Jump to content

septru

Members
  • Posts

    1,753
  • Joined

  • Days Won

    10

septru last won the day on December 4 2023

septru had the most liked content!

Reputation

585 Excellent

3 Followers

Recent Profile Visitors

The recent visitors block is disabled and is not being shown to other users.

  1. All of this is very true. These posts are pointless, BroadSword doesn't listen to them anyways. The conversations are pointless, often going in circles. AND BroadSword can devote more resources to developing content instead of spending those resources on censoring people for getting mad at the lack of content. All statements of truth. Glad we agree.
  2. What's funny is if BroadSword spend half as much resources as they spend censoring and shadow banning people for being critical of them as they did on a competent CS team and actual game developers, maybe they wouldn't need to censor half of all forum posters.
  3. One question I do have for @Screaming_Ziva (anyone can answer): Are the stronghold hooks symmetrical in the Copero Stronghold? In recent strongholds including the Alderaan and Rishi the devs have started becoming very sloppy job with hook placement. The hooks themselves are sometimes asymmetrical and there is sometimes no way to correct for this in the X or Y axis slider. It makes mirror arraignments of decorations impossible. It really pisses me off sometimes.
  4. When it comes to decorating, @Screaming_Ziva is one of the best. I was going to get it to test it out, but you confirm my fears. It's too bad because it initially the stronghold seemed like a very neat idea that we haven't really seen before. It's too bad they didn't let us PTS test the stronghold. Strongholds are the one actual form of "content" that is worth PTS testing because players typically have a better sense of best functionality than the devs. But then again... not like they ever listen to our feedback on PTS.
  5. This is actually a great point that is revealing of a much larger issue... that many people on these forums are not going to like. The current SWTOR development path is in an endless descent into maintenance mode. The devs need to make content to make money, but they have no money to make content in the first place. And so they make the bare minimum content that will get them the most bang-for-their-buck: content tailored to the solo casual. Cartel Market cosmetics, Galactic Seasons, PvP Seasons, Daily Areas, Date Night. But as they make this content, more players from other parts of the community quit and unsubscribe. PvP Seasons resulted in the death of the PvP community. Daily Areas and no NiM R4 resulted in the death of the PvE community. All of these actions further solidifies the devs dependence on solo casuals and necessity to create content tailored to them. Hence the never ending decline in the game's population, and the slow descent to maintenance mode. BroadSword's reputation nerf is just the latest progression in this inevitable demise, one that solo casuals are themselves feeling because almost all other players of the community have quit, and the devs are still strapped for cash. BroadSword made a calculation that they need more money and the best way to do it is to get the only substantive community that is left, solo casuals, to grind more. I'm in no way saying all of this to demean solo casual players. But the reality of game is that BroadSword has become indebted to solo casuals by slashing content from every other part of the game and catering content to them. And, unfortunately, solo casuals by themselves, cannot keep this game afloat. The devs are stuck between a rock and a hard place: the former being their lack of resources, and the later being their dependence to the solo casual player. I'm honestly not sure if there is any way out of the situation BroadSword is in now. And it's sad to say. This game could have been great. As I said before, the devs need money to make content, but need content to make money. I would say that maybe BroadSword could risk it all, make content at a loss, and hope that it attracts players back. But even then... I'm not sure players would return. There is just so much bad blood between the devs and players that the devs have alienated. Sure, I say all of this as an aforementioned disgruntled player. But it doesn't change the fact that everything I said was true and the current reality that the game is in.
  6. The removal of rewards that players earn in this game through sometimes years of effort should never EVER happen. Ever. In any game. Period. End of discussion. It doesn't matter if you feel like flags are toxic or any other reason. Players invested hundreds of dollars worth of subscriptions and hours to earn those rewards. They were part of the game for years. All the while players played that content expecting that reward, and BioWare said nothing about such rewards. If you want to have a discussion about nerfing flags, or removing the sound. Then sure. But the retrospective removal of hard fought rewards is the worst slap in the face to players that earned them. This is the fastest way to get a loyal community of players to quit... that and removing ranked all together, which of course BioWare also did. Just look at the tantrum that PvErs are throwing at having their PvE rewards removed. And they can regain those rewards. PvPers can never regain the flags that they earned.
  7. You need to understand.... the devs do not care. They have consistently screwed over the endgame community because it would require too many resources to fix their mistakes the right way. This is literally not even the first time they took rewards away from people that earned them legitimately.
  8. This is no plan to address this. This was their intended fix to a known exploit that was reported to BioWare for months but they let exist in the game. Some people exploited their operation achievements and titles and thus BioWare must remove all achievements from anyone that did operations during that period. #SWTORDevs
  9. I want to be very clear here since you've made this argument twice now about "gaslighting" the devs.... The devs gaslight themselves on a daily basis by their sheer incompetence. Every single dev change in the past 10+ years has been a highlight of the reality that the devs fundamentally do not, and have never, understood their game.
  10. That makes a lot of sense. Well put.
  11. Oh ok this makes sense. Like I said I don't do GS or CQ. It seems like people are just realizing now that GS and CQ have always been a meaningless grind, just a little more insufferable now.
  12. Ok this makes sense. Do most people not consider conquest a grind? IMO it's always been as bad as GS.
  13. So if I understand correctly, at least some players such as yourself grind CQP through daily reputation missions because the achievement of reaching reputation rankings lessens the "grind" associated with Galactic Seasons? I'm genuinely curious. I've never done any Galactic Seasons ever.
  14. I'm very confused by all of the people who are suddenly now dissatisfied with the Galactic Seasons grind. Hasn't always been a grind? What changed recently to make it "too much" of a grind?
  15. When I que solo arenas on SF, my average wait time is 15-20 minutes. That is about the same, if not longer, than my average wait time in ranked. That's not a "lie." If you don't believe me you are more than happy to see for yourself on my twitch. As I and others (who have now long quit the game) have said over and over again... Ranked had a very healthy population for the first 3 months of the season. Games would pop frequently and at almost all times of the day, with as many as 5-6 instances of arenas going at the same time during prime time which is notably more instances of arenas than pop currently. However, as ranked seasons continued for over a year, as they usually did, as a result of developer negligence, the ranked population would shrink drastically. And let's be clear, the regular warzone population would be the same now if PvP Season 5 would continue for a year+. At the end of the day, PvP Seasons does 2 things really well: 1) maintain a fixed and relatively short schedule 2) bring new players into PvP. If the devs kept a ranked que and merged it into PvP Seasons, you would see a dramatic increase in the ranked population health.
×
×
  • Create New...