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Belmos

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  1. you good sur are one hell of a detective!! read it and now that i bin reading it some things fall in place. the sudon "no movement from mouth" from a voice animated cut scene. the riding the speeder with lightsabers still out. and the atack a crate/box for quest object and lightsabers still point in the air funny. could verry well explain it if i take a still copy of a prerendert animation and apply the changes i would have exactly what you discribing if the render actualy comes from the server. ( granted the last thing with the lightsabers pointing in the air should have a fault in the coding then to render it back to full after the move ) its begining to look ..... grim i actualy like the game but not to that extend destroying a fairly new rig in the proces. if its true what you say .... our graphiccards gonna burnout sooner are later due to high trafic. cant imagine that this can be good for anycard the amount of data transmited!!! would be stagering
  2. maybe a wierd response .... but .... why do you asume they are taking away playtime. I know for a fact that most MMO's have a policy of a return in actual game time. If the servers are offline for any longer then the normal lenght of maint over the extent of a month. You usualy have a report after confirming that you will get compensated. I would wait before you asume anything
  3. ok ill bite, i normaly dont reply to these kinds of threads with in the first months since they simply become flamewars, this 1 however seems somewhat .... lets say civilized. First i want to say the OP is right about some stuff. a MMO isnt your standard everyday RPG its bin played by more people, and there for require more "tools". As in combatlog ( read not damage meater i dont need to know how leed you are ), a healing add and last but not least a tanking add. However i do not feel we should have the power in a all out modwar ( wow clone for that matter ) it is simply not needed. i do agree that macro's should be implemented, or atleast the linking of a standard chain/rotation i want to use, right now i am using keybinds but there is only so manny butons i can bind. then last but not least lets addres the UI itself, i dont mind a standard 1 like this but atleast give me a slider were i can scale it. Playing a 24" LCD with 48% full of UI isnt exactly my play style, i want to be able to look at the gameworld. now for actual gameplay: I havent done much PVPing, however i do share the concerns of the OP, the options are somewhat limited. 1 PVP bracket 1 to 50 seems to draw huge difrences between outcomes of battles. More utility + more play time does make a player overall better "skilled" in his class, thus the outcome is some what sure if you put 10 lvl 10's with scaled up stats, over 10 lvl 50's with more utility and play time. + whats the whole use of playing and acumelating gear to pvp? if the bracket still stays the same, there is no extra value in PVP gear is there? Also not beeing able to choose your warzone counts to PVP beeing limiting. Ps. on a side note this might just be a first draw of there pvp system. They might actualy not know yet wich direction they want to take PVP. If you look at WOW ( o god did i just say that .... yes i did ) it took them years to go from open word pvp to battle grounds to arena's to rated arena's and battle grounds + lore dividing battles. granted they panned out great eventualy ... but still it took them YEARS!!! Now on the actual good bit of this game. PVE i love the way the lvling is storyline based with sometimes great dialogs, its this that makes the game interesting to play. Its not that booring dry stuff, like you need to go trough miles of text and figure out what to do. The quest follow ups fold needly inplace, and overall that is a strong selling point of this game right now. I am lvl 34 myself right now, so i dont know anything about end content yet. Ill leave that open to the people that are already there. Then you have some "issues" i indeed like others see as "personal" inconveniences, although i dont say there is anything wrong with that simple things like "chat bubbles" are options that can be implemented later on. they dont bother me up to the point of quiting. same goes for lets say hoods of chest pieces that you cant put down. are helmets of companions you cant hide, sure your companion might look like a dork .... as long as its doing its job i dont realy care ..... what is mind bogeling to me as the whole post i quoted below here from Nilenya ( kudos to her/him ) says is, the game breaking bugs/errors that are not getting addressed. quests that simply bin buged ... and were not talking about small quests, but realy big once like class related quests you need to have done to advance in your storry and later on daily quests. A great example i had yesterday when i was doing the quest "fate of the jedi" i was like done with it and defeated angrel, go back on my ship and straight to tython right? well guess what little mistake .... you first need to go back to your ship THEN CLICK THE HOLO IMITER BEFORE GOING TO TYTHON!! obviously i was already on tython and simply just going back to my ship wasnt enough, the option to click the holo imiter was gone ( simply because the spacestation you blew up isnt there anymore ) i had the reset the whole dang quest line and defeat angrel again. luckly for me i could reset it, i understand some of these bugs are just gameworld objects bugging out. no reset will fix that!! what about the errors of games not wanting to install, or the 9000 errors? what about people that have problems with the launcher? they cant play at all. and here we are mumbeling over some petty thing that we dont like about the game. And what not to say about people that have problems with FPS i hear horrerfying storys about people with FPS so bad they cant do anything. not to mention the thousends of people that have the "beams of green/red/yellow lights" graphic issue ( including me ) that btw is not a driver problem tryd 3 are 4 of em and looked at difrent settings on vid card + direct X nothing helps. Now overall my feeling about the game is, it operates in a strong feeld of competitors, there lots of MMO's on the market. will this game make it for the next couple of years. with names like EA and Bioware in the picture ... money wise you should say NP right??? i do however share the concerns of people on this forums..... there is little to almost no direct answer from either com managers are devs adressing problems. what little info that does popup most of the time doesnt cut it. Either there all extremely bussy at EA/Biroware adressing bugs and errors and simply dont leave a MSG, or they are just not paying atention to there customers. which would be a verry big mistake from 2 well know company's that i hold in high regards to the products they deliver. What does this say, its still to early realy to say anything. point is .... i catch myself enjoying this game. i like the change of scenery its difrent yet it feels familiar. even more so the game starts to grow on me. the question then .... did it sucseed in what its selling? YES!!! even with all the limitations the bugs the errors it does!! will i stick with this game .... thats all up to Bioware and what they bring in the near and further future. so all i can say to the OP is .... it probally is the same for you ..... why else would you go trough these lenghty discusions???
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