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Qwurdilu

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  1. You cant translate bants numbers to pvp, you arent going to do 9k dps in a warzone, are you?
  2. definately sounds like a classic bioware. Id go for 30% to be in line with other dps aoe slows, such as virulence (obviously the most comparable), dotmerc, operative or sorc (when skilled).
  3. do you use chrome by any chance? using desktop notifications on chrome used to severly drop my swtor framerate back when i had a similar processor
  4. Well since it doesnt respect global cooldown anymore, you could effectively bubble others just the way you use taunts, so it can be seen as a buff. But it would require waaay much more skill than now. meaning it doesnt respect a global you have 1 additional more offensive global cooldown every 20 seconds avaible, thats a pretty huge dps gain
  5. Well since it doesnt respect global cooldown anymore, you could effectively bubble others just the way you use taunts, so it can be seen as a buff. But it would require waaay much more skill than now.
  6. Static barrier is a powerfull tool. While thinking about how to improve sorcs gameplay i came up with this idea and im excited to hear what you think about it: Static barrier doesnt respect the global cooldown anymore, it goes on a 20 second cooldown once used. This is obviously for dps sorcs only. Healing sorc should reamain the functionality on live. If another sorc applies a barrier onto you, you still get the effects from the utilities you skilled. The idea behind those changes is to buff dps sorcs defense, while changing its ability to offheal, so that he can offheal lessoverall. Imho dps sorc is in a bad place now and needs some work. However, once its viable again, its offhealing potential due barrier might become a problem again. What i really like about this change is that it would increase skillceiling. Now forcebarrier wouldnt be something you spam prefight on everyone, you actually need to have a very good decision making on who and when you apply it. Also those skilled sorcs who already bubble a teammate in need midfight would get the benefit of not needing a global for that. It will also lower the skillfloor, since those who are not as good in watching buffs/debuffs can just watch the cooldown on it to know when they can use it again on themself. What i also like about this change is that when under pressure, you dont have to spend a full global cooldown every 20 seconds for your barrier. That would greatly increase QOL of dps sorcs. It would also allow for new utilities/talents. Madness for example could get a 5 second cooldown reduce on barrier. Or we could merge the reduced cooldown to an existing utlity, the advantage here would be that only dps speccs could benefit from it, so the allready overpowered healing specc would receive no further buff. What you think about it?
  7. Thats what i just said the post above. A class strenth isnt determined by its pupetparse potential, and thus buffing sorcs dmg will do nothing. Sorc needs some help against interrupts and ability pushback, the same way mercheal needs help. And no, you repeating for the thousands time that sorc already has good defense wont help. Mercheal has godlike defense and still struggles. Its the ability to perform under pressure that determines a class strength in pvp the most, and sorc is by far the worst there. As a contrary, marksman is barely parsing more than sorc, and while parsing not even bursting higher than a sorc. However in pvp he doesnt suffer ability activation pushback, is immun to leap and interrupts (!) and good enough defenses to not change position immidiately when attacked. Hes basically freecasting. Sorc is basically allways on the run, trying not to get any focus. Thats whats need to change slightly. Im not advocating to make sorc into another turret, but he needs some help to work under pressure And now thats my point, we dont need to buff sorcs damage values, because theyre already as good as snipers (or close). We need to buff sorcs potential to perform under pressure. This is going to be the last time i write that, if you still dont get why i mentionend the parses, i cannot help you any further. I just pray bioware will understand. Did i just say bioware might understand? just realized how stupid i am As for specific ideas: Lightning: The duration of the lvl 64 talent (3% dmg reduction per stack lightningbolt) needs to be increased to 20 seconds. That buff falls off way to often in pvp. (we could also add 3% range melee defense to it, but that could be too much) Beeing interrupted makes your next mind crush activate instantly Reduce pushback from lighntin bolt by 100% (currently 75%) madness: a talent that gives flat 3% dmg. reduction, plus 5% healing received class: utility: unnatural vigor (currently giving 15% dmg reduction for 6 seconds on unnatural preservation and reducing its cd by 5) remove the reduced cooldown and make it last 10 seconds instead
  8. probably learning english mainly through online gaming made me sound harsh my apologies, i really never meant to insult you, and i honor your effort. There were some pretty usefull posts for new players.
  9. Wouldnt hurt the class to much. Remember that marksman and virulence are perfectly viable, and they dont have such an awesome slow. Its a world first anayway to have 3 speccs viable for teamranked, never in the history of swtor has that been true to another class. Even if they overnerf engi (which will likely happen, we all know they cant balance reasonably) sniper would still have two viable speccs.
  10. im not trolling you, really not. in OP you wrote in capslock to only mark healers. I think thats not something a new player should read. Therefore i critized your whole thread. Seeing your last post that is a whole lot more moderate, i can agree with that. I dont see though why each time i critize your your ideas, you go madman and call me a troll. As others have stated i have a valid point, deal with it.
  11. no its not offensive, because im not attacking you on a personal level, i attack your ideas and your arguments.
  12. No problem, sub runs out tomorrow anyway, so if they choose to ban me, they may Until then im gonna spam them, not gonna quit this the quite way
  13. Thats the third consecutive post where you add nothing to this discussion else but trying to mock me. Reported
  14. I didnt say pve dmg of sorc is good, so it must be good in pvp. My point is something else. Every class right now has enough dps potential on a pupet. thats what i wanted to prove by the parse. The vast differences in performance for pvp result purely from uptime, interrupts, ccs. Given the uptime, even Rage jugg could be a lethal character. The problem is it lacks a lot of defensives, it dies too fast. Thus it lacks uptime. The classes currently excelling, all have super good uptime. Sniper for its range, and cc immunity, marauder for its incredible movement (and immunities) and merc with its defensives can pretty much facetank a lot, resulting in good uptime aswell. Due to class mechanics, sorcs lacks the potential to deal consistent dps while pressured. For sure you can survive everything, you bubble, phasewalk, forcesprint to break LOS. But that will result in your dps to drop. Nothing will change if we, the community, ask for a burst buff. If sorc deals 20% more damage while freecasting (which would make this class toptier in pupetparses &pve) this class would still be unable to compete with mercs, snipers and marauders in pvp. Lets not repeat the same mistakes as for mercheals. This forum craved for defensives buffs, while the experts of those class never wanted that. They asked for more protection against interrupts, especially for more mechanically efficient aoe heals. Today we have mercheal who has the best defensives imaginable, but its been the wrong buff. Its still **** in pvp compared to sorc due to mechanics. If we just ask for burst buffs for sorc, this class will still be ****, due to mechanics.
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