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IOstars

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  1. I agree that would be great, but they didn't go down that route and the implementation isn't all bad. But handling needs to be tweaked quite a bit. There is an inherent flaw that makes me over compensate when trying to fly and shoot. In turn flying in GS is counter intuitive. And again adding Joystick support is sorely needed.
  2. Yeah I had seen that, really cool work. Was hoping Bioware would look into the classics here for the foundation of playing. But I am guessing they skipped any sort of working with the old sim models thinking they needed to base it on kb/mouse settings. But that still feels off, Starlancer at least had controls that didn't make me go all over the place when I am trying to shoot at something thats straight in front of me.
  3. Ohh yeah Alliance was great, I remember playing those games online with a dial up modem. Good times. And no joystick in a space sim is weird I agree.
  4. It's an old game I admit and a lot more complex then most, however it supported joysticks way back when and the gameplay was top notch. It feels like they went with Starlancer sort of mouse controls here, however the twitchy fiddlemupping of aiming is just weird. I am used to play a lot of all sorts of space sims and I have never had such a bad hit ratio as in GS. There needs to be a deadzone for aiming, if there is a deadzone it needs to be bigger. It's hard to aim when the ship twitches when you need to aim a couple of degrees off 0°. I usually try compensate and then everything goes to hell. Maybe I'm just so bad at playing. However I have been hooked on space sims since X-Wing and the Tie-Fighter series and this just doesn't feel right for some reason. (And I came back to SWTOR just with of the prospect that GS would give me some SW sim nostalgia so I really want it to be good). Am I completely off and alone in this assumption?
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