marauders are fine, all classess have a hard time in pvp untill they reach a certain level, which depends on class and spec.
A pvp tank jugg starts to work right at 33
A healing merc starts to work well at 27
A deception assassin starts to work at 22 (23? cant remember off hand)
A MM sniper starts to fall into stride at 32
A marauder doesn't work till 40
nerf imo
i dont care if they suck, they need to continue being nerfed forever because once on voss one knocked me down and i was dead before i could stand up.
the giggling is a huge buff by the way, you have no idea how infuriating it is to be trying to kill a scoundrel healer with a cape on whos running around and kicks you then suddenly someone puts a bubble on it and guard and it laughs while its hots are ticking it up faster than your taunted guarded bubbled damage can kill them.
I hate them.
They are the one thing in this game that upsets me.
Its kind of like how you get social points for grouping for solo content, and almost none for group content.
I think to get objective points in huttball you have to kill the ball carrier, so if the enemy team doesn't get the ball, you cant get any objective points.
So in order to get the most objective points you have to play sloppily and mess up a bunch and barely win in the end. Or better yet, lose.
Losing is the objective in huttball, remember that.
No dont, its one of the things i like about this game, it brings all aspects of gear acquisition, pvp, pve, and crafting, into making the ultimate set of gear.
If you want the master set you should master all aspects of the game.
A lot of things were better in beta.
I think they lost the polished build a few builds before release.
3 builds before release was high point of the game i think.
Just remove premades alltogeather
Track peoples stats
An average player will have a 50% win/loss in a pure random enviornment.
More, youre a helper
Worse, you need work
I would be neat if the game was skill based enough that higher ranked players could go around in WORSE gear just to prove how awesome they are.
Id kill for an mmo where gear accounted for ~10% of your overall performance.
Well yeah, my central 'thing to fight over' wouldnt have been some annoying chest spawn, particularly since if people are fighting over them they are finishing their quests with out having to click the chests.
Remove the other points, make the central area control give you a massive valor bonus, but make it so that the other side also gets a valor bonus when fighting in/around the central area. Then make valor more interesting. Maybe let people physically spend it on cosmetic stuff.
We just agreed that bioware doesn't know what they are doing, so i dont see what them admitting anything about ilum really means