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Klaaw

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10 Good
  1. Personally, I'd like to see bonuses to Threat gen - either a passive increase by a few percent overall, or a threat increase to one or two skills by a larger amount, say, 20% - things like sweeping Slash to help with AoE tanking. Another way would be to let threat hit more targets - Saber throw hits the Target for 100% more threat and two additional targets within 5m for 50% threat. Vicious Throw hits an additional 2 targets within 5m of the primary target for 50% threat. As for survivability though - just reward people for using skills. Backhand bonus called 'Seeing Double' - back hand the target, causing them to see douple for 3 seconds reducing their chance to hit you for the duration by 50% (effectively just increases your defence chance, but gives it more flavour).
  2. I glad about this news. I'm happy that time is being spent on the solo/story/smaller group content aspects of the game and not being sacrificed for the raid crowd. Living up to the original promise of the game - story.
  3. If you have Quin appear to save my arse at any point just to justify his continued existence, I will be dissapoint!
  4. I would love it if Buffs and debuffs had their own element with full scale and positioning options. Screen layer ordering for individual elements so frames that I have overlapped stay on the layer I choose. Mission tracker that can be placed on the left side of the screen, both top and bottom anchoring for left also. Grid alignment and snap-to feature that can be turned off if required. Height/width adjustment for main player and target Health/resource bar. Optional portraits. Optional frame elements for things like the main menu bar and phase indicator with options to flip the frame vertically. Possibly not under the UI teams purview, but the option to save/load/attach specific key binding sets to particular UIs. Colour options for the Ui would be nice. AC icon option on the Operation frame. Better functionality of the companion frame whilst in a party. I have issues where this element slides off to the side of my screen (presumably trying to hide itself), and since the latest update, it moves under my hotbars! having this just stay where I put it would be nice.
  5. Would just to add my voice to this issue. To those saying this is an intended mechanic, I disagree as my guild have beaten this encounter many times in the past. It's only in the last few weeks that this specific issue has turned up for us. We have tried variations of many of the ideas suggested here to no avail. This encounter has always had issues to the point where we have never beaten hard mode HK without a bug of some kind (multi-spawning adds, HK standing out side of his pod nuking away, etc) but have always been able to beat it. I don't know why this new bug has suddenly popped up but please, for the love of all things Star Wars, fix it. Between this and the D7 issues, gearing new 50s is getting stale what with only being able to run BT and BP Hard Modes over and over.
  6. Same deal except when we ran in normal, it would just spawn random group members after selecting our BH. This actually stopped our progress it became so bad. Not fun, especially as this was meant to get fixed.
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