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Svergan

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  1. I have been playing this game since beta and genuinely enjoy this game. I have spent a lot of hours doing a lot of odd ball things and doing lots of lore/codex hunting. I have always enjoyed being the completionist and it is easy when it is star wars stuff for me to want to get as many lore/codex/achievo possible. so here goes my pros and cons on 2.0. Sorry for some of the rants but they have been a long time coming. Pros: 1. The achievement system was a much needed and very welcome aspect to the game. Especially with the opportunity to reward Cartel Coins. Being a avid subscriber, i like being able to get these since I am paying monthly and 600 coins a month never seem to get me what I want so this extra rewards are a great way to keep people playing. 2. Legacy wide stuff is a huge bonus. So many games i have played my specific style and have never been rewarded for doing things through multiple characters. Not having to do things twice is super helpful and allows me to play multiple classes without worry. Cons: 1. Fix the damn lore/achievement bugs and problems. For a year and a half I have been harping to just fix the damn codex. It has never been a glaring problem but something hidden and the majority of players couldn't give a wink. Now, however you have brought this issue into a glaring problem with the addition of achievements. The achievements systems says here, come do all this stuff in our game and we will reward you for it. But wait, you have not fixed the damn issues from the first codex problems and then you transferred all of the previous problems into this new fancy system that more players notice and now can not complete. For example, why in frackin hell would you put and achievement on tython for a terentatek when you know full damn well that the codex is nowhere on this planet, there is no bloody terentatek on the world so now no one can complete this planet. All it made me do was quit and not want to play the damn game because apparently Bioware doesn't care to want to fix this (been a year and a half already) and never do they say in there posts about known issues do they say this is a need or priority. 2. Yes the pvp in worlds achievements is complete crap and im saying this having been on a pvp server the entire time. I have barely had 100 encounters on all worlds with pvp let alone 1000 per planet. Have we not learned are lesson what so many players hate about open world pvp. Don't reward the *** holes for ganking lower levels. If you want to increase world pvp which they are trying miserably to do, then reward players for open world pvp with valor or comms and or increase the rates for them as you fight more appropriate level toons. And move these to pvp tab as it is not an exploration. 3. I can't say im not disappointed in that so many things ive done previously were not rewarded for achievements but have some education in the industry i understand that this achievement system needed to be a forethought when the game was released to implement programming for this type of stat tracking in order for these achievements to be rewarded upon release. Obviously this system was not a forethought. In conclusion, i would just like to say that adding achievements properly will help the long term success of the game but if you take as much care with it as you did the codex then all is for nothing as it becomes a pointless system if you can't complete things. Bioware's attitude toward this system is a background problem at best and unless they fix which they have now made a glaring issue in my opinion, then long term success will be stifled and long term players will have less to play for and quit, like i am now debating.
  2. I agree completely. My main issue is the fact that on my light server the imps outnumber us 5-1 at all times and everyone who pvp's wins and gets all the good gear while the republic side sits back and struggles and gets angry because they can't even kill a healer with a damage character. On my server republic doesn't stand a chance 80% of the time and its frustrating because I don't want to play empire but they get rewarded because in development you clearly made the empire more enticing with cooler gear and cooler stories and better levels to play in. You must balance this or you threaten to lose subs because there is a favorite being played by default and makes the game not fun for us who chose a side you decided wasn't as important.
  3. I for one love the extra achievements games and other gaming platforms provide. I think it gives you something else to strive for and is exciting to show off what you have done. I think this game is lacking in achievements. Epic enemies and datacrons are fun but its just not enough for me especially with all the conttent in the game like doing all the little things or completing heroic quests or discovering whole areas. I love this game and just want to see this expand further into something more interactive. Thoughts anyone?
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