Jump to content

Syoko

Members
  • Posts

    15
  • Joined

Reputation

10 Good
  1. Can the WH armor mods that allow its set bonus stats to xfer to other gear, be add to PvE set gear, like the rakata set bonuses?
  2. If that is what field respec is... Delete it. What we need is the ability to have more then 1 saved spec to switch between. What will help SWTOR the most, in regards to the subject of spec, and speccing, is multiple saved specs to switch between. A field spec that only does the same as the NPC at the fleet or at the 2nd planet is too minor a bonus, and too low level of a convenience to have the broader effect Bioware and EA needs to make SWTOR a better game that attracts people to come and play. This field spec, as described in this post, will have an over all negative effect. Most people live a life that makes them a bit too busy to research everything this game has, so 80% of the players won't know for certain or have a good idea that field spec is nothing more then a covenant respec in the middle of no where. If they have any experience with previous MMOs that had dual or more spec abilities, they will naturally levitate towards that established idea. And if this post description is true, then that is going to pop the bubble of a lot more players and once again SWTORs player base is going to take a very damaging hit, just like it did when they patched out/removed PvP rewards for world PvP fighting, and broke Ilum past the point of the already existing imbalance. Player base wise, they where better off with a broken ilum. If they are not meaning multispec with field spec, then a lot more players are going to rage quit. Wether it is neglect and laziness, or they simply have busy lives and dont have time to do the research doesn't matter in the end. The mistake of not getting multiple saved spec's out there and introducing some small convenient in the middle of no where respec is the same mistake as ilum. It will piss players off, and blast another crater in the SWTOR player base.
  3. Right now the need for wide spread player based confidence that they will be able to find materials, either through gathering in some way, or through GTN bought and how that will make happy customers, and attract players to the game is far greater then greatly limiting mat availability. Besides, that i it self with grade 7 and 8 mats almost always requiring a HM or an ops run more then covers that issue in this stage of SWTOR. SWTOR may have had over 2mill in box sells, but the returning player base is not any where close enough to that to make concerns about mat control on the GTN important enough to deny the idea of drop spawn chances from mobs and nodes, especially with a small % chance. Right now, the main focus has to be an over all, attract customers and keep customers.
  4. Crew skill mission eat up a lot of daily money... And with dailies being the main source of money for everyone, the cost of stuff on the GTN ends up always being high for everything. High GTN prices is a discourager to new players. You have to have a 50 that can do dailies, in order to buy anything from the GTN for your alt or alts, or for a friend new to the game. The player trade system is to high in price too soon for this game. Yes every MMO deals with such a problem. But the early ones that are still around didn't have it start so hard and fast. It did get up there, but not as crazy soon as SWTORs did. It will be better for the customer base to have features that will lower GTN prices such as chance to drop mats. As it stands now, the mats them selves cost so much so soon, that mostly hardcore players and a few casual players are sticking to the game. The loss of world PvP reward, the loss of ilum, and the lack of a more then 1 speccing thing is hitting this game hard, and so is the restrictiveness of not having rare and artificing mat drops. Having an occasional farmer farming nodes and mobs, and suffering the temporary irritation of that, which can be worked around, will be far better then not having mats drop at all. The loss of reward from World PvP, how that has hit ilum, and how that has crossed into the player base entirely... how not having the ability to spec more then 1 spec limits player freedom and playability, both raid ability and PvP ability and soloing ability. All of these things hurt the game worse in not having them, then they would in having them. Catering to the personal convenience to a small, vocalized group, is the death of many MMOs. MMOs that overspecialize in conforming to a small groups wish for convenience commit suicide over and over again. If SWTOR is to survive, EA and Bioware must accept this reality, and change for not only survival, but to also thrive. As inconvenience as seeing a farmer every once in a while could be too you, it will do far less damage to the game then not having the chance at all. And if EA and Bioware really study the issue, they will see that. they will see how it is working on other game, they will see how not having things has hurt their own game, they will see how nerfing something like ilum, and taking the reward out of world PvP has hurt them hard, and in a desire to survive and thrive, they will change to offer things that support more player freedom, and things that give players a sense of reward.
  5. Just what the Title says. What things you thing will help restore SWTOR? I can thing of a few things. Dual/Multi Spec. I hope that is what they mean by Field Spec from the 1.3 coming soon legacy thingy. Free fly space missions that you can also group in, both via difference ships and same ships, or even guild ships. A more flexibly gathering system, with reasonably low drop chances from nodes and mobs. Bringing back ilum and adding more world PvP stuff to fight over.
  6. The gold farmer website augment against the idea is pointless as those kind of gold selling websites will do anything to get the product too sell. Their current method, is to sit on one toon, have an automated play system that runs space missions all the time, and send companions on mat runs. Omitting the spawn chance from mobs and nodes because of those gold selling websites in the end, ultimately harms the player base in the entirety. You have not stopped the gold farmers, they changed their methods. And you scared customers or potential customers away in the process. It is a lose lose for SWTOR to omit the ability.
  7. A blue 10% or even a lower 5% chance to spawn at a node shouldn't do much harm. Then a purple node chance that is 1% or even as low as 0.1% should further reduce any flooding problems. Having a chance shouldn't mean 100% chance for rare and purples, I never said often or always.
  8. Matching most of the blues to there easily respectable normal gathering nodes should be a good start. Underworld trading Metals to chance on scavenging Nodes. Treasure Hunting Gems to Arch Nodes. Diplomacy Med Supplies to BioAn nodes, though you will be lacking the light dark alignment changes. Underworld Trading Luxury Fabrics would be a Mob chance. Research Components could be both scavenging and arch node chance. Scavenging cause it is far more direct to metals and components would be used in Armstech. Arc h odes as well, cause, well more from an out of game context idea, it is a researched item, and messing with gems and crystals requires a more delicate touch sometimes. Real Life high tech material require crystalline substances sometimes, so why not use that reasoning to justify it in game? As far as the affect on the in game economy, the rarity of materials already is bad enough that too few players can even find what they need, let alone want. This fact in it self discourages current players and will discourage new players if/when they hear of it. So we actually do need more mats in the GTN. If there is more stuff on the GTN then more players will have more confidence in the GTN and it will be less of a reason on why some players get discouraged about the game or even quit. This isn't the time for SWTOR to be using idea's that scare potential players, or current players off. So some limits have to go. Also the word Economy in it self, originally means to Economies, as in to make more efficient, more available, and to reduce cost. Sadly though, that is not the definition used by so called 21st century RL economist.
  9. I'm a crafter that goes out and gathers things on my own. Saves me money and making stuff! It sucks that I have to pay to get the others. I will admit I don't always have time to get the stuff, so sending comps out to get them is a nice deal. But common! I spending a lot of money on them as well! It would be nice to be able to gather them from chances off resources and NPCs too! This game does have a lot of small things that are strange and annoying... I wanna send 10,000 creds to an alt, the mailbox already has the zero defaulted into it. Sometimes I forget this, and either end up sending 100,000 on accident, or having to pay extra mind to make sure I don't send too much. just this one or two problems wont break the game for me, but still, a lot of little things will weigh something down.
  10. Change how the login screen sorts characters. Not sure what it is based on now, but I think the character arrangement should be user defined and not what every autosorting they are using, and turn off the auto. place logged in at top thing. Just highlight the last logged in character, but keep user defined sorting.
  11. Who would win?! Darth Hater? Or Jason? Smart Force user vs No brain kill everything in sight, and somehow just about immortal.
  12. GIVE ME A BREAK! That is just plan storyline false drama stupidity right there.
  13. Played a few MMOs but not all of them, and so far, each one has a /dace command, but no real RP involved dancing feature with dance skills and such. Why not add a Dance mode? Comes with it's own Dance hotbar or more. Even a Dancing lvling system and skills, and special skills unlockable thorugh the legecy points system! even include your companions into the system, and even make it a player groupable thing! Already have cantina's. Why not add conserts to them, and events to host entertainment events like dance copatitions? That could be a really kicking RP idea! I am not unreasonable though, and know that a bit of work will go into such a system, so when suggesting the idea, if it is accepted, I know that it could easily be 6 months or more before such a system is actually enabled.
×
×
  • Create New...