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Game Update 7.4.1c coming April 3 ×

Vandicus

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    Videogaming and Star Wars! Long live the MANDALORIANS!
  1. Just wanted to chime in that I am unsubbing due to this change. Not because I'm mad or outraged, but because the game no longer supports the relatively low engagement playstyle I had drifted towards. I was a sub since launch(and the only character I was still playing was my launch main), but it's been many years since SWTOR was my primary game. I primarily come back to play new story content(which tends to have large time gaps between updates) and Seasons, which I could do with some minimal effort on weekdays and by putting in a few hours on weekends. This was possible due to the rep token allowing me to do the dailies 2-pointer Conquest/Season reward as a login. Am I going to spend maybe 30 minutes each day to get the daily Conquest points for Seasons? No. I'm just not that invested in doing that. I'd rather just pay the cartel coins. But if I'm not actually playing the game anymore, it doesn't make sense for me to maintain a subscription. Some quick math indicates that I was probably playing 14 weeks out of a season, perhaps 3 or 4 hours a week with most of that spent doing a few weekly objectives. So call it 50 hours of playtime per Season as well as maybe 2-4 hours per story content drop that occurred in a year. Now that it's down to(forward-looking) perhaps less than 10 hours of playtime a year, it doesn't really make sense for me to maintain a subscription. If something major dropped at some point, I could just resub at that point. I don't really care about the Conquest aspect personally, others do and they've said so. For me it was simply that the only significant amount of time I still spent involved with the game was Seasons, and the time investment required just became higher than I'm willing to bother with. I don't really have negative feelings about the game or the developers, and would I ever come back either to check accumulated story content or if something new and interesting came up(like another expansion)? Sure. I do that with other games I've played in the past, like DDO or No Man's Sky both of which I'm revisiting at present. But most realistically I'll not spend that much time checking.
  2. That's not why SWG closed, there was another Star Wars MMO aimed at kids running at the same time as SWTOR for a while. SWG closed because of not making money. Any new MMO for Disney would be in the new Star Wars canon anyways. The damage to the franchise means licensing Star Wars should be a fair bit cheaper now, but also means the Star Wars license is less attractive.
  3. On another note, it seems like Bioware Austin is basically being shuttered. So while this means SWTOR will live longer than one might've expected, Bioware is getting a lot less leeway from EA in terms of performance. They would've rolled those employees into Bioware's current projects if they had high expectations and it just an issue of SWTOR being a poor use of resources. This means they thought the studio itself was not a winner. "Those remaining with EA would have an opportunity to look for roles elsewhere within the company, but may otherwise face layoffs."
  4. This is actually good news regarding the longevity of the game. DDO did something similar. 10 years is a long time for an MMO so we were getting to the point where licensing might've threatened things. This indicates the game is viewed as having value, instead of potentially just being a maintenance mode training ground for employees. Ironically Disney's mismanagement of the Star Wars franchise may make it considerably cheaper to maintain the license.
  5. Great news, this thread is first I heard of it. I've believed we've needed something like this for a while.
  6. Scaling with character level makes the most sense since credit rewards also scale with character level.
  7. The core idea here is to buy buffs for a game mode that refreshes periodically(maybe every month or every two weeks). Currency for the consumable can also come from running flashpoints/warzones and their respective quests/LFG bonuses. Purchased currency can cost 150k credits and have some limit per month, perhaps 300 or 1,000. The buffs can be rng and if you get 3x of the same one it can stack into a more powerful version. The game mode could be a boss rush or sequence of progressively more powerful bosses to progress through, should be PvE and should be casual enough with the buffs on to see general participation for the rewards.
  8. They actually launched with "insufficient servers" and dramatically increased the number of them. Then the usual exodus happened. Many things have been vastly improved since launch but content pacing has slowly declined pretty continuously. Would've been great had they been able to stick with their original content release pacing plans and class stories. I'm not sure the engine has caused as many issues as it has historically been blamed for. It may prevent certain things now, over a decade since the game launched and more years since they split off their custom in-house version of it, but they've done some technically impressive things with it like Galactic Starfighter. Game has had some pretty smart game design decisions to keep people engaged with its limited resources, but it does seem like there was little interest in trying to build it up over time, unlike ESO and FFXIV as others have mentioned which both recovered from rougher starts(beyond the large scale exoduses that usually happen with new MMOs).
  9. This seems to happen in a few areas every expansion. Something goes wrong with scaling so it just gets ridiculous. Probably wouldn't be an issue if they went with a simpler capping system.
  10. Is there something I'm missing here? How are players supposed to complete a weekly twice in a week?
  11. Jedi just lie back and think of the Jedi code.
  12. Mandalorians are a very independent minded lot. They're not suicidal, but will take on big risks for fun and are not terribly afraid of dying. Will generally surrender if they think they're beat. Fighting, whether it be piracy, mercenary work, hunting beasts, or bounty hunting, is their way of life. They adopt and allow others to become Mandalorian. There tends not to be much resentment for comrades killed in battle. As a whole you could say they view killing more impersonally. There's nothing stopping a Mandalorian from being sadistic and humiliating their enemies, but this would still be viewed as such by other Mandalorians. For example, they can work alongside Sith because they don't particularly take issue with Sith behavior, though Sith behavior is not normative for them. In most contexts they aren't averse to fighting dirty. Allies are allies though, and enemies are enemies. So you can generally expect Mandalorians to live up to their contract, but if you're an enemy there's no expectation of honesty.
  13. I think it's safe to infer that the Empire has a smaller population than the Republic. They are likely far more militarized though. Then there's all the crazy tech and force rituals they come up with. The Republic is much more loosely organized, as shown by the events regarding Onderon. Many of their planets went neutral during the Great Galactic War and both factions have weakened substantially since then. In terms of habitable planets, in game the Empire largely controls the region labeled "Seat of the Empire" and the Republic largely controls "Coreward worlds". Since these are roughly similar in size they probably have similar resources and habitability. However, the lore does point to the Coreward worlds being more highly developed(though it is not as though the Empire lacks development, it just is on average less developed and less populated). Availability of resources at this time in SWTOR's setting seems to be the more important constraint than population though. The Confederacy of Independent Systems managed to be a credible threat to the Republic in large part because of the Republic's organizational structure making it difficult to field forces in a comparable proportion to their resources.
  14. Khem Val should've died in the Nathema Conspiracy if you helped Zash (Zash dies if you helped Khem). You shouldn't have encountered him on Ossus. Maybe there was a replacement companion for Khem Val?
  15. You see Zash in Nathema if you helped Khem. You see Khem if you helped Zash. The person there is seeking revenge. Zash failed to retain control of Khem Val if you helped her.
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