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Dartmoose

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  1. meh, looking at all the servers and then posting in a specific server's forum is pointless. You can argue that 50 players is enough for a single server because the active ranked solo queue population is significantly smaller than 50 at this point
  2. what leadboards are you looking at? in solo ranked, reps hold 39 out of the 50 top pvpers (even though most of those people have transfered off). In grouped ranked, reps hold 26/50.
  3. pub side popped multiple times during that time period. Make sure imps are queuing during that time.
  4. if so, you should take down cloudchaser's record. edit: and thanks for taking care of the records thread!
  5. the ceiling for heals is probably around 2 million with the current gear. 3 rounds X 5 minute rounds X 60 sec X 2300 hps = 2.07 million. though balancing out that much dps and heals for the full 15 minutes without anyone dying would require a minor miracle. and a few record submissions (though i'm not sure if regualr wz count) Gametype - arenas Section - overall heals Class - sage Rank - 1 Toon name - Grozny Record - 1,597,737 Link - http://i.imgur.com/3yyhV9s.jpg Gametype - arenas Section - overall damage Class - marauder Rank - 1 Toon name - v'rod Record - 1,687,452 Link - http://i.imgur.com/jqM69Eo.jpg Gametype - arenas Section - overall dps Class - marauder Rank - 1 Toon name - v'rod Record - 1565.35 dps Link - http://i.imgur.com/jqM69Eo.jpg someone else can figure out the rest of the records from that wz. if we aren't counting regular wzs, we can use this one for overall heals: Gametype - arenas Section - overall heals Class - sage Rank - 1 Toon name - Grozny Record - 1574885 Link - http://i.imgur.com/irRDenM.jpg Gametype - arenas Section - overall hps Class - sage Rank - 1 Toon name - Grozny Record - 1867.13 HPS Link - http://i.imgur.com/5g0BGKB.jpg Gametype - arenas Section - overall damage Class - shadow Rank - 1 Toon name - Hobi Record - 647,067 Link - http://i.imgur.com/irRDenM.jpg
  6. They did this in 8v8s so you couldn't Q-dodge without consequences. I guess they carried it over I only had personal experience with the solo queues but I can tell you 4man premade groups were queuing very regularly all last night. Solo queuing is a little bit hit/miss with who you get on your team. If you get a bunch of bads on your team, not much you can do about that. Queue pops were fairly frequent and fast but as mentioned above, the match making sometimes messed up (1 healer/3 dps vs 2 healer/2dps, etc). it has been fun though and some of the matches i've player were really close but most matches have been steam-rolls (i'm 16-1 atm). The matches where there are 3 dps/1 healers are hectic. If both sides have good dps, its a dps race for who can burst down someone on the other side (usually the healer).
  7. OP in this case = FurienLongbollt there have been wzs in the past week where i have queued in and we're missing 4+ players.
  8. depends on time of day. not enough good pvpers left to for one side to "dominant"
  9. ooooo, thats why there are so many queues where we have half a team missing. fyi, OP, its really annoying
  10. it involves spamming fleet for at least 16 people who would join in rwzs, a voice chat server, and then splitting the two teams as evenly as possible and queueing. it just takes a lot of time to organize.
  11. from this post, you show that you are ignorant of the numbers that can be achieved by good pvpers. 1.5 mill is definitely achievable in a 15 minute voidstar. The match you have in question is probably closer to 21 minute match Civil War.. and to break down the screen shot even more (arote, you SS'ed the wrong wz), healers healed a total of ~3.6 million that game with very few deaths on their team. This indicates that there are relatively few DPS on the imp team and a lot of healers (i would guess 3 healers, probably more). Smashers by themselves produce a lot of "fluff" aoe damage that is easily healed and this particular pub team was lacking the burst DPS to take down a group of 3 competent healers (just look at their damage). plus you can see from the SS that there was a sin-tank guarding the healers, which A) adds a guard to make it harder for to burst down an imp healer and B) reduces the number of imps that could DPS pubs. edit: found it buried in this thread. my assessment was pretty accurate. 1 sin tank, 3 imp healers, 1 node guarder, and only 3 imp dps for the 3 pub healers. stalemate ftw img: http://i.imgur.com/hHzW2OX.jpg Dark Magician's stream: http://www.twitch.tv/atti_dreemcrusher/b/415345682 3 hours, 25 minutes, 33 seconds.
  12. looks more like to me that an imp was pointing out a dmg record to lexi. and on that note, I love it when someone says a game was set up because they must have had 1 friend on the other team. Its the same as people accusing me of sitting in a corner and noblesacrificing to get my heal numbers. you simply cannot get enough DPS or HPS on one person/target to make these kinds of records. It generally takes a team to do it (see blunti's picture from pre-2.0, if you can dig that one up).
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