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-Joshua-

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  1. I have enough commendations to get one of the new daily com relics but was unsure of which one to get. Hoping I can get some advice from fellow commandos. One of them is the activated 405 power which seems very good. I am more interested in the ones you do not have to activate though. Two of them offer unmitigatable damage (internal / elemental) which sounds nice. Two of them have higher base damage (kenetic / energy) but are mitigatable by armor. These are the two I am most curious about. Would a gunnery commando using the armor pen cell + grav round get a higher benefit from these? Does the proc work independantly of any sort of armor decreasing debuff on the target making them all balance out? A final question - Do people buy the activated one and one of the proc type relics and shelve their matrix shard relic? I greatly appreciate any help given. Thanks for your time.
  2. - Crafting Crew Skill Limit - Personally I think 1 is not enough. I'd like to see characters get at least 2. However , some of you might say "Hey, that's what alts are for!" and you'd be absolutely correct. Also , given the nice presence bonus you get from finishing the companion stories (+400 for finishing them all) we've got even more incentive to make alts. Some like myself though may be leveling characters on a specific faction just for the presence reward. Here is my alternative suggestion then. Remove the Crafting crew skill limit of 1 for the 3 slots we have. Perhaps we can make one person a crafter (all 3 slots crafting skills) and other characters can be crew skill support characters (missions and gathering). This way you don't have to expand the slots beyond 3 and people still have to make choices. Again though I don't think it'd be game breaking to let people have at least 2 of each to have a little more flexibility. - Gathering and Mission skill menus - The mission skill Underworld Trading is the most notable offender in my mind here. Sometimes you want to focus on getting your precious metals / silks. However , the system seems to heavily favor the companion gifts and I often ended up with 1 or 0 of the resource I wanted to get. So here my simple fix suggestion .... make them expandable menus. As your skill increased the menu would fill inExample: -Underworld Trading- Tier 1 +Companion Gifts +Silks -Metal -Rich -Bountiful -Bountiful -Abundant -Moderate -Moderate +Specialty Missions This would make it worlds easier and less frustrating to get that resource you're after instead of dealing with the current randomized list. Anyways those are my thoughts. They don't seem unreasonable to me. Feel free to agree, disagree, add on to my ideas or add ideas of your own! Thanks for reading.
  3. Simply a place to change how you look. I'd request all options from creation be avaible except for race of course. Perhaps body and head types as well but given how far in the future this game is perhaps those aren't out of the question. Each change could could have a preset cost and each change builds a stacking cost. Example: Change hair style (100 credits) + change of hair color (50 credits) + change of skin color (1000) = 1150 credit cost. I am sure this has been suggested but I'm throwing this up here anyways. Would be nice to mix things up a little from time to time.
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