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Aresnar

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  1. Just coming back to SWTOR so not upto date with current PVP but reading this post? In all honesty I think what ranked PVP really needs is either : pre-set item levels upon match entry or pre-set item level required to enter a match. I did a rank match once (years ago) upon reaching max level at the time. Team mate was angry but did later explain to me a bit so I learnt. Because right now? Any causal player might say "hmm, I've been doing well in normal PvP, I'll give ranked a try" and then be cursed out of playing... A dedicated pvp'er might do research first but definately not casuals. The bad thing is the treatment they receive will make it unlikely they bother joining ranked ever again.
  2. I hate the current Ravage Animation myself. The previous one was much better. I don't mind if they some how keep the current mechanics but bring back the previous animation please.
  3. Since someone suggested this on my misery loves company thread (Regarding the Cartel Sale), I thought I might as well ask on the 0.01 % chance it happens.
  4. First off I know this is mostly my own fault and that I am an idiot. I honestly thought that the Cartel Sale would last until the actual patch day, so imagine my shock when I just logged in and saw the sale was over.... While I would like to suggest that next BW make an ingame count down on the sale or maybe not have two BIG dates so close to each other, I do realise I screwed up. That being said since misery loves company I was wondering who else made a similar mistake? (I asked on General Chat and found 3 others immedietly so thought I would look for more...)
  5. Have only seen the Youtube videos but while I can appreciate Ashara's character arc, I hate what they did to the DS player's agency. By this I mean not allowing the DS Inquisitor to fight and possibly kill her when she laugably claimed she was the equal of the DS Inquisitor (No, she is not. If she was then should have gotten off her *** and actually defeated the Eternal Empire before the Outsider was thawed from Carbonite). To put it simply there should have been a Kill option for her as no DS Sith would allow a rebellious apprentice like that to walk away without a fight. Maybe, maybe just maybe they would allow Ashara to walk away if she offered something in return (and ensured the Inquisitor could not kill her and take it) Another option (if killing is not desired for a future story arc) would have been to allow a fight but have Ashara escape and go into hiding (again) at the end of it. To those who are against Kill options for companions, I can only say this: I don't necessarily want to kill Companions but if there is no kill option BUT BW should not make Companions do things that a DS character would kill them for. To put it simply use the Vader and/or Palpatine test: Would Vader or Palpatine kill the character for what they just did? 1) Quinn betrayed and tried to kill Warrior. Vader would have force choked him on the spot. (In all honesty BW messed up by implementing a kill option way too late. Why would the Warrior kill him for a betrayal that occurred years ago when they chose not to kill him when he actually commited it.) 2) Ashara tried to leave Inquisitor's service while claiming they were equals. Palpatine might, just might have let her live/leave if there was tangible benefit to doing so. (Maybe a force vision where she helps the Empire or him later or something similar) If there is no such benefit Palpatine would have hit her with enough lightning that she dies or (mentally/spiritually) breaks. Summary: If you make companions betray a DS character or screw up on a massive scale without a reason to let them live then DS Characters should get an option to killl them.
  6. Not exactly addressing the core of what people are complaining about. PvE Players (PvEP) love gear progression. PvP Players (PvPP) hate it. PvPP want everything balanced during PvP. Gear Progression is the opposite of that. The more disparity in gear, the less fun they have playing. So if you say they should just soak up the grind (AND NOT HAVE FUN) while they wait to gear up then why are they playing this game? Ideally (for PvPP) Gear should not affect PvP or failing that gearing should be very quick. Problems come during Cross Over of PvP and PvE though. If gear is not a factor in PvP (and there are no gear rewards in PvP) then PvPP will have difficulty in experiencing PvE content (and there are plenty of people who do both PvE and PvP, I'm one of them.) Also as you said, gearing is a form of progression and perhaps one of the few rewards that can be offered to PVPP. On the other hand, If gearing is very quick in PvP then it will outpace PvE rewards and Players will PvP in order to progress in PvE, which is also not a good thing for the game. In all honesty I don't have a real solution to this issue. My off the cuff suggestion would be for gearing to no longer matter in WZ but the component rewards should still be given. The components could be change for PvE gear at a rate that they are below the normal PvE progression. Components could also be traded for Mats & PvP stims
  7. Looks like you do trust him then. You trust him to do what he feels is for the best which is pretty good for a normal person. Now how good it might be for Sith Lord to have a subordinate do what they feel best is another story.
  8. My character is also the same regarding being a man of his word with the addition that he puts the well being of the Empire above all. So in this case, he killed the General as she was a threat to Sith Interests on Alderran and as she did not ask that she herself be spared (she only asked that her lover was released.)
  9. Think both of those were World Quests and not class specific. I always got the feeling that Jaesa's power prevented her from ever getting close to her parents. Remember she can read the 'truth' about people even when that truth is very unpleasant and in her parents case while I think they did love her, they also basically viewed her as commodity for them to move into a nice cushy noble life by having her marry a noble man. Imagine how that would affect a young girl growing up? Knowing that your parents really do see you as something to trade to better their lives? I am not sure whether you took a different option then I did but the best (and most twisted) option in my eyes was choking Organa's lover then after she told you the information, Killing General Organa and her aides but letting her lover live in misery
  10. Two points: 1) Theron Shan was born from what was basically a short term relationship between his mother and father. Which goes back to my point about 'one-night stands' not being forbidden by the jedi. (In other words if you are just releasing urges with random partner X, the Jedi Order is not going to make a fuss. If you are actually getting 'attached' to a partner and seeing them frequently...Jedi Order is going to forbid it.) 2) It's been a while since I looked at the Kira romance but if I remember correctly doesn't she say that marraige can only be between jedi who entered the order as infants ? and is completely not allowed if a jedi entered the order at an older age? Plus there were plenty of restrictions placed on the couple (I got the feeling they would need to submit an application so they could meet and another one if they wanted to sleep together. As I said, it's been a while since I saw the Kira romance though, so I could be mistaken. )
  11. I was just making a response in a romance thread when the idea struck and I thought it would be interesting to find out how many players make any of their Jedi & Sith characters go romanceless to reflect how Jedi and Sith are supposed to be? Note 1 : By romanceless I mean the whole 'Love' thing. One night stands are permissible to both orders (even if discouraged by Jedi). Note 2 : Before someone states the Sith do not forbid Love, they do believe that falling love is a major weakness for any Sith because all their rivals will take advantage.
  12. Number One over all : Jaesa. I loved the whole arc we had with her. Number Two : Lana. I love that pragmatic Sith. Honorable mentions: - Risha : She fits my smuggler perfectly. - Torian : For my BH. Perfect partner to my BH (Mako is nice, but too sweet for the BH life I think) - Kira : I like the romance arc but...in all honesty I want to portray my JK as romanceless because one of my characters should reflect the 'stereotypical' jedi and she makes it very hard.
  13. To clarify my position a little : The reason for my suggested change is that to me the major OP part of plasma probe & similar abilities (in terms of Node Capping) was the fire and forget part. Example: - Sniper drops plasma probe near node while it's being capped by players. - Sniper unleashes boatload of damage with other abilities either on capper or others while not having to worry anymore about the node itself. While my suggested change would allow a Sniper (or other classes) to spam abilities like Plasma Probe there would be : - An opportunity cost as in the Sniper would not be able to unleash other abilities while having to spam plasma probe (similar to channeled AoE's, your channeling an AoE you are not doing anything else). - Some resource cost. - Most importantly to me it would require interaction/choice by the defending player. Rather then fire & forget. To further elaborate, I don't really care what ability a player uses to interrupt a capper (Single Attacks, Semi-AoE, AoE all good) but that it should be a deliberate choice of the defending player, rather then an automatic fire and forget. That is why I don't have an issue (and would even prefer) the initial damage of a DoT to interrupt a capper as it would require interaction by the defending player.
  14. To clarify my position a little : The reason for my suggested change is that to me the major OP part of plasma probe & similar abilities (in terms of Node Capping) was the fire and forget part. Example: - Sniper drops plasma probe near node while it's being capped by players. - Sniper unleashes boatload of damage with other abilities either on capper or others while not having to worry anymore about the node itself. While my suggested change would allow a Sniper (or other classes) to spam abilities like Plasma Probe there would be : - An opportunity cost as in the Sniper would not be able to unleash other abilities while having to spam plasma probe (similar to channeled AoE's, your channeling an AoE you are not doing anything else). - Some resource cost. - Most importantly to me it would require interaction/choice by the defending player. Rather then fire & forget. To further elaborate, I don't really care what ability a player uses to interrupt a capper (Single Attacks, Semi-AoE, AoE all good) but that it should be a deliberate choice of the defending player, rather then an automatic fire and forget. That is why I don't have an issue (and would even prefer) the initial damage of a DoT to interrupt a capper as it would require interaction by the defending player.
  15. I would like to discuss this change and decided it was better in the PvP forum then in the Sniper/Gunslinger thread. While I am happy that AoE DoT abilitiies do not prevent capping, I would like to strongly suggest that the initial damage (or to be more clear the first DoT) does interrupt capping. This feels good for me, in that while AoE DoT's no longer completely prevent capping, you can still use them to interrupt a cap (once). So anyone else have ideas / feedback about this?
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