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xCipher

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    WI,USA
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  1. Where did you hear this? Cybertechs will be able to sell speeders?
  2. I've looked around and googled this but I'm still confused about how this exactly works... Is it really; Run Fabric Mission = Armormech Schematics in return Run Metal Mission = Synthweaving Schematics in return and what about Companion Gift Missions?
  3. Does it really matter what missions I run though? Or will any mission that crits have a chance to bring a schematic. I got Slicing so I can run those rare one time use missions which I hear is how you get schematics easier but I want to know of the normal missions which ones I should be running to get schematics to drop more readily. So far I've been focusing on companion gifts because they tend to take half the time so i can raise my level faster but i haven't had a single schematic drop.
  4. What missions should i be running in order to get schematics though?
  5. So I probably need to raise my level until I get Rich or Bountiful? I would think they are only from Researched Compounds and not Companion Gifts but that's cool, so I can run both and still expect to see schematics.
  6. I'm dropping Biochem. I never really cared for ̶P̶r̶o̶f̶e̶s̶s̶i̶o̶n̶s̶ Crewskills that craft consumables in the first place but I did like how you could make reusables in SWTOR. Now that I would have to keep remaking them I'm just going to drop it but keep Slicing 400 and buy my stims and heals off the market. Will pick up some crafting crewskill that I can create the orange gear w/ augment slots that fits my class.
  7. I've searched but I can't seem to find a definitive answer, how do you get Prototype Schematics from Investigation? I just picked it up and all I got are Researched Compounds and Companion Gifts for missions? Which one has the schematics as a possible reward? I've ran both multiple times but never have I gotten a single schematic to drop. Am I too low a level to get them as rewards?
  8. I don't think they should make every pvp/raid gear drop with augment slots - only a small percentage chance of some dropping with the augment slot so it matches the rarity of the likelihood of getting one through crafting. Since you need to crit when crafting an item to get a augment slot. Someone else mentioned this idea before. Here's their post. Don't want to take credit for the idea... I think this would work out best for all... not every time but on chance, a fairly small chance. It's only fair that it should take some work to get a piece of gear with an augment slot from a drop. Otherwise why would anyone use orange if every PVP/Raid tier gear had it already, no point to take the mods out and waste the credits on moving them to orange gear besides changing looks. Part of the reason they are doing this is to make it so Synthweaves and Armormechs can have a market to sell their orange gear w/ augment slots on the GTN. If all PVP/Raid gear had augments in them the only reason people would buy the aug.slotted orange gear would be for looks. So in other words they wouldn't. (The majority wouldn't anyways.) If it was rare for PVP/Raid gear to drop with augment slots then most would still buy the orange gear, at least until they could get the specific piece of augmented PVP/Raid gear that they wanted to drop. Of course there is other ways to go about making it so we can still wear the PVP/Raid gear w/ augments. Like this person suggests... Basically making more schematics for whatever crewskill that get's schematics (Treasure Hunting?) to sell and at the same time more craftable items for Synthweaves and Armormechs to make that are sellable. That or like others have already suggested... I like this idea but it better be Cybertech that can make this said item. They need to give them something to sell too. The more crewskills they can make relevant the better I say. The game needs to give each craft the ability to sell their products. Supply and Demand.
  9. I really like these ideas. I think customizing your character is one of the coolest things in these type of games, not the combat or the story missions, etc. Mount options like this would only add more to the game fun factor IMO. Give you something more to do instead of just PVP, some rare stuff to work towards. They could possibly make the cybertech create some of these parts or upgrades as more incentive to choose cybertech since right now I don't see much reason to. Being only crewskill to create ship parts and speeder parts would be cool. I got some previous posts on speeder mount ideas you should check them out... Here and Here (should be on bottom of pg.4 just scroll down.)
  10. Sure it's been posted but they need to add Electrostaves to the Requires Double Bladed Lightsabers restrictions for Shadow/Assassin abilities.
  11. idk that's asking a little much... I think for sake of game balance there should still be weapon restrictions and Smugglers, Troopers, Bounty Hunters, and Agents aka the non Force-sensitive classes should be restricted from using Light Sabers. Thus the same, those that do shouldn't be able to use guns of any kind.
  12. Exactly. It would be nice to be able to choose. I know Light Sabers are all the rage and your suppose to use one but for my class, a Sith Assassin (Inquisitor) it would look a lot cooler to use Electrostaves because all the electric abilities and charge abilities. Double Bladed Light Sabers are pretty cool looking but not as cool as a Electrostave with purple lightning. Personally I would choose Electrostaves over DBLS because of looks alone. I don't care if the DBLS may have better stats. That being said even I can't justify using one when half the major abilities don't work with them. I agree with everyone who say's it was just an oversight and not suppose to be like this... One can only hope...
  13. I think it's wrong to ask for the complete loss of weapon requirements though that doesn't mean certain weapons designed to be used by certain classes shouldn't be viable options... I say just add Electrostaves to the Double Bladed Lightsabers requirement for Shadow and Assassin abilities. It's not adding balance it's only adding restrictions...
  14. Yes they may be intended for leveling at lower levels but how do you explain the purple electrostaves then? That's all end gear. It's quite simple. They should modify the 'requires double bladed lightsaber' restrictions to have it say 'requires double bladed lightsaber or electrostaff'. Easy fix.
  15. Another one I would like to see, simply for variety is the MVR-3. Similar to the FC-20 in looks, yes, but different enough to include on it's own.
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