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Aerro

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  1. Just quoting: It was *never* amazing just to have a single piece of epic loot. Maybe when everyone was first rushing to level 60 in WoW, but a single epic was never something that people would literally trip over themselves for. Granted 40man MC didn't drop nearly enough loot per boss, people were still being geared to the teeth. At the time, only about .2% of the playerbase was accessing content which is why epics seemed even more epic. When we were working on BWL and I was in T1, people would literally freak out over it if I joined someones group to carry through UBRS. However, in my guild most of everyone was T1/T2 so it wasn't all that special. Now, maybe having a set of tier was something considered amazing, but never was just a single epic that big of a deal. You could get two epics from just AV reputation alone, and due to the 8 hour long fights (minimum), getting exalted with AV was cake. I do agree that the gear needs more of an 'epic' feeling. Right now in any MMO, getting a purple item is just part of the process and never something you generally have to work for. Also on topic with Wildstar, from my buddies who were lucky enough to mess around with it- their consensus was that it was more casual than WoW. Of course raiding hasn't been really talked about in that game, but we're used to developers giving us false promises. Remember when Bioware said that Nightmare is going to be "a true nightmare"? So far, Wildstar has just shown that everything is trivialized to appeal to the masses- but we haven't seen all of it so I guess there is still hope for something to cater to the hard core crowd. Lets just hope the playerbase isn't absolutely horrible, so fielding a 40man with a full roster of *actually* skilled players doesn't become the raidwall. I know SWTOR just does not have a great playerbase, so recruitment is very difficult. Getting 8 of the best for 8man is one thing, but trying to find 16 people with great skill is so difficult since most of the good players are taken- and those guildless are guildless for a reason.
  2. I do agree with the 'state of the game' point. Casualizing a game seems to be very popular now with MMOs. Content seems to be based around dailies and "free" loot to keep the player interested. We all can agree that receiving a new shiny piece of gear keeps us further wanting to enjoy the game as well as push to get more of that shiny loot. WoW is an example, though maybe not the best. However, that is all I really have at this point as it is the most successful. Bosses lasted a REALLY long time before they started removing forms of gating that only allowed the creme of the crop to pass through. Here is a list of bosses that WoW had that went more than 2 days without being killed... much more than 2 days... #1 Ouro - 87 days from the Twin Emperors' death. 26th April 2006. #2 C'thun - 86 days from the Twin Emperors' death. 25th April 2006. #3 tied Chromaggus - 74 days from Ebonroc's death. 25th September 2005. #3 tied Ragnaros - 74 days from Majordomo Executus' death. 25th April 2005. #5 Yogg-Saron, Alone in the Darkness - 70 days from One Light in the Darkness. 7th July 2009 #6 High Astromancer Solarian - 59 days from Magtheridon's death. 24th April 2007 #7 The Four Horsemen - 56 days from Gothik's death to D&T's kill. August 25th 2006 #8 Al'ar <Phoenix God> - 48 days from Magtheridon's death. 13th April 2007 #9 The Lich King (Heroic 25) - 42 Days from Heroic Putricide's death (first pull). March 26th 2010 #10 Heroic Al'Akir - 36 days from Heroic Conclave of Wind's death. January 22nd 2011. #11 Kael'thas Sunstrider <Lord of the Blood Elves> - 31 days from Solarian's death. 25th May 2007 #12 Magtheridon - 29 days from the first 70 raid kills. 24th February 2007 #13 Lady Vashj <Coilfang Matron> - 17 days from being unlocked. 29th March 2007 #14 Leotheras the Blind - 16 days from Hydross' death. 4th March 2007 #15 Loatheb - 14 days from Heigan's death. 17th July 2006 #16 tied Heigan the Unclean - 13 days from Noth the Plaguebringer's death. 3rd July 2006 #16 tied Hydross the Unstable <Duke of Currents> - 13 days from Gruul's death. 16th February 2007 #16 tied Heroic Cho'gall - 13 days from Heroic Ascendant Council's death. 15th January 2011. #16 tied Heroic Nefarian - 13 days from Heroic Atramedes' death. January 9th 2011. #20 tied Archimonde <The Defiler> - 10 days from Azgalor's death. 9th June 2007 #20 tied Gothik the Harvester - 10 days from Instructor Razuvious' death. 30th June 2006 #22 tied Mimiron Firefighter 25 - 8 days from Ensidia's KnockKnockKnock kill to Firefighter kill. May 1st 2009 #22 tied Sapphiron - 8 days from Four Horsemen dying. 2nd September 2006 #22 tied Gruul the Dragonkiller - 8 days from Maulgar's death. 3rd February 2007 #25 Reliquary of Lost Souls - 6 days from Gurtogg's death. 2nd June 2007 #26 tied Kel'Thuzad - 5 days from Sapphiron's death. 7th September 2006 #26 tied Kil'jaeden <The Deceiver> - 5 days from the opening of the third Sunwell gate. 25th May 2008 #26 tied Sinestra - 5 days from Heroic Cho'gall's death. January 20th 2011. #29 tied Heroic Anub'arak 25 - 4 days from Heroic Twin Val'kyr's death. September 6th 2009. #29 tied M'uru. 4 days from the opening of the second Sunwell gate. 4th May 2008 Most of these bosses are counted AFTER the previous boss is killed... and the kill is a WORLD FIRST. With a range of *months*, bosses lasted a very very long time. From my history of raiding, I can state that the top guilds were putting in hours on par with full time jobs trying to down these bosses. Not once did they outright ask Blizzard to just nerf it (maybe Kil'jaedan was an exception). Sure, there were some minor nerfs to certain bosses (Sunwell had a few), but those weren't nerfs that trivialized an encounter. This isn't in any way, shape or form a thread trying to lock out casuals from raiding. Casuals represent the majority. They deserve to see content too... but that is what Story Mode and Hard Mode are for. Leave Nightmare to the <1%. Leave Nightmare for the guilds that WANT to be challenged. That WANT to spend days upon days working towards a kill. It makes the achievement that much more satisfying. Skipping hard bosses and then getting free loot isn't rewarding. Its like wanting a special new mount, but not having enough money for it... so you buy the gold and purchase it. How is that an accomplishment? Raiding in any game is stale. Though, recently in WoW- Throne of Thunder was quite impressive compared to previous raids released. With 13 bosses being difficult (Ra-den not so much I guess), it was relieving to see that they are now giving content for the 1%. Having cleared most of Heroic before quitting, I can say that a challenge is what the raiding community needs. And by challenge, I mean a boss that isn't ridiculously hard because its bugged out or damage is just scaled due to laziness. We want a real raid that you can tell the developers poured their soul into. Not a raid instance that has a combined total of 14 mechanics throughout the entire experience.
  3. NiM is not hard. Bioware seems to design everything around 8man, and then they just bump up the numbers for 16. In 8man, you get a true mechanics encounter that allows you to actually execute fights the way they are supposed to be. If anything, 8man is what Bioware truly designed where as 16man is just a terribly tuned version that doesn't work most of the time. SWTOR is a very simplistic game and is no where near challenging. I put its current content on Nightmare on par with WoW's normal mode raids. Yes, that is true. I quit WoW (again) back in March, but was still 7/13 Heroic (World #9) because I couldn't put forth the amount of hours required. SWTOR requires maybe a few nights a week to clear everything (assuming 8 and 16 are both equal in terms of tuning). I hardly have to pay attention in SWTOR. Class rotations are simplistic. Fight designs have 2 mechanics, maybe 3 tops. If you die because you don't run out of something in time... its more or less likely you actually were way out of it but the game didn't register you moving yet you are halfway across the arena. We've experienced numerous occasions where we see someone well out of the way of some type of "fire" but when it appears they are miraculously teleported back ontop of it already dead. The issue with SWTOR is... 16man you are forced to try to overcome ridiculously overtuned mechanics and bugs that are not intended, some may be stupid easy but then others are just stupid hard. Most of what I have experienced in 2.0 has been trying to overcome bugs rather than the actual fight. Nightmare isn't hard. Bad coding is. If anything, if the bugs and overtuned scaling was fixed: Nightmare would be WAY too easy.
  4. I'll definitely shape up for next election, depending on how long terms are!
  5. I put in my vote for Odawgg, as I feel he would be the better candidate of the three. As of right now, I feel I gave up that position since I chose to represent myself over at MMO-Champion. With the moderation of the SWTOR forums there, I don't feel I have enough time to justify holding a position of that caliber. Maybe in the future, but as of now Odawgg is very involved over here- which is 100% what is needed. I wish you the best of luck, Odawgg, and I look forward to theorycrafting with ya more over on MMO-C!
  6. Well Mercs were kind of ridiculous when the game first came, in both PvE and PvP. I remember being one of the first Battlemasters on my server. I would literally just Tracer Missile spam and demolish people. The damage on Tracer Missile was nerfed because it was pretty OP. As for PvE (and PvP as well), Tracer Missile debuffs on the target stacked across all Mercs. Meaning, 5 stacks = 25% damage increase to HSM... so if there were 2 Mercs, you had 10 stacks on the target which was 50% damage increase. I remember hitting people with 15k+ HSM's and hitting up to 20k in PvE. Talk about OP.
  7. I lawled at that post too, Odawgg. (Sorry, I just refer to you as Odawgg since thats what I'm used to) Since I have absolutely horrible luck (and just 72 gear), I don't necessarily try to ever attempt to beat Odawgs 3100 parse since I'm not at that gear level JUST yet. Someday.. some day.. Normally I just feed on poptarts and ramen to sate that desire.
  8. The armorings may be just a mistake. Also, he may be just posting the pure power build. There are different ways to build your gear set, and 240 crit or Pure Power are two ways. At least for now that is. Again, I'm sure there is some specific reason so don't be too hasty.
  9. Well, In the PVE scene I find Arsenal to be VERY effective. If played to its potential, it can be highly competitive. It may not be the highest parsing class but it is no where near average or bottom of the barrel. As for Bodyguard, well, they have their strong points. They are decent tank healers with some nice raid heal functions, but they are still lacking in comparison to the strengths that Sorcs and Operatives offer. I would love to see more versatility to the raid healing, and the direct healing to be a little more effective long term- I.E. some lasting absorb affects, etc. PvP, well, Arsenal is a lot better than it was before but they are still the target dummies in decent RBGs. With Hydraulics being the only way of getting away from someone, its CD is still pretty decent so I won't complain. The biggest complaint is the CD on Electro Net. It is great on melee/heals for multiple options, such as putting pressure on them and eliminating the need to worry about them getting away, and also using it as a tool for kiting. With a 1.5min cooldown though... that kind of pushes back on the positives. Its cooldown seems a lot longer than it should be and I miss when the PTS had it at 1 minute flat. Merc healing in warzones can also be considered the same as in PvE. Its effective, but not at the level of some other classes and they are still in a bad place in terms of escaping from melee with tons of gap closers.
  10. Well you can generally start casting a Tracer Missile so it hits RIGHT when the tank pulls. That is literally free damage on the boss as the GCD will be up for another ability.
  11. Just like someone stated, this is just a matter of probability. The more you do it, the more results you are to expect- however, just because it is a 45% proc rate does not mean you should be getting it 45% of the time. That is just a value and RNG will play heavily into that value. Some people are viewing it as this: You cast 3 Tracers. One of those are SUPPOSED to proc Barrage given the percentage. The real result is: You cast Tracer Missile with a 45% chance to proc Barrage. It does not proc. You cast Tracer Missile with a 45% chance to proc Barrage. It does not proc. Its like flipping a coin, the first few times the results are going to be skewed, but the more you do it the more that the percentage gets closer and closer to the expectations. RNG is a pain, and you will most likely not hit 45% in a 5 minute parse.
  12. Posting just for it to be brought out again. Since I cannot update titles- I made a thread generally for each update. I cannot find my overall Merc guide, as it was moved to MMO-Champion where I Moderate, so I felt it only necessary for it to be there. The link to the guide can be found on page 1, or my signature, and it is most recently updated to 2.2.2. It includes over a thousand of posts that are mostly theorycrafting or helping fellow members who end up there. I am only bringing it to light on these forums as its clear that there is a player base who strictly focus on SWTOR.com.
  13. I suppose thats true, which is kind of a bummer because everyone was using it. Its like kicking us where it hurts to just take it away and disappear.
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