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RM_NV

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    http://ascensionguilds.shivtr.com/
  1. Looks like there's something in guild chat about it. It says we're going to try to queue Tuesdays and Thursdays from 6-9 PM EST.
  2. We've got some people trying to put together some collective warzone times. Nothing concrete as of yet, but it's kinda a collective effort between Ascension pub-side and Knights of Ren imp-side so far. If we set a specific day/time, I'll post it here for everyone. It will likely be 65-only, however, so that's something to keep in mind.
  3. Hi all! New dates/planets! When: Thursday May 19th, 2016 @ 9:30 PM EDT and Saturday May 21st, 2016 @ 11 PM EDT Where: Nar Shaddaa, Tatooine, Alderaan, Balmorra Again, hang around Republic Fleet for an invite!
  4. Is GOFYS Pub or Imp? I'm already in a guild, but asking for those who may be interested in joining. Also, if you'd like, please join the server website I've created (http://pot5.shivtr.com/) and also post your guild's schedule and information there! With our community being smaller, I think it becomes more important that guilds start working together, as well. Good luck with recruiting.
  5. Hey all, Ascensión's organizing a datacron pull for those people sticking it out to get those tasty legacy stat bonuses and the Datacron Master title for everyone! If you want to get in on the action, just make sure to be online on Republic Fleet 5 minutes before start time! Where: Tython, Ord Mantell, Coruscant, Taris When: Thursday May 12, 2016 @ 9:30 PM EST; Encore Saturday May 14, 2016 @ 8:00 PM EST Meet us on Republic Fleet to join us! We will be doing chained guild ship summons to achieve this goal, so what you need to have is at least one Republic character who has unlocked their ship (which means they've finished Coruscant in their storyline). We will also eventually being doing the Imperial-only datacrons, so a good idea is to make sure you have an Imperial character at the same spot to get your title! Look forward to seeing those people still looking for these bonuses there!
  6. You only repurchase your strongholds if the initial unlock was made using credits. I had two where my initial unlock was with CCs, and from the toon I had transferred elsewhere during the "free" period of transfers, I was able to unlock without additional payment (simply had to visit the stronghold terminals) the SHs I'd bought the first unlocks for using CCs. The other, I have a credit fee for. It's my understanding, however, that once the initial credit purchase fee is paid, the entirety of what you've unlocked is unlocked. You do not need to by the stronghold piece by piece again. But I have not tested this. You do not lose decorations purchased from the GTN. If it's unlocked in your strongholds tab, it'll come with you during a transfer. That said, you will absolutely lose all the decorations donated to the guild, and those will have to be re-donated or re-purchased. To add: In addition to the reformation of the guild, you have to reinvite and reset everyone's ranks. Guild membership and ranks do not transfer (I'm aware you are aware of this, but also listing it as an additional exasperation for completeness's sake). Regardless of most members possibly transferring over, you will also have some who don't, or can't afford to do so, as transfers are not free. Depending on how members feel, it can cause disruption and disharmony within the guild. This should not be considered a deterrent, but it can be a consequence of transferring. You can lose your guild name. Again, while not a deterrent: certain things you became used to on the old server/quiet server will be vastly different (easily-collectible nodes, winning conquest with few points invested and therefore having many encryptions for building your guild ship) are either very expensive (GTN selling of pieces) or simply out of reach unless you can build your guild large enough, or grind enough. Essentially, competition for things also becomes more fierce. I personally don't find this to be a huge issue, but it is something to consider. You have to pay, and ask your guild members to possibly pay, exorbitant amounts of coins to solve a problem that should not be yours to solve. 90CCs are small, but when multiplied by upwards of 20 toons, it gets pricey. Asking guildies to also take on this burden (as many of them will likely also be alt-aholics) is genuinely asking a lot, even if it is better overall for the guild, after all has been said and weighed. When the price goes to 1000CCs per character, that request becomes even more burdensome. And something tells me the free transfer window is something we'll never see ever again, given how quickly it was shut down when somebody noted it publicly. I'm likely missing other things, but for cons, those are some. The largest pro, however, is having more people to do things with. Finding PUGs outside of guild becomes faster and easier, and one can be more selective (rather than just someone willing to fill in, you can set a gear or experience requirement). Seeing people on Fleet actually happens. Queue pops at odd hours happen, and definitely happen at peak hours. Plus, depending on the server, those players who like GSF will actually get matches, and will get matches by simply queuing for them, rather than having to organize a night or hope for it to be a conquest-related goal.
  7. I think, in this case, the OP was attempting to use sarcasm to paraphrase Bioware's open letter to players. I don't think their intent was to say that there are no dead servers.
  8. I can't speak to every low-population server, but this is definitely something happening on POT5. There are at least two guilds I know of planning to leave the server for somewhere healthier. One of them was already planning to leave, but decided to move their plans up with the increase in transfer cost, and the other decided to move as a result of the increased costs coming.
  9. As an example of what we mean when we say dead server, to those possibly reading this thread who have not experienced it, or even those here thinking it's not as bad as we're making it out to be: Republic Fleet on Jedi Covenant just now had 41 people. On POT5: 6. On Tython, Ord Mantell and Coruscant, Jedi Covenant had: 31, 12, and 43. POT5: 5, 2, 5. Imperial Fleet on Jedi Covenant: 42. On POT5: 10. On Korriban, Hutta, and Dromund Kaas, Jedi Covenant: 19, 11, 31. POT5: 2, 4, 2. While I hear those people who are currently saying, "Well, starter planets aren't really an indication of a server's health," and I mostly agree with you to a point given this game is older now and we therefore don't get as many new players, the differences are stark. Particularly when one considers the fact that both servers are East-Coast servers, and likely share people from a similar geographical area, who therefore have similar-ish schedules. No, this is not prime time, but the differences are still significant. There are currently 19 65s on Republic side POT5 right now. Five of which I recognize by name as farm-bots on Yavin IV who have never gotten the boot as long as they've been reported. I don't know how many bots are on JC, nor do I know them by name, but there are over100 65s kicking around on the Republic side there right now. It's crazy. Hopefully some player sees this post when considering which server to go to. Much as I'd love to have more people to play with on POT5, realistically, I wouldn't wish the choice of our server on anyone.
  10. ^+1, can confirm. Additionally, at the risk of pissing off our GM, I'm going to share something: when we found out that character transfers were free, despite the fact that it hadn't been advertised officially, a number of people and I transferred a few characters out to more populated servers to recreate our Pub guild and generally see how the population was on those servers, so that, should the free transfer be a staying thing, we could tell the GM that despite the fact that we wouldn't have our guild ship, we'd at least have a guild where people could go--with free transfers, the loss of our monumental efforts and credits spent to make a guild ship and stronghold to bolster our community within guild wouldn't be felt so keenly. Especially in light of how much more activity we'd see on our new chosen server (for information's sake, we "remade" guilds on Shadowlands and Jedi Covenant, and were weighing between the two). Now, while I already felt that forcing me to pay 90CCs per character and forcing me to rebuild my strongholds, guild stronghold, and guild ship was adding insult to the injury of being an unlucky person on a dead server, the 1000CC transfer increase will only make it worse. I currently have 16 characters on POT5. I will not pay 16,000CCs so my legacy can be whole somewhere else, but without any of the things I've built on this server. Needless to say, with everything happening on Tuesday and with the transfers only having been free for a matter of hours, I didn't even bring the idea up to the GM. Thank goodness, otherwise we'd have a situation of players being stranded somewhere because they didn't log in in the golden window of free transfers and then there'd have been no transfers for a while after that (FYI, this happened to a guild from POT5 already). Basically, at this point, there are maybe four "big" (believe me, they are not big in comparison to big guilds on other servers) guilds that I know of left on POT5 (two Imperial, two Republic--though I don't play Imperial enough to be able to say for sure): Grease the Servos and Knights of Ren, and then Ascensión and Wookiee Nation. And, much like MKwerner has stated, I've got people in my guild as well who are considering simply leaving the game rather than having to take on the task of rebuilding everything to have the same QOL (example: multiple toons for lockouts, guild ship and stronghold amenities, etc.) on another server because we were just the unlucky ones and the company seemingly doesn't want to work with us to help us out. As an example of the attitude on POT5 in general, when Eric Musco posted BW's response to the free character transfers, (quoted): The response from many of us in guild on POT5 was, "Why would you think we would panic? If anything, we would rejoice if this were a precursor to a server merge!" ... so... yeah. I'm just gonna let that stand as an example of how low the population is here now. That we would be happy to merge. So very happy.
  11. The saddest part for me, when they sent out their open letter and when they addressed the character transfers being free for a while, was that I took all they said and went, "Well, I suppose that's not for me and as a customer, I don't matter." I'm on POT5, which, let's remember, is a PVP-focused server (or was before they made all servers the same). One of the only warzones you get on Pub side, when you get it to pop (peak hours only unless you want to wait for hours or have a premade running through), is Odessen, because it can fill from both factions. With the cost update of character transfers increasing next week, a number of the more established guilds (RL for one--and likely the rest of BMF who got stranded on the server after the free transfer then unavailable transfers fiasco on moving to Shadowlands) are planning to move servers by Tuesday. So the server will be even less alive, permanently. Additionally, not a day goes by that we don't have someone new (in guild or in Fleet chat) asking if the game is really dead or if it's just the server. And then we usually encourage them to start fresh somewhere else (like Shadowlands or Jedi Covenant) before they get too involved here and are "stuck" here like those of us with 17 characters who don't want to move away because of everything we've invested, and raid teams, and those people with financial constraints making it so they can't move servers. Our server needs a merge desperately. And, from what I've seen of the servers we could conceivably be merged into (Shadowlands and Jedi Covenant, both East Coast servers), they have the room for we refugees of POT5. And we'd appreciate the merge mightily, especially since when leveling, after you get off of your starting planet and Coruscant, you can go for hours here without encountering another player. At this point, I think most of us would happily settle for just being given the resources required to re-unlock our guild ships and strongholds (the credits and the encryptions)--as well as donated decorations, and we'd be more than happy to move. While we understand it would require massive amounts of effort on BW's part (because there are a number of guilds here who have one placeholder who logs in every now and again to keep that stuff), it would genuinely improve our guilds' quality of play to be merged somewhere that actually has a population. And I'd really rather not "merge" myself through BW's pay-to-transfer, which, when you think about it, for someone with lots of toons on a server that is pretty much dead, equates to highway robbery.
  12. I've started streaming! I'm kinda a baddie, but it's fun! https://www.twitch.tv/t_enelia/
  13. This x100. Though I can't speak to the Imperial side because I mostly play Republic, while there is some toxicity in general chat and some players are toxic, it's not the whole. Not even close. And usually, you hear those people complain in general chat, get ignored, then move on to another server (usually Shadowlands, it seems) because, "This server is dead." Mostly because nobody responds to their taunts and then we start all ignoring them and they get fewer to no pops for anything anymore. In a way, our smaller population has started killing the trolls. If I put one troll on ignore who likes to play in the morning, I'm no longer matched with them in queues, and if I get in first, they ain't comin' along. It's kind of a funny result of the player base being so small to begin with--again, especially on Pub side. You still see PVP smack talk every now and again, but it seems to be much more generalized and have less one-on-one calling out that I've seen (so someone just venting and saying, "God, Republic players suck at PVP!"). Overall, I'm unworried about trolls. Plus, for OWPvP, once you get into a guild, you'll have backup for if you're getting harassed, mostly. It's just that calls in general chat to the faction in general don't seem to get a good response. There are definitely the playful games. There are also definitely some Imperials (again, I don't have much experience against Republic players) who like to camp the same person again and again and again. I do think that a PVP server that is not as open to RP is more likely to contain toxic players for the simple reason that, I should think, would RPers do warzones, they will act in character. So you're less likely to have someone just out and out say, "You suck, get better, stoopid!" And more likely to have someone say to someone else, "You have failed me for the last time, [Player name]". Not that RPers don't take things seriously, but in RPing and maintaining character facets, there's less... issue with things like a WZ-ragers because people are more likely to want to be respectful of in-universe immersion rather than just outright hating on players. Doesn't mean it may not happen (as someone not on a specifically RP-friendly server, I can't speak to this fact), but that's the way I would think it works. Of course, that's also because, to me, an RP-PVP server is more for those people who see the PVP element as a way to immerse themselves more in storylines and questing and less as the sole focus. I don't really know if that's true or not, but that's how I imagine it to be.
  14. This is a cute initiative. I approve, and so will respond. (1) How are things going for you in your server? As a more PVE-focused player who likes the risk of being on an open-world PVP server, things for me are going very well. Being in a PVE-focused guild with a fair number of guild members, while I can't get pick-up groupfinders for flashpoints or operations to pop, I can almost always get something done with a group from within the guild. So while the lack of population on my server makes me sad, at the same time, the community I've found, I love. (a) What are some strengths? What contributes to those strengths? For me, it's the people I've met who have stuck around on the server that is awesome. Even those people who are not in guild but I have met throughout my relatively short time actually playing (less than a year) has been great. Like all servers, there are trolls, but I find once you've found some good people, it really opens the server up to being more vibrant and alive than one would expect given the low population (especially on Pub side). (b) What are some weaknesses? What are some possible causes in your opinion? One of the weaknesses, I think, is basically the low population here makes it difficult for people to experience the full breadth of the game on this server. I have guild-mates who have alts on Harbinger just so they can get GSF pops, and during low points, getting Republic PVP to pop at all is near-impossible even at max-level. I think part of this is that sometimes people just don't know what to expect when they join an open-world PVP server and decide they don't like it and leave (because, let's face it, even with down-leveling, a max-level PVPer on Alderaan is going to destroy someone leveling in PVP), and I also think part of it is that when an open-world PVPer/troll decides to park themselves in such a way as to farm people who are questing on either side, the general community is either slow to respond or the response is, "Get better." Which I think is because people have chosen PVP servers not necessarily because they are that interested in Open-World, but interested in declaring their desire for PVP queues. So the people exploring in open-world get put off because they don't get faction help, and the hardcore PVPers leave because they don't get the queues they're interested in (unless, of course, they queue on Imperial side--what with its population being almost three times that of the Republic side). And even then, you're still waiting on queues on Imperial side at times, so... yeah... I have no idea how to fix that, but it seems to be a problem to me. (2) What was one fun RP you participated in and/or heard of in your server? My guild doesn't really participate in RP activities. And I don't really, either. I guess the closest I come to it is in playing through storyline, and trying to make sure my characters' choices match what I've decided their core personalities will be. But that's about it. I've got a guild-mate or two who sometimes respond as though they are their characters every now and again, but no heavy RPing. I think there is an RP guild on the server, but I think it's also very small. (3) What are your thoughts on Server-Merging? I wouldn't mind server merging if it meant more population. I would quite like it, especially if whole guilds (and ships!) could move, too. That said, I think that cross-server queueing for certain things would help, or, at least on this server, making the queues cross-faction. No more Pub v. Imp or Imp v. Imp, but a mix of both. I know the newer WZs will allow that, but the older ones, and GSF, should, too. And with operations and FPs. It would greatly help this server even with the population it has if they decided to fully commit to the current storyline of everyone being the Outlander and made factions no longer relevant in that sense. (a) When does it become necessary? I think it's already necessary here, given the fact that I know people who can sit in queue for hours and get nothing on this server, depending on what they're doing and whether they're queueing with others. (b) How often do you think about it? Regularly enough, I suppose. Not daily or anything, but certainly enough, mostly because of the nature of this server and the desire for warzones here. © Which servers would you want to merge with if ever? That's the rub, isn't it? I'd almost be happiest if they simply combined all of the North American PVP servers (even the RP ones). They'd have to choose a central location, so that everyone has an equally good/crappy ping, but I honestly don't know if that would solve anything, mostly because this server, aside from Harbinger, is the only one I've known. And, I also don't PVP much despite being on a PVP server. But I recognize that's what most people, on my server, at least, are here for.
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