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PlagaNerezza

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    http://www.swtor.com/r/zTCMYK
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  1. Give the hardness of the content the least you could do was supply SM lock outs that last till the last boss or a mechanic to start from her. This is a HM op level and has a punishing lockout system for content that requires you to realistically book time to clear with friend. As of this post this operations has zero gear benefit to run in SM. That makes no sense either. The floor phasing on IP needs better lighting. The amount of people who cannot see the visual queues is pretty high. You need to adjust the lighting or prompts. I don't mind the recursive phase as much, but it needs a longer gap in SM. Its recast rate is to frequent. That would likely result in the intended results of more clears. Or simply put the burn phase percentage start at like 15%. That way its only 1 or 2 knocking the raid
  2. Deception is literally in terrible shape for pvp. How the f the developers justify giving marauders more stealth, closers and control than deception is beyond me. Who balanced PT and tanks in PVP? Deception needs some utility improvement. Force speed literally sucks compared to pred. Our stealth sucks compared to marauders. Our DCD's suck compared to every other class. We have less sustained. less burst. Whoever thinks this class needs a nerf needs to get off the FOTM PT/Mara and play this class and tell me they don't want to punch the monitor every match.
  3. Thank you. I'm not asking for it to be "easy". Just relatively attainable here. I've got 20k+ parsing dps and heals. Tanks that know mechanics and I'm watching wipe after wipe. Using com's. Patient players. It's terribly unforgiving right now. I will not resub after my timer runs out because there is no hope of clearing anything fun at this point.
  4. There is not enough room for error in HM operations right now. Even geared up, using comms and parsing well the mechanics windows are too tight and don't leave any room for minor mistakes in a raid team. Whoever is running or setting content scaling right now is doing a terrible job of balancing content. MM flashpoints are a real cluster still.
  5. The title says it all. I'd like to have people playing ranked and a reason to queue. The queue time is way to long for this content and you need to give people a reason to queue it.
  6. Will this fix the ghost issue on HM Rav instant killing the raid?
  7. How does Columni 326 have better stats that Rakata 326? The 328 Rakata still is worse. The small AR bump doesn't make up for this. a 326 pve item of purple value should have no less than equal stats to its blue counter part for pve. I understand that the PVP armor might have differing stats that would be inferior. However, pve to pve same rating and the purple is "better" has worse stats? Makes no sense. Look at the Duelist headslot, hands, boots, chest, feet. Shows up in the tanking gear. I'm going to say this is a "bug" because it makes no sense. I didn't check dps/healer gear.
  8. On Satale Shan: Before even putting this live current prices have risen 33% for RPM's. It is now 46% more expensive for OEM's from last week. The market is telling you you'd better reconsider your actions.
  9. You know you when the gear only has a difference in the cap (up to 326 or up to 330) you only need 2 sets of currencies to go along with 2 sets of gear and not 5. Even if you want to keep that awful Aquatic gearing currency you'd only really need 3 currencies and 2 gear sets. Also nerfing rewards for tech frags in any content after removal of drops of RPM and OEM is a really bad idea. Do you guys run the math at all? I can earn about 20-50 RPM's per week. Depending on effort/time. About roughly 7-10 OEM's. You are not nearly giving me the close relative value of 20 weekly rpms at the new price of 5000. That equals out to 100,000 tech frags. The devaluation of OEM's and RPM's was intended in 7.0. I'm not really sure what your "intent" is here but your going to make the cost of these go up exponentially. Are you running the math you are going to create a massive short supply of mats a short that I will "exploit". Even though the players like the cheaper cost to acquire oem's. You are going to massively increase the cost. No one asked you remove RPM's/OEM's from the game drops. We asked you placed the RPM"s in normal ranked PVP and remove them from Granked. How you confused that request is beyond me. No one wants to earn them in granked this way. They belong in regular ranked. Also why remove them from NiM? Did anyone feel like it was being exploited the 1 OEM you might get? I mean I think I got 2 from running multiple alts through nefra over 3 weeks. You don't have any clue to the weekly consumption rates of these items against the earned tech fragments you are proposing do you? Did you run the advanced analytics? This seems like a really winging it approach. Also could you increase the account wide caps please. They are way to low.
  10. Level Scaling Broken: Czerka Meltdown Torborro's Court (HM) Across the board scaling is broken. The downward level sync doesn't work when the boss gets added dmg and health. The math on TC to enrage timer doesn't make sense. Meltdown side bosses are hitting way to high. Flashpoints across the board are really screwed up. Level scaling makes them unpredictable. I haven't run them all, but in a majority of MM flashpoints I'm finding level sync is at fault for an experience from hell.
  11. Level Scaling Pretty much anything level sync'd downward is producing the same thing. Our dps/heals/threat drops. Boss health dmg goes up. This crossed into did you test this territory. Not oh lets up the challenge. This is a basic math check fail. Hard Mode TC: Over tuned due to level scaling. Health is super high compared to enrage timer and dps check as an example. Give it a go and it will show you level sync issues. RNG Looting is not working. Lowest piece position huh? *BUZZZ* sorry. I'm getting gear in slots with 330 in stead of the slots with 326. Meaning I can either cheese it with 306 and upgrade it or rely on your clearly not tested RNG loot roll. My fix since this has been an issue forever with this system is to bring back the vendor to trade looted duplicates since you haven't worked this out. Since all pieces are "equal" in loot drops it would reason I could trade a 330 whatever for a 330 whatever. As opposed to playing your opps we can't figure it out lotto loot system. QOL Issues: Remove aquatic from the required mat to upgrade gear. Its completely redundant and it a time sync. Add RPM's to Solo Ranked PVP. They deserve them. Kudos Loadouts rock. Tech Fragments to reduce cost of RPM's is great
  12. Fix this please. Takes 5 minutes for a qol issue that makes players rage. MM should grant at least 1 per player per run. I get Vet and Story mode having a penalty. MM should get drops.
  13. Pebble Thrower. I don't mind making the Jedi who likes to poison people version of said pebble thrower, but you still have to throw pebbles. Its the worst. If they just made it force waves I'd have been happy. instead you got rocks. Now if it would have been walls and looked cool like you were peeling the walls and and floors? Boss. But that was too hard so they gave you rocks. My current favorite is the Scoundrel. The scoundrel sound effects are the best. Nothing makes me more irritated than getting beat up by the scoundrel. Rolled one and really liked it. Tops in my book. Wish the DPS was better. The troll factor is fun, but I need something with more burst.
  14. The frame rate difference I am seeing is pretty dramatic. My hardware is getting older, but I've seen a noticable drop in framerates. I'm not sure if its related to the fury animations or what, but its really laggy when the animations from combat are popping off. It's gotten worse lately. I'm thinking about upgrading the video card, but this game needs some clear direction from the developers on long term road map. Im like many concerned if this game is going to be around much longer.
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