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Jafnahar

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  1. Would be great if you could fix it so the collections window doesn't scroll when it's not on top.
  2. My server monitors are dark as well. And Minefield markers are still not fixed. The monitors, unlike the Minefield Markers, have always been extremely expensive on my server (Ebon Hawk). I now have millions of credits hanging broken on my walls!
  3. Also confirming. Not working for me either.
  4. The new category packs are great overall, with a few standout issues that are well covered here already - slightly high cost on the Gold Armor/Deco being the main one. I really want to add my voice on this one issue though - please... please... remove the items that can be bought directly. Nothing quite like buying a 250cc Silver Deco pack to gamble on a Rakata Palm, Revanite Chandelier or what have you, and pulling a Dejarik Table that you could have bought straight up for 80cc. That's not gambling, that's a rip off.
  5. It seems to me to be a fair assumption, based on the available information, that implementing features to improve the quality of life in regards to managing Cartel Market gear would most likely improve sales. With a simple look around at what characters are wearing, it's not hard to see that there is a huge amount of cartel market gear being used. It is clearly very popular. And whether you purchase it directly with CC or off the GTN, every single item originated as a cartel coin purchase, be it through a Pack, Hypercrate, direct purchase, collections unlock, etc. None of it exists without putting real money in Bioware's pocket, from the belt that someone paid 500 credits for on the GTN to the 1,200 - 1,800 CC full sets. Personally, I know quite a few people who would probably buy even more if there was some sort of armory/closet system to manage the gear without taking up inventory and vault space. I don't know if Bioware has ever released any specifics on their cartel market sales, but other games have, and cosmetic items are consistently top sellers. Armory and Closet systems have also proven extremely popular in other games. It only takes a bit of extrapolation to conclude that yes, OP's suggestions would likely improve sales even further. It's hardly a reach, or 'outrageous.' The OP's wording was, perhaps, too absolute. Is that really a reason to degenerate the entire thread into argumentation over it? It comes off like a belligerent and needless effort to incite argument while willfully ignoring the actual point of the thread - usually called 'trolling.' Some people seem to forget when they aren't on anonymous imageboards anymore.
  6. I don't particularly like it either. Mostly because it's useless fluff in my opinion. But the argument you're making about Bioware promising all story content for free is inaccurate. That's the quote from one of the original dev blogs regarding the F2P transition. They never promised that every story-related update going forward would be free. If they had, they couldn't even charge for expansion. They said existing, classic story content from 1.0 would be free, and they even hedged that by saying "the vast majority." There are plenty of arguments for why this isn't a good addition to cartel packs, but "bioware said all story content ever made would be free" isn't one of them. And as far as the argument about the CM featuring only aesthetic items? They also said 'mostly,' and it has a good deal of things already that fall outside that definition. Valor boosts especially. I personally think a 'quest' that gives a short cutscene you can find on Youtube and a handful of rewards that have been coming out of packs for months now already is very, very much 'cosmetic.' You don't have to like it, but labeling them liars over it is just a case of imposing your own definitions over their own.
  7. Bumping once + addendum, and thank you for the reply, Delta Company. You guys look like you've got a good thing going, but unfortunately structured military RP isn't my thing, really. So - still looking. Should add that while PvE-RP would be great, I'm also quite open to guilds that go more in one direction or the other. If anyone is looking for an experienced RP'er, or experienced raid healer, give me a shout. Thanks!
  8. 'ello! Recently returned to the game and looking for a suitable guild home now. In addition to sifting through the forum and websites, I thought I'd also toss out a little ad of my own. What I'm looking for: RP Med-Heavy RP. Cantina style, planned stories, all good. Mature RP style. Organic roleplay - planned storylines need a framework to get off the ground, but should be allowed to breathe on their own. Not a big fan of heavily scripted RP or environments where members are little more than cogs in someone else's fanfic. Not overly restrictive. Prefer environments where all sorts are welcome, rather than getting slotted into pre-defined roles. A tolerance for my dry sense of humour and tendency to revert to British spelling conventions. *Cough* PvE PvE Endgame - currently have completed all story mode raid content, in full Rating 162 with set bonuses, and looking to move on to hard modes. I'd like to find a guild that takes itself seriously... but not too seriously. I'd rather find a group of friends who can pull it together and perform well long enough to down some content and have fun doing it, but don't get bent out of shape if it doesn't work out on a given night. Which is to say, not really looking for a 'hardcore' progression raid environment. ...other? Prefer limited use of voice comm, personally, at least. I understand the usefulness in raids, but prefer guilds where voice comm is not 'required' or 'highly encouraged' at other times, though I certainly have no issues with it being available. General mature / adult environment, in terms of member age and complete lack of tolerance for drama of any sort. If any guilds are interested, shoot me a tell in game on my main, Jafnahar, or alt, Kaidh. Thanks!
  9. Jafnahar - Republic Side (Or find me on my alt, Kaidh) Advanced Resolve Armoring 30 Materials: Tricopper Flux, Mythra, & Turadium x2 Exotic Element Equalize x4 Mass Manipulation Generator x1 Free with mats!
  10. The realistic solution to the problem? Don't implement the Ranked Warzones until you have the systems in place to support them. Calling it a "necessary evil" is not an excuse. The 1.2 approach of throwing everything (and the kitchen sink) that they can into the mix and hoping some of it sticks is a recipe for disaster already. If you do not have the population to support Ranked Warzones, then do not implement them until cross-server queues are available. It's desperation, it's negatively impacting the enjoyment of players, and it's uncalled for. Of course Bioware is performing a political CYA act with the labeling of this patch as "Pre-Season," but what does that mean? Only that they want to be able to point to the name when it blows up and use it as an excuse. If you see it as a necessary evil, fine. Don't get upset at others who are not so forgiving. Once you begin charging for your product, the 'grace period' is over. You need to get things right. Your leeway for cutting corners is gone. Other industries and their customers don't tolerate it - why should we? Again - if the systems (Cross server queues, etc) to make Ranked Warzones work and not infringe on the enjoyment of others are not in place - do not implement them. Hiding behind labels like 'pre-season' or 'necessary evil' is disingenuous and insulting to people on both sides of the spectrum.
  11. Simple solution (conceptually, not technically - I have no idea how easy the coding for it would or would not be) : Make bonuses account wide but have a different last name per server. A system designed to reward dedication should not have a major drawback that negatively impacts customer options. At this point Legacy is looking like one of those frequent-flier programs where your 'rewards' are limited to bad and worse.
  12. Don't worry. George will be along shortly to insult your intelligence while informing you (as politely as possible) that you are categorically wrong and their 'internal testing' and metrics show Sages and Sorcs are as viable as ever in all conceivable situations. There will most likely be a not-so-subtle suggestion that your opinion is invalid if you aren't working as an unpaid beta tester for them on the PTS.
  13. I'm actually fine with the change to Noble Sac. I can plan and prepare and counteract that. It will require more force management from the outset of a fight rather than simply falling into a Trance/Sac cycle when you get low, but it's manageable. The Conveyance change is the REAL problem. Sages are already FAR more vulnerable to interrupts than the other healers. We have no instant heal outside Force Armor and the tiny initial-heal effect of our HoT. A full cast time Deliverance is just begging to be interrupted. Healing Trance is a high priority interrupt target as well. And it's not as if interrupting one lets us free cast the other - most classes have more than one way to keep you from getting a cast off. A Juggernaut or Guardian in fact, has about a half dozen. So, our "best case" burst heal pre-1.2 (Not talking efficiency here) was HoT -> Potency -> Deliverance -> Trance. Using my own (very rough estimate) healing numbers, I'd say my average Deliv crit without stacking relics and expertise buffs and stims is around... 4.1k. In that scenario I get the initial tic of the HoT, the deliv crit, and the trance tics that go through before interrupt. If my attacker is very fast, they might get the Deliverance even at 1.4s, but it's still my best shot at a large, fast burst. Post 1.2 ... Deliverance under pressure is out of the question. So, your biggest "fast" heal becomes Benevolence. A Benevolence CRIT (guaranteed for me, all but guaranteed even in somewhat lesser gear) is going to clock in at around the same value as a non-crit deliverance. Further, my force efficiency takes a heavy hit, as getting the same throughput as a non-crit deliverance using Conveyance + Benevolence is now costing me the full base force cost, given the loss of the previous Conveyance effect on Benevolence. The absolute ceiling on force-efficiency, even before the Resplendence change, is much lower under this functionality. No matter how you look at it, there is no improvement. We're forced to use a less efficient ability to achieve a somewhat similar effect (assuming no deliverance crit), and in doing so, we eat the conveyance buff that could have been used on Healing Trance. Our healing throughput in pressure situations will be almost non-existent given these changes, which only serve to reduce our raw output while placing even more emphasis on Healing Trance (which is also indirectly being nerfed via the Resplendence change and likely need to use conveyance on Benevolence more often), leaving us even more vulnerable to interrupts than we already are. If Bioware's intent was to make sure that Sages and sorcs are not viable PvP healers when Rated WZ's go live, mission accomplished.
  14. I don't say this often but in this case - get over it. No one is getting rewarded beyond 4 Medals anyhow. As a healer who routinely does 100k+ damage (And usually between 7-9 medals a game) am I upset that other healers are going to be getting just as much kill credit now? Hardly. I'm happy to see it. This change was necessary because of the change to the "Ilum" daily. It's about pure kill credit, not medals, since those were equalized with this patch anyhow. Perhaps you don't understand kill credit, but it's for being involved in ANY ROLE with a kill. You're still going to get your credit for Damage Done 75k, Damage Done 300k, 2.5k Hit, and 5k Hit. The healers aren't suddenly going to be getting those medals on a regular basis. Healers are still going to get their 75k Healed, 300k healed, 2.5k Heal, and 5k heal medals. Only now they are going to get credit for being involved in the fight that results in kills even if they don't stop doing their primary job to nuke. This is good for them and you.
  15. Or, you might be PvP'ing, where maintaining a perfect rotation as you describe is not always an option. Seldom is, in fact. Not that I'm saying I think we need a "filler." We don't. But HM's and raid's are only one aspect of the game, and other activities aren't nearly as well suited for keeping that perfect Force-pool friendly rotation up and running.
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