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nix_crash

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  1. smuggler dont have any knockback - shut your mouth if you dont know how this game works and L2P.
  2. your shoot first does 2000 damage with 50% armor pen (from flechette), so with these change it will do a lot less than 1600, this is bad for pvp but terrible for pve (where all bosses have absurdly high armor).
  3. If they would just add a "also gives a chance of 10/20/30% to regain Upper Hand with each Vital Shot tick" to Cold Blooded imho Dirty Fighting would become perfecty on par with Scrapper. imho this should be on the sixth row of the talent tree so you cant get it in an heavily hibridized build, thus Cold Blooded (or making cold blooded a two point 7.5/15% talent and adding a new talent to the same row for a single point)
  4. wrong, it is - its their game, they planned it, they designed the faction in such manner that it was obvious the imbalance even just by reading the game description.
  5. but people shouldnt be able _AT ALL_ to get free pvp gear without doing pvp. the overpopulated side its already getting nearly-free valor and gear from the ganking, you want to also get geared for free when the other side cant?
  6. and exactly how this has anything to do with the bracket?
  7. you mean, why dont give the faction that make the more kills even more advantage? smart design, yeah.
  8. nix_crash

    A Sad Day, RIP TOR

    and nobody will doubt your word for that, right?
  9. nix_crash

    A Sad Day, RIP TOR

    yeah, you got your shiny battlemaster gear so now they can fix your exploit, right.
  10. take a mob with really high hp and low damage, run a chronometer and time both? you know, the analog way has worked for twosands of years, you dont really need fancy digital thingies to get replicable data.
  11. no, they are talking about those that used that damn exploit to escape the rightfull right of imperial players to farm them at the spawn point. devels are too lenitent, they should be permabanned!
  12. did you ever do an hardmode flashpoint or some other group content? there's a pretty evident bug with their stealth detection routines: some key elite mobs double as "stealth detectors" so that stealthed people cant just bypass key point in the op to get to the good spots - this is a good solution. the problem is that they somehow added the stealth spot range to the regular spot range so, lets say that in theory a visible player should get spotted at 25 mt and a stealthed player should get spotted at 15mt, what actually happens is that these elites will spot visible players at 25mt and stealthed players at 40mt. its pretty easy to test, while stealthed you will see an huge yellow/orange targeting reticle appearing over your char as warning and after three-four seconds you get aggro if you dont drop stealth - this while the visible players that are -nearer- to the spotter elite arent aggroing him and if you do drop stealth you'll be able to go a lot further toward the elite before aggroing.
  13. nix_crash

    A Sad Day, RIP TOR

    this make no sense, how its possible that they cant rollback? they _WILL_ have done backups before patching (or they are just idiots) so delete the db and restore the backups, rollback done. wth the graphical engine has to do with basic database maintenance?
  14. so, you dont get valor BY DOING THINGS THAT YOU KNOW NOT GIVING YOU VALOR so there's no problem? yeah, I didnt get any valor while logged off, so there's no problem, isnt it? when youre trolling at least be trying.
  15. a newborn that cant walk wouldnt be an issue. a newborn without legs, maybe could cause some concern?
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