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dufox

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  1. first off i love you for asking "was i doing something wrong" secondly, its not so easy to do when the person defending is aware that its possible^^ thirdly, you ALWAYS need to be on your toes with shadows / scoundrels, they have several ways to double stun you. the most effective way for a solo shadow is to mezz (the stealth cc), cap until they break the cc then stop capping & use force resilience (the immune to force damage / remove dots) and follow it up with a force lift. (also be thankful force lift is no longer able to be cast instantly ) AKA: a defender needs to be a the maximum distance possible (your longest reaching attack should be able to hit the pylon in case they try to double team sap & cap) that also applies to fighting next to the pylon after you stop the ninja. (for example:a scoundrels flash grenade will still be able to sap & cap if you interrupt him & fight him next to the pylon) and if you see an assassin with a cast bar interrupt it at all cost EDIT: after reading the "let stealth defend" comments i feel the need to point out stealth defenders are safe defenders... that does not mean you should just expect them to defend. (in normal warzones)
  2. so many ways to go about answering the topic basically it comes down to what play style you like the most. i personally find shadow & guardian the most entertaining.. (and for the people who just judged me, the smash "era" isnt nearly as entertaining as the hybrid vigilance spec days) from my experience with the classes this is how i would describe their play style. for pvp: sage / sorc - if you enjoy "running for your life" while everyone is gunning for you...very satisfying to deny them the satisfaction of making you their *****, THIS TAKES TIME TO LEARN... but its worth it . the beginning can be brutal, alot of people will mark you for simply being a sage / sorc & ANY HEAL will usually get you marked. (its also worth mentioning, learning how to stay alive when your marked benefits any class you play later) shadow / assassin - most commonly if you enjoy 1v1 AT OBJECTIVES (will stall the enemy in ALOT of scenarios instead of trying to kill them), basically limited (but extreme) burst damage & mobility. (this class also has outstanding potential for objective / team play if used properly.) guardian / juggernaut - if you enjoy (at the moment) burst damaging groups while fighting beside the majority of your group. (also has amazing potential to protect your team ) sentinel / marauder - if you enjoy (at the moment) burst damaging enemy groups while fighting beside the majority of your group. (also has amazing potential for enhancing your teams effectiveness) gunslinger / sniper - if you enjoy strategically positioning yourself & decimating the poor souls who have tunnel vision scoundrel / operative - all i can say about them (mine is to low level for me to judge accurately) lots of surviveability, also has the option to "safely" defend / ninja. this class is also responsible for making most sages jump (even when not pvping) whenever they hear the unstealth sound i have not tried commando / vanguard yet so i cant comment on how they feel being played without alot of guessing. but for the record, the best way to learn how to kill a class is to play the class. so making 1 of every class is a fantastic long term goal.
  3. hot damn, this is honestly the first topic i have ever felt the need to say: /signed.
  4. I'd bet money a guardian will be the deadlier in vigilance spec for arenas. Compared to focus spec
  5. Generally speaking scoundrel/ operative healers have an easier time surviving so the would be considered the best.
  6. should start off by saying you should always call inc when **** hits the fan. but if the person defending is in a premade and on vent then calling inc in ops chat is bad. for example: call the inc in vent (voip) the premade sends the correct amount of people. 1 inc = send 1 person, 2 inc = send 2 people. (always making it 2 v 1 or 3 v 2 ect ect) this avoids people calling 2 inc and half the team responding. the only time the premade (that is in vent) should call the inc in ops chat is when 2 inc turns into 4. BUT even then... if 4 people are fighting 2 people... 6 people HAVE BEEN fighting 4 people... there is no excuse for being "oblivious", **** happens & no one is perfect but if your oblivious to whats goin on at the defenders node... its your fault. even if its 1 person defending & he never calls an inc... YOU wasnt paying attention to his health. should you have to pay attention to his health? no. should you? yes.
  7. dufox

    Objectives

    you just made my day lol.
  8. i did a poor job of explaining why i quoted you, i was certainly not trying to tell you that you personally leaving the warzone is wrong or that you need to agree with me about teaching others instead of avoiding them. but advising other people to leave warzones can be disastrous. (especially if the people your trying to stay away from happen to hear someone give advice like that & listen to it)
  9. field respec until the match starts, after the timer runs out you cant field respec. perfectly valid & logical no field respecing after you are put in que to PVP... fixed the voidstar problem, took away the "need" for more sets of gear (thats a bad thing), took away the ability to adapt & improve the team. is it the end of the world? nope, its just the less effective decision. not to mention there are 2 reasons i sub to the game. 1- i did not enjoy buying a weekly warzone pass 2- subscribers field respec for free. not being able to field respec after you are used to having the option is a major kick in the +#_$. those were quite literally the only 2 reasons i subbed and apparently they are taking out the weekly warzone passes & field respecing will go from effective to useless in PVP. so i would actually be rather happy if they simply took out field respec lol
  10. dufox

    Objectives

    if you truly deserve the MVP you will usually get a few. objectives & objective points are 2 different things. defender points defender who calls incs while sitting in stealth outside of the zone (which most shadows will do after they realize a stealth will search for you and knock you out of stealth if your "close" to the objective. killing the ball carrier controlling mid / getting ahead of the guardian with the ball so he can leap to you. high objective points are good and all but are just as inaccurate as top dps /heals /protection
  11. STOP GIVING ADVICE until you learn a few things. im aware that comes off rather rude and i apologize, but that kind of advice will make people worse players & the thought of someone actually listening to that kind of advice is disturbing. the rest of this is not directed at the person i quoted fun facts: 1. the other players in the warzone are not stupid, some are ignorant & some actually know things you dont. ignorance can be fixed, stupidity cant. (no that's not just a grammar correction... once you understand they are simply ignorant, informing them becomes an option) 2. teach by example. no, 1 person can not carry an entire team. BUT they can sure as hell try. why should you try? because someone on your team will usually notice what your doing (if your truly trying to make a difference) & there is a chance they will learn something... or... get this... someone will notice what you did wrong and then have the ability to teach you something. (sadly i feel the need to point out that teaching / informing is completely different from insulting & raging) 3. if you lose most of your games then YOU are one of the problems (this is hard to accept but its the first step in becoming a better player) 4. IMPORTANT ONE. some classes have an advantage over you, you have advantages over some others. do everything in your power to steer the situation toward your advantages. (that sounds obvious but is sadly not) OP does not mean "cant stop", OP means you need more "skill" to stop. and what is "skill"? its a learning process that will never end. (basically a bucket that can be filled but cant become full) you do not gain "skill" from playing the game, you gain "skill" by analyzing moments within the game (that are usually losses & deaths). everything has a counter, its just a matter of finding it.
  12. WIN.... while understanding it will not be anywhere near perfect. iv PVP'd since launch, not a big fan of PVE. so that means when im playing the game chances are im PVP'ing... im an objective player & iv learned that "out playing" your enemy is almost always more beneficial than killing your enemy. (which is something everyone eventually learns) i say this to point out that playing objective based PVP without any real alternatives for such a long time is extremely repetitive.... which is pretty obviously a very, VERY bad thing for a game. we have not had any real reason to world PVP since the ilum days at the launch of the game, and even then it would always turn into 40+ imps vs 20 pubs in a massive zerg battle. (which turned ilum into a resource hog that would literally go down to single digit FPS for everyone in the battle). that said i still refer to those ilum battles as some of the most entertaining moments iv seen in PVP. also since arenas are 4v4 its prolly worth mentioning, before they replaced ilum with, well nothing lol. ilum would be laid back with a few imps vs a few pubs during the late night/early morning which lead to alot of friendly 2v2 & 4v4 duels while both imps and pubs hung out in "mid" doing their quests between PVP ques & that was an absolute blast. (obviously thats just an opinion but it gives me a little hope ) what im trying to say is that every new warzone has been objective based, different objectives but the concept remained the same. the new arenas are designed for actually killing enemies and protecting your team while mastering the arena layout. that is a new concept for SWTOR PVP & new concepts are something the PVP in this game desperately needs.
  13. not sure if i should say good call, cant believe i didnt think of that. or get defensive over your poor choice of words. your quoting a /facepalm moment & saying "people like you" a simple "you know /stuck gets you out of combat" would of sufficed pretty sure the proper response is a "**** you"
  14. i have taken my lightsaber off & forgot to put it back on until i have entered a warzone then spent the first 30 seconds running around wondering why the **** virtually all my skills didnt work. and to make it worse, the only way to put the lightsaber on is to exit combat. (which is rather hard to do while your getting healed & not being able to attack lol) sadly iv done it more than once.
  15. #5. people who run up to the node im defending then stand next to me just long enough for me to think they are giving up, then watching me leave the node only to wait 5 seconds and then try to follow me. drives me absolutely nuts and happens WAY to much. all tho instead of raging at the random clueless person, i would advise using emotes like /facepalm, /bonk and /slap. it gets the point across, is easier on the blood pressure & you dont come off looking like an ***.
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