Jump to content

UberRod

Members
  • Posts

    118
  • Joined

Reputation

10 Good

Personal Information

  • Location
    Ann Arbor, MI
  1. And the party pooper award goes to...
  2. The perk only upped the change of critting with an augment slot when crafting. It had nothing to do with gathering missions.
  3. OP, this has happened to me. Usually I have to log and log back in to get the running to stop. It sucks because you can't loot things if you are running. I thought it was because I remapped my keys because wasd is wack.
  4. Player housing? You mean our ships? The thing every character gets? No real need for further housing. Maybe a better ability to customize your ship.
  5. The OP also doesn't seem to understand that the macrobinoculars are not a sandbox "hey, let's look at the pretty scenery" anywhere kind of thing. These are a series of missions that take you to many planets where you search for specific items, at specific locations which then lead to more searching. I've not finished, but it looks like it is being set up to eventually find the bad guy and take him out. After finding all the "clues."
  6. Yeah, you need to be level 52 before the macrobinocular missions become available.
  7. But it sounds like you will not receive the bundle on all of your characters.
  8. Your companion is not a paying member/actual human player. The other people on your team are. There are such things as common courtesy and playing nicely with others.
  9. You still need armoring mods, mods, enhancements, barrels and lightsaber hilts as you level. Crafting is not useless.
  10. It's not that I'm having survive-ability issues as a tank. I guess I'm just lazy and miss the easy street life of as a tank in CoX. Although I would argue your point that tanks in CoX only held aggro because of punch-taunting. The tanks aggro fields did the bulk of the work. I've seen mobs run by me to get the blaster in the back, stop and then attack me all because of the aggro field my tank had. Never hit them with any attacks. And at higher levels, tanks could take out lots of mobs as their powersets actually had area effect attacks. But I am looking forward to the better aggro tools in 2.0.
  11. Maybe it's just Guardians I have a problem with. My brother specced his Shadow to be our group's tank and does a much better job tanking then I ever did. And I'm fully black hole tank geared with over 25k hit points.
  12. In my experience in leveling, I started with focus, but found I could to a lot more damage and things died a lot faster when I switched to combat. And on test, combat has some really cool stuff for 2.0.
  13. OMG, Stone tanks, slow as molasses, but were pretty much unkillable. I can see your points. I don't necessarily want full blown City of Heroes tanks, but better cc resistance and better threat/aggro control. And ok, a little more resilience. Reduce the damage output if necessary.
  14. I would be happy with being immune to cc (or at least resistant) and never losing threat.
×
×
  • Create New...