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Princess_Chibi

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  • Location
    Crystal Tokyo
  • Occupation
    Bringing balance to the Force
  1. I opened a ticket for the Datacron Master title and perks... I got a reply in about a week telling me to wait until a future patch to fix it. It's not even mentioned in the known issues, livestream or dev posts, so that future patch isn't even coming... And you're worried about two weeks and one day? Eternity > 15 days
  2. tl;dr - I can haz ur gear? Seriously though, I warned you clear back in November...you didn't listen because you had what you wanted in hand at the time. Funny what a difference 90 days makes.
  3. Admits to falsifying information in an attempt to feed his preferred narrative. Credibility check on aisle 7!
  4. On behalf of everyone on the intrawebz.... If your own family, friends and people in real life don't want to deal with you, what makes you think a bunch of strangers on the internet, who care EVEN LESS want to? No...just no. You are now condemned on the internet too. But thanks for playing.
  5. That's a blind assumption, you're pointing at financials and providing no specific insights, observations or correlations between the numbers and the results. You're BS'ing the financials argument so hard you may as well be selling back mortgages circa 2008. That's because you're not open-minded and aren't interested in hearing anything except crap that agrees with your misguided conclusions. It's okay, just own up to it. Raiding is required and an expectation for MMO's. The question is what resource dedication is enough to make that representation of the player base happy. Here's the problem with your completely illogical statements thus far; for a game suffering declining subscriptions and revenue, pissing off 15%+ of your LOYAL player base by telling them to go pound sand (in the interest of your argument that story is better), is a guaranteed way to make sure this game dies a quick death. Like it or not, hardcore LOYAL raiders bring in reliable revenue. F2P skunks don't, and as soon as there's another MMO the skunks will jump ship, leaving a hollowed out game with plenty of "story" that you so desperately want, but nothing for raiders, so they'll be forced to leave too. Unlike you, raiders want to stay for the long haul. Big evil suddenly appears, well-mannered and intelligent teenagers get special powers, evil comes to fight teenagers, teenagers beat evil, evil plots to take over the world next episode (where the EXACT same thing will happen). SWTOR needs *this* kind of formula, right? Think about what you're saying. "Whatever I want is more important that anything you want." See, this is why what you post has no credibility. You're now in negative credibility. Ahhh, the coup de grace..... After your little tirade tearing on a whole slice of the player base, you call for peace and holding hands, declaring only those you approve of as those which "actually matter" and are "cost effective". This is hypocrisy of the highest quality, just MUAH. This is republican presidential quality commentary right here.
  6. Just because most parents in the United States have an IQ of butternut squash and believe in creationism over evolution, doesn't make them right. What we see in current MMO's is the equivalent of common core gameplay.... or as I call it, the No Sheep Left Behind program. Raids are being dumbed down, the time investments shortened, gear requirements reduced, technical mechanics removed.... JMCA's idea of "inclusion" is a world where the shortbus stops at the entrance to Temple of Sacrifice and lets everyone in, no gear check required. And of course, everyone gets a participation trophy, even those who are completely useless in an op/HM/FP/group/etc. What bothers me most is that they don't just get participation trophies now, they're beginning to demand them (see JMCA's original post). Game makers are beginning to child proof our games.... ironically for the likes of this: The issue isn't a decline in interest, it's a decline of resource investment. It's cheaper to feed the sheep recycled solo-content (level sync anyone) than to create new challenging and complex storylines and expansive areas with fresh graphics. Kids these days have shorter attention spans, they have iPhones by age 4 and iPads by 6. The technology is more intelligent than most of the new "gamers" coming online, and the games are reflecting this trend in a very bad way. So while JMCA is entirely wrong about almost all the logic he's posted, the only true statement he's made is raid play is on a decline. There's plenty of gamers still willing to invest, but the quick and easy buck is again, cheap quick solo content that already exists. That's also why so much of our gear is reskinned crap, and why Alliance dialogs are choice clicks instead of voiced over content. So make a choice, you can go Common Core MMO with JMCA over here or you can join the real gamers before the world went Ritalin-assisted A.D.D. and push back on the developers to actually build real content instead of feeding us lines every single announcement/twitter/livestream/bag of wind dev post. The problem isn't *just* the developers, it's just as much a problem of the sheep drinking their koolaid. Back in the day, we used these types for target practice...now they're considered a revenue stream. I liked it better when they had to be in bed by 7.
  7. OP's second post in their own thread, dismissing any logical counterarguments and holes in his own logic that might be posted proactively. So even if he's flat wrong (which he is), by the very statement above he's sticking his fingers in his ears and ignoring relevant information that would disprove his claims. Yeah, this poster really wants to have a legitimate conversation about the state of the game. Smells like another Casual-Story poser. Someone give him the BW Austin Career links... Ignoring loyal players, disregarding logical arguments and whining on the forums with useless posts; he'll make a fine community manager.
  8. Silly rabbit.... you honestly think after the last year and a half that they will be able to produce content every 4 weeks? They can't even launch existing events like Gree or Rakghoul on time...and those require no new code.
  9. "GRAH GRAH GRAH!!!! And if Apple releases the iPhone 8 in 6 months I'll definitely unsub and take a long break."
  10. So EA's refusal to take it's insane profits and to fully fund a game in dire need of additional resources (or the will to use them) is its own defense? So they have the motive, means and opportunity, do nothing, and you're making an excuse that those dollars are earmarked for something else? Do you realize how unintelligent that would be? To let a F2P game surpass your most well-known and visible title and to stand by doing nothing? Rethink this argument then come back with something better.
  11. "We have a REALLY exciting livestream for you crazy kids this year. If you subscribe from now until August 2020, we'll give Lana Beniko a unique sparkling lightsaber crystal, and a jetpack with the initials LB on it. Oh and chapter 11 will be out some time in 2018."
  12. BW raised money via subscription over a year before Cartel Market existed. Diablo3 has none of those funds and STILL does it better. Then BW has CM on top of subscription money and STILL can't manage to pull even half the quality of Blizzard. So your argument is weak. If a true F2P company can manage such feats with a fraction of the team and resources BW has available to it, and WITHOUT making its customers pay for the privilege, there's no excuse. If BW has a skeleton crew and is STILL collecting our money, whereas Blizzard isn't, then BW is failing to hire and perform the work functions needed to maintain the game. Again, the fault of BW, not the players. If you're done making weak excuses for BW, you can begin thinking through some of the comments you make, and seeing the flaws everyone else finds in them.
  13. So patch 2.4 for Blizzard's Diablo 3 released last night. And with it came the option to purchase more storage tabs; the third storage expansion for a single-purchase non-subscription game since its launch with more unique items and graphics for gear than SWTOR has by far. And with this "incredibly complex and challenging" release, it begs the question, when will SWTOR see its next storage expansion increase? The GTN on any given server now have 100+ pages of augments, and materials for augs as well as mk-8 kits (components specifically) are priced in the gutter as those are one-time purchase items which never require replacement and hardly ever require repair. As a result there are pages of mats, prices WELL below their averages for the last 3 years (I'm sure a contributing factor is more token-60 noob crafters entering the economy with no effort and heading straight for high end schematics). The smart choice is to diversify as a crafter, which requires boatloads of materials, which requires.........................................wait for it...................................................S-T-O-R-A-G-E. There's the question in a nutshell, why can a game without ongoing subscriber funding, a smaller support team, who is notorious for long release windows with little to no information (Blizzard is the poster-child for this) STILL able to manage superior, beneficial releases with a higher QoL increase than SWTOR that has greater resources? Let's count: 1. Diablo has thousands if not tens of thousands of unique items, few of which are reskins; SWTOR reskins virtually everything. And when there is a unique release, it goes straight to Cartel Market for cash shop payments (instead of to crafters or RNG drops), and further are some of the ugliest POS sets known to humankind. 2. Diablo has increased storage and stack sizes three or four times since launch, SWTOR...does cross-server character transfers count as storage? 3. Diablo managed to go through an entire life of full support auction house; SWTOR just continues to release trash on CM regularly; and even got overconfident enough to drop box contents to 25% of their original volume because "reasons". 4. Diablo has balanced PvP nearly a dozen times since release. SWTOR *crickets*. 5. Diablo just released an entire new region, expanded two existing areas to create two new full zones, balanced all classes, redesigned high end gear, created multiple legendary sets, continues to expand jewel selection, added new gold sinks with player benefits (one of which was a 500k gold storage tab increase) and that's just in their last 6 months and ON TOP of their expansions to date (CONTENTZ). SWTOR.....level sync'd people who didn't want it? 6. Diablo has an endgame that permits ongoing growth in the form of experience increases, stat buffs, exponential levels and in doing so paired with their RNG, provides enough unique content to buy themselves time until their next batch of high end gear sets and seasonal legendaries are ready. SWTOR.......has alliance crates for 20 levels and then? 7. Blizzard tests their releases before they enter production, Bioware screwed up companions, then patched them to screw them more, and we're waiting for the next patch to finish screwing them entirely. 8. Diablo adds new abilities and options at least twice a year permitting new builds and options for its players. SWTOR makes any abilities, stats, options irrelevant in level sync as you don't have the stats to make the most of them, AND doesn't bother retooling existing classes outside of nerfs, let alone creating brand new ones. 9. When Diablo hit a hard wall with increasing stats and further customizing characters, they provided player-customization to add desirable affixes (Zultan Kul) sharply increasing what a player could do for damage outside of straight leveling, AND in doing so created a new economy for finding rare items and reverse-engineering them for their inherent powers. SWTOR........Hell, I don't even know. 10. Diablo allows that no matter how powerful your companions gets (even to the point of true-never-dying immortality) it will always be useful, without surpassing the potential damage the player themselves can deal out. In SWTOR, either your comp is OP, or it's useless. If it's not OP, it can't heal itself quickly enough to be useful, and if it isn't OP, then it doesn't even draw some aggro before it hits the floor. There is no middle ground, and since equipment can't be customized, it has no other utility aside from selling your trash grays. So why can a little-supported single player game with hardly a fraction of the resources that SWTOR has as one of the world's most popular IP's do these things so much better than BW? Contemplate.
  14. That's not the problem, the problem is they're absolutely right... There's no penalty for being a jack*ss on the internet. If there were, it would curb a number of issues. For accountability to exist, there must be consequences. What keeps people from walking into a bank, grabbing a handful of cash from the vault and going home with it? The potential hurt feelings of the bankers? No, getting shot, jailed or both is why. Now if that could just apply to the intrawebz.
  15. That's an assumption. There's no reason to remove rewards on a non-LS server and the two were never tied together by any logic to begin with. The argument that LS is necessary to keep rewards "fair" for non-LS people versus those who would be sync'd is irrelevant if we're playing on different servers. We can both get the same rewards whether sync'd or not and it hurts NOTHING. Same goes for lock boxes and everything else. We're not saying the game is harder, we're saying it's more annoying, LS is unnecessary and being able to play on a server without it is better. Quite frankly, anti-LS'ers have spent a long time now explaining why we don't like it, and those in favor of it aren't listening. So no, we're not going to rehash our reasons for the umpteenth time; if you really want to know, read through the 100+ pages already posted on the subject. BW just needs to give us a non-LS server and we can move forward.
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