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Martin

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  • Location
    Quebec
  • Interests
    Hockey, SW, eat, sleep.
  • Occupation
    Student
  1. I agree with all the posters asking to get back ALL their companions. Give 'em all back please, so we can move on and get some REAL new content... Thanks.
  2. Not sure if you're serious our just trying to troll with that one. I've been playing my jugg a lot in pvp lately, and this is exactly what I do, and I've killed countless mercs/mandos that were hoping their reflect or energy shield would save their butt. Vengeful slam + sweeping slash (also dots keep ticking). And if he keeps attacking, it's free energy (if you don't have enrage up). The only problem with the dcd in pvp might be the kolto overload to 60%, as you can't do anything about it except to wait until it's over. Make it 35% like the PTs, and the reflect + trauma regulators are fine, cause you can actually do something while they're up. Or they could listen to you guys, and nerf the class to the ground, and render it useless in pvp like it was in 4.0.
  3. They did nerf the DCD, like ... last week. Kolto heals up to 60% instead of 70%. Trauma regulator heals your of 40% health max, instead of 75% (iirc). So yeah, mercs got the nerf. It's still at a good place tho, but it's definetly killable if you're not derp (clue: Aoe is your friend when shield & reflect).
  4. Since the nerf, Gunnery is pretty bad. It's the lowest parsing spec out there (on par with Sniper's Marksmanship). Still, you can do pretty much anything SM and HM. It's still very strong for PvP, thanks to it's good burst capacities, and insane DCD. Assault Specialist is a better choice for endgame content tho, as you can parse higher. It has a way more strict rotation, it's less flexible on target swaping, but it's still a better choice for pretty much any fights out there. I use to switch between I.O. and Arsenal depending on fights, but boy... Arsenal (gunnery) is underwhelming. You're better switching class in that case now. Anyway for rotation, go check some parses here: http://parsely.io/parser/leaderboard/commando/all/2500000/all/live/0/
  5. I've been wondering. With the high alacrity builds that seems to work well for a lot of class, and the fact that I.O. can't go over 1200 something not to mess with procs. Would it be more optimal to actually lower alacrity to somewhere around 789 ?
  6. Update on the Power Rangers group. We got a couple of weeks ago, so 52/52 for HM We did EC, and went up to Kephess in TFB tonight. So NiM progression is now 15/26. <Nekawa> Power Rangers - No official raid lead - 52/52 HM Progression, 15/26 NiM Progression
  7. I've been wondering that aswell. The rotation is a bit different, but shouldn't make that much of a difference.
  8. I do play time to time my Pyro PT in pvp, and I'm having a lot of fun most of the time. Dot spreading is pretty easy/fun, and the buff it got with 5.3 makes the damage interesting. The problem is when you have to defend a node for a decent period of time and/or when you're getting focused hard. It definitely needs some DCD love to make it a strong asset in regs.
  9. I saw your numbers on parsely, hence why I'm here asking! Thanks for sharing, I'll sure give it a try. I would be curious to know what others are doing too.
  10. Fellow I.O./A.S. players, I've been wondering, what are you guys running with (stats wise), and how good does it work for you ? I currently run with 1900 crit and 1500 alacrity, and I'm not too satisfied with my numbers right now. So I'm trying to find what could be better (other than me, off course ). Thanks
  11. Martin

    Season 8 Rewards

    I was hoping we would get some news about rewards, tiers, prices by now....
  12. I haven't seen a lot of Stim Addicts lately. Probably the 5.3 Sage healer nerf that messed with their 2 healers 1 tank 1 dps set ups. But yeah, there's a lot of poor players on imp side aswell.
  13. This. I'm fine with playing IO, and having to switch between spec depending the fight, but arsenal is complete garbage now. I don't care if I now have to mostly be dummy fighting, while the rest of the dps on my group take care of adds/target swapping. It just takes a lot of flexibility out of our group.
  14. I said most fights, not all of them. I could go ahead a point a lot of fights where the uptime is nearly 100%. Then, again, I'll give you that, might have a been a bit of an overstatement. I should probably have said, lots of fight. Anyway. you get the point. Melee has it way easier now than what they used to in a lot of fights, especially good melee who knows the fights pretty well.
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