces, you can do well even in unarmed escape pod. But GSF is game (and its not realistic simulator game) and so it is inteded for wider range of players, not only top pilots. Player base will be hardly ever larger if game stay as it is now.
  9. I would add something which is not appealing for local hardcore players, but could attract new players. Therefore behold Kessel Run non-combat race Minigame in minigame. Mode: Race. No weapons allowed. Map: Existing map (Kuat, Lost shipyard) just with added checkpoints (Denon is not interesting map and nobody would race at battlefield anyway) Ship: This would be hard decision, but there is no way how could e.g. bomber race with Scout. So avaiable would be just one or two default ships (one a bit more faster, one a bit more manoeuvrable). Or maybe more ships with different design but more or less same techncial specification. Description: Fast race (1 or 2 round) around map thru checkpoints. Ideal place for checkpoints would be tight places like hole in asteroid, tunnel in rock etc. Since there is no collision system betwen ships, all could start from same spot. First who fly thru checkpoints in correct order is winner. Race end in some time ( 1 minute?) after first ship cross finish line or after reaching time limit. In that case winner is pilot with most checkpoints. If ship crash, respawn at start but it is no need to fly thru already obtained checkpoint. There should be NO boosts to maintain Star Wars feeling. Reward: Few credits, maybe some Title for lots of win. Possibility to modifiy ship (colour, some accesoried not affecting ship performance) Nothing great. It should be more for fun than for reward. And of course it should generate Top time scoreboard, so people have something to brag about. Within GSF it would need separate queue, because its too much different from Domination and TDM. It could be easy to implement and amazing for some new players. Veterans can train their piloting skill if nothing else.
  10. That thinks lots of people but you are not supposed to say it loud here! It is need to silently build up Strike Alliance at first I will just a little bit correct your statetement and we can go new round of GS vs Scout. So if Ramalina is saying something that sounds to me like, "DF make scouts invincible killing machines, so remove DF from them, and their agility too while you're at it," of course I'm going to disagree. First it's flat out false, and second it doesn't do a good job of addressing the balance issues that scouts do have. Btw. how can be comparing GS fire range 15000m vs longest fire range of nonGS ship 10000m false? Distance is very good defense for GS, you can´t leave out this fact. You can´t nerf Scout and let be GS. And now rhetorical question. Woudn´t be GSF more rewarding skill if there were no upgrades, just basic components avaiable for all ships from beginning? No gap between equip, just your knowledge of game mechanics and skills. As it is just minigame, people could join easily without fear to be undergeared (and farmed by veterans at the end but without sense of helplessness)
  11. Really? Stock ship without any upgrades? It is in matches where are most of other pilots (friendlies, enemies) 2-shippers (newbies, not veterans with just one ship in hagar ) or skilled veterans? In the latter case it would mean that you are incredibly good pilot or that veterans are really very bad.
  12. But it is really true. I´m not comparing DF effect on GS and Scout. I have just stated that GS have advantage of long fire range, which act also as great defense. Some people like to demonstrate GS as defenseless ship (yes, GS has a problem in dogfight) but forget to mention that GS has a lot of time before Strike or Scout can even start shooting. Scout is under fire almost continuously, GS can fight and stay away from hostile fire whole match. If someone want nerf Scout components, GS components must be nerfed too and vice versa (personally I would prefer just delete GS and bombers, but that´s another thing). I think that it is already general consensus arisen from all "nerf Scout/GS" threads.
  13. No, it would be the worst. GS has already best defense in the game, impenetrable for any other ship except another GS. It is gap of fire range (5000m at least and even at this distance has GS warning about lock). That´s no balance if you give ship ability to destroy oponent at unreachable distance and also ability to counter him at short distance. If you want to "balance" DF, do it same for all ships
  14. That´s most probably your suggestion, not mine. I did not even mention ban for that or hack causing lag. You don´t need any hack to lag It´s normal for FPS games to have some limits for lag. Kick from match would be little too much harsh for GSF since you can´t jump back to match. Maybe put lagging (too much high or too much long lag) player back to dock and let him wait 15 sec could be enough. There pilot can calm down and try to solve lag (turn off any down/uploading). Of course such mechanic would be abused to escape certain death, but player will be out of match for a moment anyway.
  15. Such furious effort to deny any question about cheating in GSF are fun and silly. In every game you can eventually find someone who will try to cheat. It may not be hack, more likely it will be some game bug. Why should be GSF community exception? Moreover if someone would already made some hack (and I believe that GSF is fortunately without hacks yet) and was not complete troll, it would be hardly some type of clearly visible hack (e.g. wallhack). Using such hacks make no sense since everyone immediately see that you are cheating. Its good only for trolling. Statement like "I have never seen any cheating in the game, so cheating does not exist" is most stupid of all. That you never seen something doesn´t mean it dont exist. Even if majority of lags are unintended, they are very annoying for both sides and in some type of situation can give team with lagger small advantage. If lagger dont have top score it doesn´t mean that everything is OK. So best solution if anyone report something suspicious is explain what probably happened instead fanatical reaction about saint GSF community where cheats can´t exist just because you think so.
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