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QisaBluevixen

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  1. I got to keep all my names, fortunately. Unfortunately, some of my guildies did not which means I get to choose if I call them by their old name or new name which is kinda annoying.
  2. I'm just sorry it has come to this. Every MMO has a surge at the beginning and then a natural fall-off as people decide to go back to what they were doing before or move on to new things. This is a surprise to no one. So why wasn't it planned for from the beginning? There should have been a mechanism in place for this from day 1 (or at least day 60). As a guild leader I don't look forward to the administrative headache, but I do look forward to more people on at all times. When DAoC merged servers, if there were name overlaps, then each character got a name "extension" you could use when disambiguation was necessary. If there was a Qisa on Bedevere and a Qisa on Igraine, both characters would show as Qisa above their heads, but if you needed to talk to one specifically, you could talk to "Qisa-B" or "Qisa-I". DAoC had housing zones when the servers merged, too, so it wasn't unusual to have to 2 or 3 people in the "same" lot on each server. They managed to work out that conflict too. I mention this because, like server merges, there are numerous precedents in the past for name conflicts. If Bioware just looked at those, there could be elegant ways to handle server merges where we don't have to do all this manual work. Learn from history!
  3. At that level you should be moving on to Belsavis anyhow. It's for levels 40-44 and is my favorite planet.
  4. I *just* did the bonus Taris quests last night and had the same problem - I think it might be bugged and pointing at the wrong place on the map initially. It eventually went to the right place, but I'm not sure what changed it. I may have logged out and logged back in so give that a try.
  5. "Boring" is a subjective term and, therefore something only you can decide. Coming from both Imperial Agent classes, I spend a lot less time worrying about survival, resource management, and which ability to use at any given time as a Sorcerer. But that also means I can devote more of my attention to strategy which I appreciate. I'm Madness, though, which seems like it might be a bit more work than Lightning.
  6. I already liked him, but he won me over when we walked into the Tatooine cantina and he said, "I have a great sabacc face. That was a joke. I hate sabacc.". He had been so single-minded up until that point always talking about his old master and his ancient victories. Then, suddenly, he drops that little bomb and you realize he actually has a dry wit.
  7. I tested this back at the end of January. At the time, this was the answer, though it may have been fixed since: Talent Descriptions: Explosive Engineering - Increases the damage dealt by Explosive Probe and all area effects by 5%/10%/15%. Experimental Explosives - Increases the critical damage dealt by all area effects by 15%/30%. Test: Question: Is Corrosive Grenade considered an "area effect" for the purposes of these skills? Answer: Surprisingly, yes for Explosive Engineering, but no for Experimental Explosives.
  8. Just an update. I went 10-0 before losing a squeaker for my first Lethality loss. I haven't been quite so lucky since then, but I'm still definitely getting more wins, commendations, and MVPs than as Concealment. I even managed this beauty in a tough Voidstar battle where they just had too many healers (lots of damage and few deaths for our team, but no progress). This is in full BM gear (no augments or anything fancy) with a WH earpiece. I never get many medals in Voidstar because I don't tend to stand in the metal area in front of the door - it just doesn't make sense. https://skydrive.live.com/embed?cid=765B1C82BF91F3FE&resid=765B1C82BF91F3FE%21548&authkey=APsw05nP7Cj4PGw Some more observations as I've had more experience: 1) I'm considering that Lethality may do *too much* damage. I'm not saying it's overpowered, because our squishiness balances it out - I'm saying when you consistently do high damage, people start looking for you. I'm starting to get the same attention from the hurt train that healers get where I used to go relatively unnoticed. It doesn't help that I have a distinctive "shark hat" I love to wear (an oj imperial honor guard helm from Belsavis commendations). I'm loathe to give it up, but may have to in order to regain some anonymity. 2) As a byproduct of #1, I'm seriously considering avoiding upping my damage further as I upgrade to WH gear. I may instead load up on Endurance and just keep my damage in the 300k-400k range. 3) Lethality energy management in PvP is rough. I'm constantly finding myself with no energy and Adrenaline Probe down. That sucks. I can weave in Rifle Shots, but that points to where I am where Corrosive Dart and Orbital Strike don't. Bleh.
  9. I have yet to figure out how to effectively escape someone chasing me without using Cloaking Screen. I can use Debilitate and hope they don't have their CC breaker up. Flash Bang is mostly out unless, by some luck, I haven't already DoT'd them. Corrosive Grenade and the Operative snare should help too, but Force Leap or force speed or that BH tether line or whatever else closes the gap quickly. Mostly I just do what the others here have said and pop Cloaking Screen + Evasion. They almost always choose another target then. When it's down, though, back to the spawn point.
  10. Wish I could get a warzone to pop to test. This low population is killing the off hours.
  11. I had this same question last week and was having trouble finding the answer. Thanks! Don't like the answer though. If I'm moving an armoring into a piece that already has a set bonus on the shell, then I'm doing that to get the stats of the armoring while keeping the shell set bonus.
  12. I agree that Lethality is already pretty solid as far as damage. Making TA generation easier for the purpose of getting multiple Culls off would be over the top. Making Stim Boost easier to keep up would be nice though.
  13. Hmm, I'm going to have to give this some thought. I really like the idea of having HoTs running on myself while I'm running around so I don't have to stop to heal small amounts of damage. Having the HoTs add TAs for more use of Cull/Stim Pack could make up for the damage lost too - just having at least 1 TA up increases damage. Hmmmmmm.
  14. I might have said the same last week, but after trying Lethality I'd say it is better even in these situations. I played Concealment until I felt like I was as good as I could be and was on the verge of quitting. I just couldn't kill anything but under-geared newbies. I tried Lethality as a last-ditch effort to keep from shelving my Operative and I just feel significantly more confident with Lethality even after just a few warzones of experience.
  15. I'm not Concealment any more, but I seem to recall that Acid Blade cost energy and was a temporary buff that wasn't consumed on use. So if you hit Acid Blade while lining up your attack, you'll regen the energy loss in the last couple steps, then Hidden Strike, then Backstab (Acid Blade still active). If you macro-bound it to Backstab, you'd be using it sometimes when you don't need to which would be a waste of energy. I just had it bound to V so my thumb could just slide up from the space bar to hit it while I was moving in. No biggie.
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