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Treedodger

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  • Location
    Lewisville, TX
  • Interests
    Gaming, reading, cowboy action shooting
  • Occupation
    C# Programmer
  1. Possibly a heretical idea but... can we get about 90 days or so of "free" Server Transfers (a la Rifts) from any point to any point once the service goes live? Let us, your customers and players, decide where we want to go and see if that doesn't naturally balance out server loads during the initial rush. Guilds and communities can move whole cloth based on our own dynamics. Then you as a company can make it "cost" (assuming that's the business model you're going for) after that initial 90 days. It's a win-win... you'll have gained testing/proofing, and you'll have gained positive customer service "faction" for it. You may lose money for those who would have paid anyway, but I think you'll get the better environment for future growth and customer subscriptions later. Personally, I think Rifts had the right idea by leaving it free.
  2. Any hope for Drooga's Pleasure Barge? Wait queue at prime time cresting 20+ minutes and rising. (or any other servers experiencing wait queues)
  3. Just adding my .2 credits. Taris Helmet = [Heroic 4] Spilling Chemicals Chest = [Heroic 2+] Blackout Legs = [Heroic 4] Last of the Tarisian Pirates * Note that the Vendor sold legs may be a better graphical match than the ones from this quest. Your mileage and color preferences may vary. Gloves & Boots = Completion of the Planet Story Arc (the one with Thana Vesh) Gloves = Cathar Assassination Boots = No Escape ** I need to confirm that graphically matching Gloves are sold at the Specialty Items vendor on Taris and that the boots are drops Picture of the Mercenary Set (mostly blue), also a Corpsman Set (more grey), and a Powertech Set (Red/gold)
  4. Can we have elaboration on "Neutral" or "Grey" morality items and how that will be implemented? Will it just be the existing system except a third leg, or something more fully developed like the Mass Effect 3 style "Reputation" system?
  5. No secret, lots of folks are playing ME3 right now. The entire Light/Dark I, II, III, IV, V seems to be a good candidate for modification to the ME3 Style Reputation system. Problem: Right now, the game doesn't necessarily feel like "my story" if I am the kind of player that likes having "all the best gear" in slot. I am selecting all Light or all Dark and my play experience is dictated by my desire for X/Y/Z widget. Problem: "Grey Gear" I realize that the TOR team has announced "Grey" items but I think that's a patch, not a fix. In the end, if I'm selecting Light for one dialog, and then Dark for another so that I always stay within 1k points so I can remain grey... I'm still not really playing my character the way i want ... I'm just being random. I think there's a better long term solution, and ME3 shows the way. ME3 Reputation as TOR Morality Make items based on accumulation of points (I will call them Morality for lack of a better term - ME3 calls them Reputation) which unlocks Morality Levels I, II, III, IV, and V. Make items based on Morality Level and not how much light or dark a character has. This then allows me to explore MY play experience. This has the added bonus of making replay-ability of alts (Legacy system) much more enjoyable rather than just playing another character on moral rails (light/dark/gray). So implementation would be * Change this: Light side points minus dark side points equals current "morality" (i.e. 10k positive is Light V, 10k negative is Dark V) * To this: Light + Dark side points equal Morality (X value = Morality V ... say 10k to start) Uncapped Many of my characters cap 10k light/dark long before 50...now making a moral choice is just "not decaying" rather than actually affecting me in any way. Remove the arbitrary 10k cap - let it go to 99,999 and no screen/UI modification required.
  6. Outraged no. Disappointed yes... just means a bit of wasted time on some alts I'll be deleting once I get new race options.
  7. Would it be possible to one day experience content with groups composed of ONLY our companions (for example, 4 person Flashpoints or six-person (player cahracter + 5 companions) Operations) for a reduced/minimal loot table. Seems that this would encourage gearing up all of our companions which acts as a natural resources sink.
  8. Naboo - Idyllic and yet seems to have all the amenities of a modern, "first-world" planet of the Republic/Empire... even the Trade Federation invasion didn't seem all THAT bad.
  9. Yep. Just keep progressing in the storyline, you'll be fine.
  10. I guess these community Q&A updates aren't as well read as BW hoped.... http://www.swtor.com/blog/community-qa-feb-17th-2012 6th one
  11. Good ideas here. Sometimes folks just want to "see" the content - once or twice at most - and are less interested in the gear. Why not also cater to them and give us "Me + Companions Solo Mode?" ... if it's about the story, then let me see the story. Then, when they get the "gear bug," they can do the content again the "regular way" and explore another aspect of the game. Cannot say it enough /love this idea
  12. Not to get too involved with the discussion but Speaking as somebody that both loves raiding with friends and family as well as solo content. The idea that (in addition to what exists now) I can run content with a 4-man group composed of just my character + 3 companions is AMAZING. Even if it has a "lesser" loot table. ... if I can run Ops with a 6 man group (my character + 5 companions) ... I can't even begin to describe the awesome. /love
  13. Shameless plug: http://www.swtor.com/community/showthread.php?t=320587
  14. Shameless plug: http://www.swtor.com/community/showthread.php?t=320587
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