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jambalayabungee

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  1. lets be honest, as much as I like support roles, most content dont even need it now, even if the game was made with the Trinity in mind. Having more dps "hybrid" classes could be fun. Id take a dps class that heal the group the most damage they do , a kind of Leech / Syphon healer like in TSW or nightblade healer in ESO , like an Anni Mara that can heal the group for real XD Of course that would throw a wrench in the balance and make some dedicated role obsolete, but one can dream XD
  2. A new class would be great ! And a pretty popular MMORPG direction that make keep subbing / buying the thing on the Market a good $$ flow for devs. Make it a class that would have access to all 3 roles (wishful thinking haha) . Having a new healer or tank class would help filling those roles more easily for group content. Or add some new advanced class trees for existing classes (also, wishful thinking) ( Or some new class specific story quests. Like side quest -adventures that feel like they are worth playing on different toons, not just Major world-changing storylines where your class just add a flavor to *some* dialogs but it dont really matter ... I want to go on undercover missions with my agents, or do smuggling shenanigans, or searching for artifacts with my force users.. not just be that generic epic big damn hero thing ... and I would care way more about story if it was the case, and play the new content more than once..) The new 6.0 added some new direction in gameplay, sure, but it doesnt remove the fact we are playing the same old classes for years with a lack of skill customization (rip skill trees) . Some new blood would definitely help keeping players interest thats for sure I know it might not be realistic, but why the hell not, its the suggestion thread, who knows XD
  3. What about having to unlock all datacrons on each toon ? No heroics teleport options? Having to go back to the spaceport every time you need to fly to another planet? Those changes were really a matter of QoL, like all the fast movement/ qt options Steve cited. I must admit I cared more about my companions when I had to outfit them so they would perform, and were role-locked XD ... I also cared more about planetary quests when I had to do all the quests on a planet just so I would be high level enough for the next planet my story mission send me to. I wouldnt have leveled so many alts if that was still the case tho lol
  4. Please comment if you agree or not to these suggestions ! What id REALLY like to see : ++++ Gear and abilities Loadout . Saving different gear and utilities configuration to make an easier respec between specs/roles, or for pvp vs pve games, or just, switching gear in general. With all that new 6.0 gear, this is becoming essential ++++ BEING ABLE TO BUY MORE INVENTORY SPACE!! ++++ Add the Cooldown Text option on Charge-like abilities instead of the vague clock animation. ++++ Secondary DPS target dummy module , like the secondary Healing module, so you could test DOT spreads and AOE abilities on 2-8 dummies. Make it easier to test all the new set bonuses and tacticals, especially since a lot of them add AOE damage nice to have : + The option to pull only one piece of armor from a set saved in Collection instead of having to pull the whole set into your inventory + The option to lock items in your inventory so you dont deconstruct / sell them by accident + Put the Toys / Recharge energy in the Abilities panels like the Mounts and the Pets so its not taking precious inventory space for nothing !!! + Toggle Hood like you can toggle Headpiece ON / OFF !! Toggle Cape ! (that one is wishfully thinking haha) + More info on the loading screen about the characters ? Guild, conquest points, crew skills, renown level, what chapter they are on ? .. Everything that could save us the time to have to load to each characters or keep a spreadsheet just to keep track A lot more ideas (and some that are not new on that forum, since years) , but its enough atm
  5. Bump. Please Fix. Its been 4 freaking months since its bugged . Its a pain on heat management, and Im sure its super easy to fix. Just link the damn actual cooldown to his tooltip value. Come on, give mercs and mando a little love here. Tbh this is pissing me off so much, i dont even look at my IO merc . Yes, you can go around it, but more than 30 sec difference is huge for a spec that rely on TSO for energy management as part of their actual rotation.
  6. Well I dont know if it was his case, but one thing I find dubious (that actually create those kind of problems) is the fact that automatically , if your advanced class can fill 2 roles, you are queued as DPS/HEAL or DPS/TANK , and by default, will slot you into the support role of the 2 . So you have low levels / new players / inattentive people getting slotted in roles they shouldnt or are not specced to do , which is stupid . Like my sister, a new player , queued for her first flashpoint ever as a baby level 15 scoundrel dps , got slotted as an healer automatically, and then got yelled at for not healing. In freaking vet Athiss, with kolto stations -_- I mean, even if she wanted to heal, at level 15 you have only the most basic of heals so yeah, not that efficient anyway lol. Thing is, she never wanted to queue again because she really didnt like her experience, unfortunately :/
  7. YES !!!!! +1 especially with the addition of all these sets / tacticals that you might want to switch too. PVE / PVP layout too, for utilities (and sometimes gear) Lot of ppl dont bother respec-ing just because of that im sure
  8. Well, I know you are ironic, but thats actually helping the point I was making ty lol . I dont see why not wanting to do ranked for these reasons is less valid than others, even if you think they are not. I agree 8x8 and 4x4 should be in different queues, or have the option to be separately selectables. Personally I do like playing objectives more than deathmatches. But well, its an old issue and Im sure its not the first time its brought around.
  9. Jumpy-leapy kind that doesnt give the time to the people behind to catch up / heal up / get energy back (and that now have to run super slow because -in combat-) , bonus points if they are squishy dpses (not using dcds) that almost die because the healer was still way out of range . Lol .
  10. unless you enjoy healing your comp in dps spec, l always found doing story as an healer is a pain ... Especially if you have aggro on the enemies and half the time you cant use your backstab -_- Possible, but longer :3 Positive point, you can stealth pass most of the thrash mobs tho XD
  11. Fixed mastery , endurance and power numbers dont work, like in gear, relics, stims, etc. % mastery works tho. By example, the Tactical Overload abilities gives that +20% mastery, the 5% mastery from the set should work as well. Tactican was proved to have the better output for healers, and the safest option. After that, its your choice if you want to experiment with other sets. share the results if you do Btw the Agressive Treatement set *could* be an option, depending of circonstances. It heals for more than it does dps, in hps numbers its between recup nanotech and kolto waves, and its working on 8 ppl , you can leave it there and move or heal on top of it, compared to the waves where you have to stay still and cast. Its also an energy free aoe heal. I find it fun in fights where i dont have much to heal, fps, etc , because it does some dps, stun weak mobs, and heal. But as much as its fun, in harder content, tactician is still better tho.
  12. operative or scoundrel healer. Because I like healing, I like stealth, and I like rogues....In which other game can you heal, stealth AND backstab / kick your opponent in the balls ? XD Everytime I try to heal in other games, im missing my stealthy healers of swtor
  13. So, tech frags are legacy, the gear is legacy, is there a reason we cant buy items for, lets say an operative, when on a bounty hunter toon ? So Im questing on a toon, Im full on frags, but I need to gear another toon. Now we have to : log off, buy the piece with the toon you want to gear, and log back to your questing toon. That would be convenient to be able to do it from any toon, and I dont see why not. Ty!
  14. what if the ranked queue doesnt pop because ... People dont feel like playing ranked ? A lot of ppl are playing warzones casually to have fun and deathmatch around, its why its always popping, otherwise if they want challenge and be competitive they would queue ranked. Does that make sense?
  15. Certain abilities with charges dont have the correct cooldown. Thermal Sensor Override is getting more than a dozen seconds longer than its intended cooldown. Its noticeable and a pain in the *** for all specs needing that ability . The worse thing is, the only way you can actually get 2 charges of TSO is if you take the related bonus set for it, which nobody does, because not only its lacklusting, its also bugged and not working correctly -_- I'm sure there are other instances of abilities with charges having longer cooldown than intended. I know its a different problem than the OP's one, but its related to the fact these abilities with charges seems a lot buggy
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