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Vraxzen

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  1. This is not wow... you cannot respec from a tank to a healer to a dps. You can either be a dps or a hank/healer. There is no Advanced class that allows you to do all 3 You guys' only argument against dual speccing is that its lame and it ruins a game... GUESS WHAT IT ALLOWS YOU TO DO BOTH PVP AND PVE in specs that are both utility and damage. Would you want to pvp in a spec that is optimized to pve, no. Would you want to pve in a spec that is optimized to pvp, no. Dual spec would allow you to enjoy the game to its fullest without having to farm 500k creds every day. I understand where you guys are comming from though because I felt the same way about flying in WoW and the 5 specs in rift. Im not asking for that. Only a dual spec system so I can enjoy both pvp and pve. And to the lowbies commenting about 2000 cred respecs, it goes up with both how many times you respec and your level. Respec cost at level 30 was 36k, at level 40 without any respecs, cost was 60k. Im not trying to sound like im raging or anything like that, im just trying to get something fixed that would greatly improve the play-ability of the game for people who like to pvp and pve in different specs. As well as keep the uninformed posts to a minimum.
  2. Sweet beans, I havent been able to find any info on it because there is 15000 pages of posts. Thankyou Also, whats the cap at?
  3. Title says it all. At level 42 if i were to respec it would cost me over 100k credits. Thats seems outrageous to me (at least at this level). I LOVE to tank for groups, but as most people have noticed tanks actually do poor damage in this game when compared to others.When soloing, I know that to compensate for this you bring a dps companion. However while encountering say a double silver-double reg pull, you will most likely be popping CDs just to survive because you still take a fair amount of damage even when your in full defense gear. To counter this you would bring a healer companion... but now your taking almost 3 minutes for the same pull... If I wanted to mission faster I could go a dps spec and get things done, yet my group utility would be confined to that of a dps. Which is something that I do not care for. That puts me in a predicament where I have to stay tank and watch everyone out level me just because they can do things twice as fast. Another situation would be someone who plays pve utility (healer/tank) and likes to pvp as well. Constant respecs, or one of those aspects is going to suffer. The only logical fix to this situation if to either cap the cost of respeccing or allow players to indulge in multiple specs.
  4. Title says it all. At level 42 if i were to respec it would cost me over 100k credits. Thats seems outrageous to me (at least at this level). I LOVE to tank for groups, but as most people have noticed tanks actually do poor damage in this game when compared to others.When soloing, I know that to compensate for this you bring a dps companion. However while encountering say a double silver-double reg pull, you will most likely be popping CDs just to survive because you still take a fair amount of damage even when your in full defense gear. To counter this you would bring a healer companion... but now your taking almost 3 minutes for the same pull... If I wanted to mission faster I could go a dps spec and get things done, yet my group utility would be confined to that of a dps. Which is something that I do not care for. That puts me in a predicament where I have to stay tank and watch everyone out level me just because they can do things twice as fast. Another situation would be someone who plays pve utility (healer/tank) and likes to pvp as well. Constant respecs, or one of those aspects is going to suffer. The only logical fix to this situation if to either cap the cost of respeccing or allow players to indulge in multiple specs.
  5. I have noticed that in game the color coding system used for mission/skills level indications is shades of light red to what looks like light yellow. I am one of the many who are color deficient, and because of this I am having the hardest time leveling crew skills. Missions/flashpoints all have the suggested level printed out in numerical so that makes them fairly easy to gauge, however the crew skills do not. Then only have the color coded system. I know that the skills can be sorted by difficulty, but whats to say that the top of the one section is actually far below the top is a different section in terms of skill. The color code would be the only indicator. To someone like me that can prove to be quite a nuisance. I suggest making the colors a little clearer by using bolder colors. Right now all the colors seem to be light to me making them more of a challenge to distinguish, but if they were darker shades of their respective colors it would be much easier for the color deficient to tell them apart. TL;DR Color coding level indicators need to be in bolder shades so they are more easily recognized by the color deficient.
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