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CaptainLunch

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  1. /rant I'm kinda getting tired of my main getting benched for primary progression because Guardian dps is such a *********** joke. At least in 2.0 the difference between the lowest parsing spec and the highest parsing was small enough to allow us to clear content without being carried, and mobility was only an issue in 1 phase in 2 fights. 3.0 it was all mechanics and mobility issues that caused our dps to be terrible, but now with 4.0, we get to be the class with the worst mobility AND the worst damage by nearly 1000dps. ffs /endrant
  2. Bump Rebuilding our team 2. See http://paramount-gaming.enjin.com/recruitment for more details.
  3. Can y'all make it work based off of where your camera is facing not where your character is facing, its a little awkward at the moment.
  4. Bump Still looking for an exceptional healer. See http://paramount-gaming.enjin.com/recruitment for more info.
  5. We are currently looking for one outstanding healer. http://paramount-gaming.enjin.com/recruitment
  6. Bump Still looking for players for an east coast time frame group. All roles considered http://paramount-gaming.enjin.com/recruitment for more info.
  7. We are currently looking for one outstanding tank for our 9:30 pst Tuesday, Wednesday group.
  8. Bump. Still looking for players for an east coast group.
  9. No no, this is where I recruit people, not where people recruit me!
  10. Paramount is recruiting exceptional players for 4.0. See http://paramount-gaming.enjin.com/recruitment for more information and requirements.
  11. Isn't it kinda clear that people preferred they way most of the specs played before 3.0? Why not stir the pot a little rather than stick with what people dislike? I know its nitpicky but I liked the 2.4+ zen strike much more than the 3.0 one, and combat and watchman are both so gutted its not even funny. I'm not saying go back to the way it was, but don't just keep it all the same either.
  12. I want to preface this by saying I'm a big fan of set bonuses that have cause small changes to the rotation like the current 4pc, and I feel stuff like small dmg or crit increases are a waste of a resource to make the gearing process fun to go through. I understand having rotation changes tied to set bonuses causes frustration while getting those pieces, but I like the feeling of accomplishment when you get those pieces and the rotation falls into place. With all that being said here are my suggestions for the set bonuses; 2 pc - Reduces minimum range of saber throw by 10m. 4 pc - Activating combat focus increases damage done by 20% for 12 seconds. 6 pc - Your burning purpose damage has a 8% chance to allow you to use riposte off the global cool-down and reduces I'ts focus cost by 1. The 2 pc makes the rotation work properly, the 4 pc adds needed burst to the rotation and the 6 pc is a fun way to add about a 3 or 4% dmg increase to the rotation. (I'm not familiar enough with 3.0 focus/rage to make that last suggestion work for the spec)
  13. I've been away from the game awhile but having just gotten back into it I would like to share some thoughts on this whole "melee dps suck" thing that's been going on in 3.0. I think the "root" of the problem are the changes that were made to mobility and utility of range classes (and vanguards) for 3.0. More specifically, making slingers/snipers not so relent on cover and perfect resource management, mando/mercs being able to cast unload on the move and getting instant cast tracer missiles with their new ability, and sorc/sages being able to instant cast a huge amount of abilities has drastically changed the dynamic between a melee and ranged dps etc... Pre 3.0, ranged dps had very little in the way of instant cast abilities which made a wide range of mechanics punishing if cool-downs were not used to negate them. However, now that a ranged dps is almost as mobile Guardians without the drawback of melee range, why bring anything but ranged dps? Bioware shot themsleves in the foot when they modified raged to be easier to play in raids. tl;dr: They failed to design fights in a way that allowed melee and range to be as competitive as they should have been because of the changes to the way ranged plays, not flat dps output.
  14. Great work on the guide guys ! I would like to say, numbers will *probably* be better with the 198 4 set and 186 sent 2 set because that 1 min icd is lame .
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