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deadandburied

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  1. Crit rating way to high and power way to low. Check commando forum and in particular this thread http://www.swtor.com/community/showthread.php?t=560652 Also make sure you are using the correct Cell. I and others now and then do this. We hit like a wet noodle only to figure out later we're using the wrong cell. doh
  2. Except it's a 2 roll system. Accuracy will always be important for Commandos. And our dps seems to be fine. Some bosses are just melee friendly. If you can't beat this old, slow and lazy grampa here in dps i'd suggest more dummy testing. I'm already at the top of the charts for a raid nite. So no we don't need a buff for PvE.
  3. As it's an exploit i'd suggest removing the statues from your post. We don't use them or any cheats or any sort of exploits in any of our raids btw. We do all boss fights as SWTOR intended.
  4. You need to enter The Justice and not Tavus's ship as already stated. Look at your galaxy map. Click upper left area. It should show the planet Ilum and the ship you need to goto.
  5. Yup that works. So as i often do i went back to 6/31/4 spec as opposed to the 5/31/5 spec. My First responder uptime was 54% on our TFB 16 man HM The Writhing Horror kill. This put me at 7% 54% of the time and 2% 46% of the time. For an average of 4.7% reduced cast time. As opposed to 4%. So really no noticeable difference in dps except ammo regen is easier with the 5/31/5 spec as it's a steady 4%. This is why i prefer 5/31/5. I did manage to get myself a bit higher on the torparse dps list for that fight though. So i'll stay with 6/31/4 for another week or so and see if i can do the same on other bosses as well. Not getting my hopes up. My attacks per minute are well below average for Commandos. So getting First Responder to proc is terrible for me. I just do slow and steady dps. Didn't use 1 Hammershot during that fight for example. Now i'm not saying everyone will get the same results. Cause my way is not actually the right way. Spamming abilities and tossing in Hammershots is the right way. So First Responder uptime should be better for people doing it the right way. I'm just to lazy for that and my lazy way works for me.
  6. To the Op, yes. However for me there is Full Auto damage without the animation. I used to think it didn't do damage until i looked really hard. Also Demo Round now and then won't work at all and i have to hit it twice. All of these are caused by lag. Some days it's fine. Like last nite in our 16 man raid i had no issue. Well except for lag spikes now and then when i couldn't do anything at all. But hey, i'm kinda getting used to that.
  7. No it's the opposite. The lower the time the higher the variance in dps. The longer the time the less variance and a better average. The one time i got 1998dps was from a 5 min test. I've never gotten near those results using a 10-12 min test for example. So as i previously said. A short test and the crit gods favoring you would provide the highest dps. So we don't use short tests as they aren't indicative of their true average. We're trying to reduce luck from the equation within an acceptable amount.
  8. I roll a female human now and then. My main is a female human. I always say "If i have to stare at someone's arse all day long i'd rather it was a female's arse". Seriously, that's my reasoning.
  9. From the post Target Tracking doesn't work for Unload in merc forums http://www.swtor.com/community/showthread.php?t=446863&highlight=target+tracking&page=3 A good example below for Cell Charger talent bug in Commando forum. http://www.swtor.com/community/showthread.php?t=438245&page=2 We did not get a yellow response in that thread. However we linked it in another thread in customer service in which they responded. Thankfully they redesigned the talent. Cause quite often you would not get ammo restored for over 30 seconds which i also posted about as well as the above log. To say they never respond in class forums is a falcity. While i don't see many they do respond at times. I certainly wished they responded a lot more often though. As for 5 2 minute dummy tests. 2 minute tests are a total waste of time. You might crit for 25% in one test and 65% in another. Longer tests provide a better average. I'd suggest 6 min tests at the very least and preferably 10-12 min. I typically use 10-12 min tests myself. However you can just napkin math what each ability does and skip the parsing. My only suggestion was to ensure you use Unload wether Barrage procs or not. Barrage only provides approx an 18.9% actual increase to Unload as it's 25% additive and not muliplicative. So even without the Barrage proc Unload still does more dps than a Tracer Missle. Note Target Tracking was fixed for Unload in 1.3.2 which increased Unloads dps and made the above feasible. Hence one reason why i said to update your post.
  10. There is NO penetration for accuracy. So there is no formula. There isn't anything under defense or accuracy which indicates penetration. You get ranged/melee accuracy to +10%=100% for mainhand to not miss weapon damage abilities ranged/melee for mainhand.
  11. You're doing fine for dps. But like me i think we could both improve a little bit. Your build and gear is just about perfect as well. There is one A mod that needs to be swapped out. As for a 5 min vs 12 min fight. I use a 10-12 minute fight to get a better average vs 5-6 min. A 10-12 minute fight requires better ammo regen. So dps may be a bit lower on a 10-12 min fight. However exiting combat takes a few seconds. So the longer the fight the less dps loss. The shortest fight would provide the highest dps if the crit gods favor you. Try the 10-12 min tests and see how you do. And of course lag can really handicap us and some other class specs vs some other class specs which aren't handicapped by it as much. Using a ships dummy eliminates most of this though. So to answer the last question. The shorter fight. But it will usually take more than one test to get lucky. We don't use short tests like that btw.
  12. If they didn't visit here they may not have fixed the talents that were broken. Here's the list of broken talents that i and many others provided data on as an example. Target Tracking/Deadly Cannon=did not work for Unload/Full Auto=Fixed Terminal Velocity/Cell Charger=did not work for Unload/Full Auto=Redesigned So they do read class forums. If they didn't these bugs may have gotten overlooked. I have a few problems with this guide. Torhead does not work for me so i can't see any of the talent builds. For Arsenal. Still listing Agile Mod 27 and 27A. When it should be Agile Mod 27 and Nimble mod 27 (no A variants should be used). Also you don't get 35% crit and put the rest in power any more. Get Tech bonus damage to ~1100 via power fully buffed and using a stim. The rest goes into crit. You should also add Advanced Battle Enhancement 27 and Advanced Acute 27 as well. Looking at the Arsenal rotation video it's arguable about rotation. There are a few variations that are all fine imo. So it's ok as is. However Unload should be used wether Riddle procs or not. Just to be clear. I'd rather a guide was a bit more accurate. Should it have been stickied at one time? Maybe. But as is i'm not giving it any stars personally. Although i do believe a lot of work went into it and i am appreciative of this work. I'm sure it's helped many. And yes i'm nitpicking a bit here. But i am doing so in hopes that this gets corrected.
  13. You pretty much got it. I average 177x dps (no adenals) in a 12 minute ops dummy test and i'm not quite best in slot yet as well. Short 4 armorings, 2 mods, 1 enhancement and 1 relic. Still using a Matrix cube, lol. I should be doing >1800dps on average on a 12 minute ops dummy test with all buffs and an exo stim. But without using adrenals, etc. With ~1900dps quite doable if i spam abilities and toss in more Hammershots and use adrenals. So i'm under performing a bit. Now that's with the 5/31/5 build. With the 6/31/4 build add another 60dps? Although the dps is greater it requires more hammershot spammage. And i'm not a fan of needing to use Hammershot a lot. It just doesn't work with my macros. So overall my raid dps is better with the 5/31/5 build on average mainly because of that. With the gear and the way the stats are we hit the following. Accuracy=+10.27% Crit Multi=76.28% If you increase surge you'd be lowering accuracy which is a dps loss. As regards to crit%. Yes it's very dependent on your current gear. This is mainly affected by your power. Which changes your Tech damage bonus. You want your Tech Bonus damage close to +1100 fully buffed and using an Exo stim. If you exceed this then you swap in more crit mods, etc. This will then determine what your crit% is after the fact. So it'll be somewhere between 36-39.5% approx.
  14. Arg did some math then reread it and it's for assault spec. doh!
  15. Ya, sort of. http://code.google.com/p/simulationcraft-swtor/ You have to use the merc one. Which is close enough. But since they have an offhand it will proc the kinetic relic more than a commando. Cast times are not correct imo, which messes up the value of alacrity. It's still a decent tool though. I use it only to figure out power and crit ratios. Also max dps possible so i have a goal to shoot for even if i can't attain it. And like any sim it's a tank and spank fight and not really what your dps will be in game. But we already know that. Update the dps numbers using that tool if you can. Damage from power still looks a little low to me. You can probably manually add x amount of power. Although i haven't tried that.
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