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Crimius

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  1. I don't particularly like the flashing bit. It makes me wonder "*** IS GOING ON?!?" when it's just the GCD coming up. The way it was earlier wasn't bad, it just took getting used to, and I liked it just fine prior to this patch. The original way you had it wasn't bad either. If I had to choose between the 3, I would say how it was prior to 1.1.2 was the best, since it provided feedback on whether you had the resources/range/conditions to use any given ability, but still informed you that it was affected by GCD. My Ideal Bar Animation would behave this way, though: If I don't have the resources for it the ability is tinted red If the requisite conditions for an ability are not met (range, health requirement, resources, etc.) it is dark If I can use the ability, but it is on Cooldown (including the GCD) it is split between darkened/lightened at the cooldown monitor line If I try to use an ability that cannot be currently used, it should flash red on keydown and return to the darkened/darkened-with-red-tint state on keyup
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