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Poochymama

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  1. Definitely the hard enrage. Once he hard enrages he spams his aoe missiles for 20k aoe. We had trouble with this on Nightmare one week when we decided to bring a couple under geared dps.
  2. lol, it's impossible to notice bad acting/directing/writing? I really hope you're trolling. What are we 5 years old?
  3. BH are actually a bit better than Sorc's at MT healing, but Sorc's crush them when it comes to AoE.
  4. First of all, I agree with most of your post. However, this statement is completely false, at least the first part of it, and the fact that you say something like this makes me somewhat doubt your story of having all 3 healing classes at 50. What server do you play on, and what our your character's names? If sorc's actually did regen faster than the other 2 classes, they would be comically OP as healers(your talking 30 f/s +) Sorc Natural Regen is 8 f/s, which is DRASTICALLY lower % wise than the other two healers. In other words, Sorc's regen MUCH slower than the other healers most of the time(the only exception being a max heat BH ect.). Sorcs have a constant ~ 1.2% force regen/second, compare this to a BH who (assuming good healing) should be around 5% heat dissipation/second. To account for this, they have tools like consumption and a larger starting pool. Don't get me wrong though, I do think Sorcs have the easiest mana management system, but it's not because they regen faster(they don't), it's because of simple math really. The BH at his best regens about 5x as fast as the Sorc, they key being at his best. Meanwhile, the sorc always starts with 6.5 as much force. Also, all three healers have some kind of tertiary heat/force regen mechanism; BH can dissipate all heat, Sorc's can sac health for force. However, I don't these tertiary methods are in any way equal, and I think that most people would agree in saying that consumption is > than the others (especially when combined with fb+innervate).
  5. What server do you play on, and what is your character's name in game?
  6. Interesting ID OP, but fore the most part it's just wrong, and anyone who's 10/10 NM 16m will tell you that. While 16 Sorcs would no doubt work, it's far from ideal. Ideally you'd want to trade 1-4 of those sorc dps for Aresenal DPS for their superior DPS(especially with heat sig stacking), and a 1-4 Marauder's for their slightly superior dps and bloodthirst, also you'd probably want a few IA dps for their bubble (your not trading for revivification since reviv is a 31pt healing talent). In the end, a balanced raid force with Sorc healers (they are the best healers) and Mixed DPS/tanks would blow a 16 INQS raid out of the water in terms of overall raid dps and raid utility (sniper bubble, bloodthirst, undying rage, and superior dps from MAR and BH).
  7. EQ2 actually had a ton of raid content at launch, but for the most part you're right. Age of Conan actually had less to do (significantly so) than this game.
  8. Those were actually two of my favorite planets. I loved how big they were, and the overall grand feeling I got from riding my speeder across a giant ice tundra.
  9. Have noticed the random multiple switches causing him to spin 360 while swiping. This seems to be a recently introduced bug. The 30k hits is not a bug as far as I can tell. When he pounds someone into the ground, that person gets a debuff for a few seconds. If the affected person gets hit by the swipe before that debuff wear's off, he gets hit for 30k+.
  10. Have you actually tried a 16 man? That's a rhetorical question btw. It's obvious by your post that you haven't. Your entire post is based of napkin math that doesn't actually apply in game. Anyone who has stepped into a 16 man will tell you that's it's not only harder than 8 man, it's WAY Harder. In fact, from our personal experience 16 man normal is a lot harder than 8 man hard and approaches the difficultly of 8 man Nightmare. In terms of difficulty(not talking difficulty in forming the raid). It's 16 man NM > 16 man H > 8 man NM > 16 man N > 8 man H > 8 man N In terms of rewards 8 man NM = 16 man NM > 8 man H = 16 man H > 8 man N = 8 man Hard
  11. I've never lost a 1v1 against a sorc healer when I'm in dps spec. If they are doing more dmg than you as a heal spec, you're doing something wrong.
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