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vemerce

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  1. I play the game 90% of the time exclusively in a duo pair. Ever since the last major patch, 7.1 we are CONSTANTLY having to do phased missions twice because one of us won't get credit for interacting with something that needs to be clicked on. It's happening on EVERY planet, and it's happening in both heroic and non-heroic missions. This is horribly game breaking and makes it tedious to play together; it really needs to be fixed ASAP. Latest Example: While doing the quest "Wrong Savior" (Imperial) on Belsavis, there's a small phase you have to clear through and click on a computer inside. We clear through, I click on the computer (I'm the phase owner) and my wife doesn't get credit for having clicked on it, but it's now not able to be interacted with by her. So, we then have to exit the phase and enter a new phase created by her and clear all that trash all over again just so she can click on the computer. I know this is all about perspective, but I've been duoing this game with her since launch and this is by far the worst bug I can ever remember encountering... It actually drives us to not want to play SWTOR and find another MMO for a while where we won't have to do everything twice. Please fix this ASAP and don't let this be one of those bugs that persists for years without a fix... Abstract Thought: We haven't done extensive testing, but this appears to happen on characters that are Combat Styles that originally belonged to opposite factions. Again, I haven't verified this to be 100% the case, but it might be worth looking into... Combat Styles are still showing the Class Buffs from their original factions (which is weird, since they're supposed to be part of the faction you're playing them in) it's possible some other stuff deeper along is broken and not allowing them to play well cross faction in phases. Not sure, but seems worth checking out.
  2. Can't speak for Bushwhack yet, but Toxic Haze definitely lets me throw it like a grenade up to 30m. I'm trusting the second poster above knows what they're talking about. lol
  3. Imperial Agents should get access to the "Lieutenant" title in Chapter 3.
  4. Nah. Once you use one of those level skip tokens, that vanilla stuff never happened. Everyone's the Alliance Commander and you can pick and choose who that person is... You just pick a voice these days. The game has become about playing the character you want to play, and it's pretty clear there's a ton of people out there role-playing to some degree. Some do it openly, some just establish their own head canon. By your logic, we should never have had the Imperial Soldier uniforms made available at all either, since we can't really play as one. I think it's far less harmful for someone to run around with a "Sergeant" title as an Imperial Agent than to see 50 people running around in Revan's armor. Of course that's just my opinion, but this is something I'm personally willing to pay for... Perhaps you're not. And that's fine. If they provide the title pack; people who want it can buy it. Those who don't because they're just an Agent that happens to fight like a Trooper can still use their Cipher Agent title to their heart's content. More customization isn't a bad thing.
  5. I would like to see a pack of lesser military titles we can purchase... Now that we can make Smugglers and Troopers cross faction, it would be nice to be able to have "Sergeant," "Captain," and "Lieutenant" available. I wouldn't add "Major" or anything above, because that would take away from the real Trooper's unique class titles... But the lesser ones are pretty general military and I would happily pay some Cartel Coins for an original purchase and then legacy unlock in collections. (Alternatively, I would rather see characters get all of the class titles for their combat styles and origin stories when they level up, but I have a feeling that would be a lot more difficult to implement than creating a title pack.) I would also be open to adding alternate military rank titles for everything except "Captain" which I feel should be included for the proper Smuggler title.
  6. Ah, thank you. I looked through my Operative's selected abilities to see if there was something I needed to pick later on, but I didn't think to check passives. Much appreciated!
  7. If I recall correctly, the original reason for not having the Cartel Market companions be able to do Crew Skills was to eliminate the "pay to win" aspect of being able to buy extra companions, when we used to be hard limited to 6 (minus HK and Treek) with the ship droid. Now that KotFE and KotET have come along and we have a bajillion companions, it may also be time to revisit this and just make all of the Cartel Market companions (and H2-WF) into standard companions.
  8. I was about to make another post about this issue tonight... I started actually using H2-WF from the Nathema flashpoint, and that poor droid suffers from this same bug. PLEASE make it so that ALL companions show up in cutscenes. This seems like such an easy fix... Just don't make them disappear. They genuinely feel like lesser companions when I know each time I talk to an NPC, they're going to mystically vanish and I'll be standing there alone. I would rather have buggy instances where the larger companions are standing inside of me sometimes than have them not appear at all... Especially the normal sized ones.
  9. Yeah, I just realized that increasing your Legacy level is a Conquest objective, too. Never realized that because I've been capped since before Conquest was a thing. Please make Infinite Legacy Levels, or whatever the highest number the system can allow is! (XP rates should be the same for all levels beyond 50 though!)
  10. I still think you need to rework these seasons so that as soon as one ends the next one is starting... Like how SMITE and other games do it. No one else does a season and then has a half a year lapse between seasons. Too much downtime and not enough goals for solo players to work toward. Additionally, I think all achievements should be available and you should realistically just start the season back up and allow people to continue progressing it until Season 3 is live.
  11. Yeah, this is seriously terrible that they launched this event again in July without fixing this bug. A lot of players have been making new characters to take advantage of the new Origin/Combat Style mix and match... And now there's a bunch of characters who still can't do this event, despite being given the starter quest and being able to pickup all of the dailies once they arrive on planet.
  12. It should really be listed as soon as you click on the PvP tab... Seems like an oversight, or a bad design decision. It's not intuitive to find at all. Or at the very least, it should be listed by the non-ranked Warzones too.
  13. As I was playing today, I noticed, remembered, and was immediately sad that I haven't been able to increase my Legacy level beyond 50 since 2012-2013 or so. I got to thinking about the old Command system and the new rewards associated with Conquest, etc... And it sparked an idea... Keep the rewards up to level 50 the same, but add an infinite, or as high as the game systems allow, number of Legacy levels for Prestige. You could optionally add a small reward for getting a Legacy level up, like a box of Jawa scraps and 1-2 Cartel Market Certificates and some Tech Fragments... But I think it would be cool if it just kept ticking your Legacy up as you continue to play in the Galaxy... Then players who stick with the game for years could potentially have a Legacy level in the thousands or more. Just a thought. I hate to see the system abandoned.
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