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Atyaman

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  1. There's a pattern that you can follow pretty easily with summoning the droids, following that we did notice them bugging a lot less too. A few pointers: Kill Shoots Lasers and Dangerous Fire Devices asap. Failing that you can be a meatshield for the repairdroid against the Shoots Lasers (like the with the spikes from the Kell Drake in the SaV Styrak fight). Torque destroys the closes unbroken console to him, the console that evades the repair droids the less times is the one on the right bottom (if you face the boss at the start). Turrets are not killing the droid. If a healer uses aoe heals during the repairdroid summoning there's a small chance he will agro the droid instead of the console. So our tactic is tanking Torque in the mid until the first floorvents (and tank switch), then the tanks pull him next to our desired console. He shortly destroys this console. After this a Shoots Lasers spawn, we burn this down asap and pull the boss to the other side. We summon the repairdroid right as the Shoots Lasers die. Then we aoe down the left side (boss, turrets), and when the droid has finished the repair the tanks pull the boss back to the otherside where we clear the turrets again with aoe before the next wookie rage. After the second wookirage we summon the repairdroid immediately, as he Shoots Lasers had been killed recently (due to the spawn timers). On 3rd repair we kill Shoots Lasers first then summon, on 4th we summon right after wookie rage again. You get the pattern I think. Here's a video of last week, ofc we totally messed up (especially me with the HtL, althoughI blame my splitting headache for that ), but you might get the idea:
  2. Well, if your healers can heal through 27k basic attacks, props to them (we only had had 1 assault and 1 artillery droid on the first row so it was normal, yet we had the "package deal effect", according to the log): On Brontes NiM, we were talking about the last phase. Not the just the finger phase. (Oh and as an interesting sidenote. With one dps dead in the whole second phase of the fight, we did see once the enrage in the last phase ) (And before you question my competency: I sport titles like from Beyond, Dragonslayer, Eternal Warrior, Conqueror and Deposer.) Edit: And yeah, I don't share Mero's view of Bioware breaking this on purpose. "Never attribute to malice that which is adequately explained by stupidity."
  3. Or he was just mistaken and it really was SM. But I usually give everyone the benefit of the doubt, and that's why I replied like that, instead of a sarcasm about facerolling a role neutral SM FP with 3 dps and a healer
  4. Then technically these weren't top folks you met in group finder. Since you had to enter (through the instance entrance at CZ-198) with your already gathered group, as the group finder will never pop for HM FPs without a tank
  5. Looking at it in retrospect you’re right. It was an exaggeration on my part. Some of the fights in the classic HM FPs have those mechanics that cannot be healed through, ‘cause they lead to basically instant death. However these cases are still doable, if you have at least a dps who knows what needs to be done. So you can heal through much more then the occasional mistake For example you’ve mentioned the Sav-Rak fight. Indeed you cannot heal through falling from the platform, and you cannot heal through probably the bonus boss’ special attack neither. But last time I was there, my group didn’t have the faintest idea what to do with the droid boss, and on Lorrick there was zero positioning to avoid damage, no one dpsed the kolto tanks and the whole floor was literally in flames due to the countless burning rakghouls waltzing all over the place. But yeah, maybe it’s just the two “new” HM Czerka FPs where Bioware couldn’t (didn’t want to) put in any mechanics that are so unforgivable as Ortol’s rockets. The only thing you cannot heal there is if someone decides to picknick in the Vigilant’s ion pulse. Droid in the water? I even had the luxury of time to ask the rpds in the chat to stop running out of the water, so they can dps instead, and the grapple won’t interrupt their casts. Security Officer Zokar? There was a time when the two dps ate all of the red circles that spawned. One of them got three in a row. Blyss’ experiments? Release all of them at the same time, just like on SM. Vigilant’s spinning attack? Don’t bother running away, just dps. Enhanced Vrbolther, not even healing heavy, but it's true if you disregard the mechanic, then you can die of old age there Or the Duneclaw boss with the sandstorm and rampages? I’m feeling warm and fuzzy inside, when I get an undergeared group, so I can see high green numbers like these flying around. (Vaynesh and Zestia are my toons on the hps ranking )
  6. It’s not that tragic on the Progenitor. At least in the level 55 HM FPs. I haven’t been in an FP that was a fail, or even close to a wipefest for ages. But there is an undeniable decline in quality (and unfortunately the numbers) due to the fact that pugging 16m SM operations is a faster way to earn those pesky ultimate comms. And because the better players don’t need the ultimate comms either. I on the other hand am queuing despite that fact that my weekly is done, and I’m at comm cap. An FP can be a good relax before HM and NiM opses. And since nowadays I’m only queuing with my healer characters, it doesn’t really bugger me, when we get a tank or a dps who doesn’t know what to do. If they listen to instructions great, if not, who cares? We are so over geared at this point, that it doesn’t matter. There is not one single encounter in the HM FPs where you cannot heal through the mechanics. To stay true to the topic name (and demonstrate the truth of the statement above), here a little story from the Progenitor last night: I queued on my Commando healer alt for HM Czerka Labs. During the first pull one of the dps used knockback on the mobs, that were gathered by the tank. Stupid move I give you that, but our tank stopped right there (in the middle of the fight), to type in a very condescending tone, ordering the dps to stop that. Mental note to myself: this tank will probably snap at the next mistake the dps will make. And I don’t like his tone. We were doing quite alright until we gathered the second security code, at this point the tank and I jumped down to the water to skip a few groups of mobs. Maybe one of the dps haven’t seen that, cause right when I wanted to pick up the last code, we were in combat. No biggies, while the mobs came for their slaughter, our tank had the time to write some “nice” words in the chat. Then we had a mutual name calling followed by a vote kick initiated by the tank against the dps. That escalated very quickly I thought to myself Due to our tank being that abhorrent right from the start, I voted not to kick the dps – knowing full well, that this means that the tank has no other choice, than leave the group, if he wants to keep is integrity. After the vote kick failed, he wrote something along the line: if we want to play together with a dps that has an attitude like this, then we have to find another tank (look who’s talking). And he left. I shrugged it off quickly and summoned my commando’s best pal Tanno Vik (full dps gear with a shield generator in tanking stance) and unleashed him on the Droid boss. Should I say that we had no problems from this point? The QQing stopped – yeah, Tanno has his remarks, but he’s always aiming those at the npcs, not at other players. The dps never pulled before my comp, they (or at least the second one who was the example of a perfect dps with a good gear) followed the correct kill order and also killed the adds during the Security officer fight. Yeah during that fight, at the last phase Tanno went down to red circles. Even the dps ate a few of them, but as I told you, it’s easy to heal through these mechanics in our gear so no one was in any real danger. For the last boss we got a tank from GF, and did that with ease to. Releasing all the adds at the same time. Cause you know, why not?
  7. A few days ago (before 2.5 hit us) I had a fun HM Czerka Coremeltdown flashpoint. We had two Knight dpses, one of them was a sentinel, and I haven’t checked the other’s AC, but he had an overkill gear and he was from a good raiding guild. I was on my scoundrel sawbones in a fully augmented 69-78 gear. All is good I thought, until I’ve seen the tank. He was a shadow with 31,5k health, buffed. I’m one of the sane healers who prefer mitigation tanks instead of health based ones, but this low health for a shadow was a bit suspicious, even for me. After I checked his gear it became obvious he had mostly conqueror pvp gear, which is more than enough for HM FPs, but after a closer inspection I realized half of it was sage healer gear, even one of his relic (“Healing an ally…"). I thought, hmm... let’s check how many times have he done this FP. Just as expected, he has done the SM version, but not the HM one. Challange accepted So while I’ve kicked off Parsec, I thought to myself that I will mention none of this to our group mates. Selfish move on my part I know, but hey, the tank wasn’t asking for pointers, he never even stated that this was his first time. With the two competent dps we easily made our way towards the first bosses, and I was getting into the proper mental state, preparing for the train wreck that was bound to happen at Sandclaw. Oh boy, and a train wreck it was. As I suspected the tank had no idea, that he should take the boss to the generators. One of the knights either ripped agro, or taunted (if he was a guardian) and tried to take the boss to the green lit generator. He didn’t make it there before our tank taunted back ofc I was adamant on one thing only, to keep the two dps and myself alive, I was trying to heal the tank too, but since he wasn’t a priority, he passed away when the boss had 30-40% health, he ressed immediately, as all pvp players tend to, and thusly locked out of the fight by the closed door. But to be honest, I wouldn’t bothered with combat ressing him, so no loss there I’m really not sure if we even managed to destroy that single generator that was near to us. I was too busy healing through the constant sandstorms, the rampages and the boss’ hits to whoever was tanking it at the time. It only became hairy when I ripped agro. Guess, finishing at 4188 ehps might do that, even if only half of it counts as threat The Jungle boss was much smoother compared to this, the only hard part of it was to let our tank die. Cause he could taunt the boss away from the mushrooms, but couldn’t hold agro long enough to die from the boss’ hits. Due to this I had a hard time to manage my strongest (aoe) heals not to hit him, but hit the dps and me. Luckily, he went down at some point and we made it with ease afterwards. After this, my sentinel friend thought that this is the right time to start tanking. I’ve warned him to use his defensive cooldowns on one of the nastiest pulls in all HMs. I’m referring to the group standing to the left console that you have to click on before the final boss. He didn’t, and he went down in less then 1 GCD. Despite the fact that I pre-casted more hots on him. Sorry I cannot heal that, but I’m striving to learn it one day though. On the final boss our tank died for the third, and final time. I’ve noticed too late that he decided not to move out of the aoe electricity. A burst heal could’ve saved him. Probably. All in all, it was one of the most fun HMFP for me. And let me state it again (before haters gonna hate ) I would’ve explained all fights to the tank, if he would’ve at least asked for it. A pvp player should know best that communication is key.
  8. You were lucky then. I've just done an SM Athiss with two guildies yesterday. Group composition: Shadow Shadow Slinger. The last drop was an orange trooper helmet Also I've soloed SM Esseles a few times on my lvl 11-12 Sentinel for XP and got only one usable drop
  9. If you're an undergeared tank there you can use some tools to ease your healer's job. Shadow - Force speed Vanguard - Hold the line Guardian - ask the healer (and rdps*) to stand behind the rails at the edge of the elevator, this way he won't get sucked in, and you can guardian leap to them. *rdps shouldn't really move around cause they can go down with the elevator in some cases. 'slingers with thei cover mechanic are usually going down, but this is a good source of some chuckle
  10. I think the op refers to the story mode flashpoints. Those are indeed dropping random gear. On the other hand, hardmode FPs and Ops are dropping gear based on group composition.
  11. Scratch that, if bolster works as the poster above said it, then I have no idea what's what.
  12. First off, noone said anything "out of force/ammo/energy/health"[*], but I won't start to brag about credits, coins and anonym promises like you. I've said you're pulling while others are regenerating resources. Which is implied by this statement: Maybe I'm the exception, but I haven't seen a single group that looted after members have regenerated their resources. And if you don't think your groupmates are slow, then why are you rushing off dropping the fight and using rocketboots to initiate the next without them? Hmm? On that same note, it's probaly news for you, but if someone engages the next mobs, the others will be in combat too. That means that they are indeed slow, and cannot use those rocket boots, even if they have them. * Since you've clearly failed to take your own advice, that you so eagerly give to others, please don't bother replying. I sure won't.
  13. Then why don't you just play alone and save everyone the trouble. You don't have to put up with the slow derps and looting healers, and they don't have to deal with catching up to you in combat speed without regenerated resources? Hmm
  14. True enough, but lets mention the excpetion: before the last round when you're team has the lead, and the opponent needs two cap or one cap plus denying your cap, than in that case not dividing your forces can lose the match for you. I was in the reciving end of this after a nice comeback, when someone called out: "Now everyone go to our pylon and defend". But the opponent came with 6-7 to "our" pylon and we just couldn't cap it, while they capped "theirs". We tried to switch and take their node, but they reacted accordigly. Desperate try from them, but they were out of options, so I think we should've anticipated it.
  15. From experience: Scoundrel healing is laughable (2 stack of HoT on everyone, use your instas, and you don't even have to stop to cast, so just run around like a headless chiken), Sage is a bit tricier, but doable too. I've done it just yesterday night on my 'mando healer alt. I'd give advice on what abilities to use, but I cannot really remember*. I had to make a 12-min-long phonecall (mobile between the neck and shoulders to make it more interesting ) after the droid boss and by the time I was done, we've just finished the whole FP (and yes, it was HM,). Avoiding red circles and watching out who had eaten them is pretty much on autopilot at this point. Dunno if it helps, but I'm usually jumping out of the circles too. It all boils down to practice, if you're game is too laggy for you to avoid them (I'm running between 80-300ms), then simply never stop running, only stop and cast a heal, when you see the red circle at someone else's feet. If you're the healer it can hardly go wrong. Enrage is not that tight, in case the dps decides to eat 3 circles in a row (which is hard to heal through, unless you're a scoundrel), then just finish it with the tank. However a few days ago when I was on my shadow tank, unfortunately the other three bit the dust from the circles. At that point Zokar tries to get you with cryo grenade and red circle too. Finished him from 7-10%, never eating a single circle. So my advice: practice, parctice, parctice and never give up, cheers * Thinking about it a little: throw kolto bomb to hit everyone for the healing buff, use all other heals when this buff is up on others, use your 360° knockback for aoe heals, keep up the healing stacks on the tank always, use your no cast time and free cast ability, don't save the insta heal for emergencies, use it on CD, go super healer mode after 30 stacks only when it is required. And when something goes really amiss (tank fails to turn boss, adds are not gunned down fast, too much damage going on), don't try to save you energy on the brink of crappy regen, just go all out and pop your energy back ability. Hope this helps. (Sorry for the lack of ability names, my 'mando is really not my main, and you would need the Merc ability names anyway.)
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