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waterboytkd

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  1. What's funny to me is all the alternate suggestions coming up are totally legit. I don't think BW truly understands how much people love some kind of PvP, and the bare-bones support it gets in this game leaves a lot of players feeling frustrated. I think a MOBA style game with a few maps in SWTOR would be awesome. I also think custom PvP games is practically a must. Couple the custom game stuff with a Looking For Players board so people can see what custom games are out there, and you almost obsolete the matchmaking this game currently has.
  2. From the OP: EDIT: Also, Warzones with AI bots (that are good enough at the game) will be repeatable, dynamic, and possibly even challenging. The only thing PvE in this game currently has going for it is it's repeatable...but being repeatable while lacking dynamism isn't actually that great.
  3. I recently downloaded Heroes of the Storm and started playing that a bit. It’s my first MOBA, but I’ve been enjoying it immensely. And here’s the weird part—I’ve only been doing matches against the AI so far. I wanted to get a bit more practiced at the game before I tried my hand against real people. But the matches against the AI have been a lot fun. Like most of you, I enjoy a good competitive game against other humans. But sometimes, you just want something a little lower key, a little less stressful. And matches against the AI can fit that bill perfectly. So, of course, it got me thinking about SWTOR, and if they could implement something like that. Warzones would, of course, be the perfect setting for an AI match. Simply let a person or team (1-4, or better yet, 1-8) “queue up”, fill in the rest of their team with AI bots as needed, and the opposing team with AI bots. The nice part here is that team comps could be perfect every time (unless a big team with a weird comp queued). The hardest part, really, is making AI units that play well. Classes in this game are incredibly complex compared to a MOBA like Heroes of the Storm. But, I think it could be done. Maybe make a couple different behavior scripts for dps classes so some AI play like front-line fighters, while some skirmish or hang back a bit to burst down hurting enemies. Tanks and healers should be fairly obvious. In the end, I think the hardest part would be making sure they use CC and DCDs competently (not expertly, just not like idiots), and getting the right balance of attention towards objectives. Now, some might say that PvE is our AI gameplay. But here’s the issue with it: it presents ZERO challenge in any kind of Solo mode. Maybe, if Solo FPs didn’t weaken the mobs at all, and you didn’t get a god-bot, but some basic AI bots that filled in your party roles, and things like Kolto stations were removed…then maybe it could be fun. Even then, I find FPs to be incredibly easy outside of Hard Mode. Maybe that changes with AI team mates. And once you have a team, there’s no challenge outside of HM Ops and HM FPs. But the issue with those is they aren’t quickly digested. You can’t finish either in 15-20 minutes. Not like a WZ. Plus, Warzones vs. AI might encourage more people to try PvP (if they like the AI matches, maybe they’ll eventually try it against humans), and it even creates a nice “practice area” where people can learn the maps, the game types, and their class, making them feel more prepared (and be more prepared) if/when they do enter a real PvP match.
  4. Force flight. Basically, the way we hover with a jet pack, but no actual device. Maybe some cool lighting effects below us? On the same vein, Storm Flight. Same deal as above, but purple lightning dances below us.
  5. If you actually PvP, there's no more gear grind. 200k cap? It doesn't take much to get full Dark Reaver. Yeah, it'll be nice being able to quick re-gear when they give us new gear tiers.
  6. This. Also, since a few people seem to want to argue, the second daily still offers 150, which is a straight buff. Even if you're defaulting to trading rComms for normal comms, then you're still getting 300 comms daily, pre 3.3 and post 3.3
  7. Wayne's World! Wayne's World! Party Time! Excellent!
  8. I wouldn't remove anything. We need more PvP content, not less. That said, I wouldn't mind seeing Arenas change from single life deathmatches to frag-fest deathmatches (unlimited respawns). See which team gets more kills in X time. And make em 8v8.
  9. I prefer, "Build a man a fire, and he'll be warm for a day. Set a man on fire, and he'll be warm for the rest of his life."
  10. The end of lowbie and midbie PvP brackets. Instead, all characters get bolstered to 65 (including all abiliities). In order to get hotbars set up, there will also be a special, faction-neutral PvP area where players are auto-leveled to 65. This area is duel-enabled (but not PvP flagging enabled--no griefing!) and has all the PvP vendors and terminals. After leaving this area, if lower level than 65, your abilities are not removed from your hotbars, just grayed out. That way, if you're PvEing while waiting for a queue pop, you don't have to worry about setting stuff up again when you enter a match.
  11. Queues pop so fast on Harbinger, that there's no way PvP could be called dead. And why on earth would Bioware put any effort into PvP if we all let it die? Why would they go, "Look, no one is playing this portion of the game. Let's put a bunch of resources into it!" If you want PvP to get better, you actually need to recruit more players to PvP and care about PvP, so Bioware feels the pressure to cater to a bigger/growing portion of their playerbase.
  12. You're right, WPvP comes down to the players and whether or not that's something they want to do. And if they're all bailing on the PvP servers in order to get WZ queue pops, that tells you exactly what they want to do. It's not WPvP; it's instanced PvP. I know a few people that hate WPvP because it's high levels ganking low levels. So, it's the nature of the beast that they hate, which, in their eyes, makes the very concept of WPvP beyond redemption. And forcing people to change servers in order to queue up for WZs is so asinine, I don't even know where to start. Do I begin with how it would viciously divide the player base, making it impossible for people to dabble in other game modes than their preferred? Or do I start with how it forces people to choose between friends or content they enjoy? Either way, it leads to the same place: people choosing option C (unsub and quit). WPvP and instanced PvP (WZs and Arenas) are so different, it's a bit ridiculous to say that if a person is into the latter, then they should also be participating in the former, whether they're willing to or not. I know quite a few people that like to level in peace, or do dailies in peace, but also like to queue up for WZs when they're in the mood to fight other people. For them, WPvP is the worst, as it destroys their peace while doing PvE, and forces them to fight other people, even if they're not in the mood. If you really want to do WPvP, here's my suggestion: transfer to one of these loaded PvE servers, then toggle yourself for PvP. There's always a person or two running around Yavin 4 that's toggled, and you can fight them. Who knows, they might even call in some friends.
  13. Hence my overkill comment. The issue with rootbreak is that's a PvP-only concern. Is there another utility besides self-healing that is of approximately equal concern for PvE and PvP? The auto-crit is pretty nice, especially for PvP. But I imagine that for PvE, it's pretty underwhelming, since you're never bursting down an Ops boss in a couple GCDs. To that end, would it break their dps gains barrier of 5% if the ICD on that proc dropped significantly? Say, 30s?
  14. I agree. I think both Sents/Maras and Guards/Juggs become more fun to play with Riposte/Retaliation off the GCD (and, for the former, getting the ability back in the first place; they could give it a name change to make it feel like an ability unique to that AC, like Off-hand Strike or something). It makes the rotation feel just that much faster, which is a big deal for a melee spec since we have time on target issues that ranged just don't get.
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