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Joxur

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  1. Yep. Same here. Appears to be perfectly positioned but no shield drop.
  2. Boarding Party takes about 20 minutes, then False Emperor IMO. Those two alone should give you a few hours to farm commendations and get better loot, then you can do some of the others.
  3. The biggest problem with Bulwark is the lack of indication, visually, on some of his abilities. Especially the "down the room" that destroys people. Once you learn it, it's easy to deal with, but it could still give some indication it's happening. Flames, giant frickin laser beams, etc. Once the unwashed masses start trying it, I'd pay cash money to be a spectator for the ensuing hilarity. False Emperor: If you choose option 3 (as a bounty hunter, at least) when dialoging HK 47, I was immediately ported out of the instance. Wondering if this is just me or not, it could be a corrupt audio file? dunno False Emperor: If you spacebar through any of the dialog while dialoging HK 47, chances are he will not actually appear once the conversation ends. Consistently re-produceable.
  4. It's a nice guide. Well written and concise. But I just wonder, without a combat log or any ability to quantify threat objectively... how accurate can it truly be? Not your fault, there just isn't any way to quantify the numbers behind abilities. But how do you *know* the best threat generation without objective measurement? Do we even know the threat modifiers behind certain abilities?
  5. I vehemently disagree. This is one of the least bugged FPs in the first place, and the mechanic is easy enough to do, and has a lot of "cool" factor to it. If there really are a lot of class makeups that don't have a knockback (are there?), then they should fix that instead.
  6. I think this game requires a slight re-think of how dps works on the pull. The standard enemies, because there are a lot of them, can do some decent damage to the group. Most of the time they are spread out in a way that you can't easily hit them all with one ability to grab them. So have your dps burn the standard enemy stragglers at the start. It will take them a few seconds and reduce incoming damage, AND give you time to pick up aggro on the strong/elite/champions while that is happening. I'm a PT tank and I've learned that if I try to get equal aggro on all mobs at the start, I will lose one or two and have to do damage control for the rest of the fight. DPS needs to get over their need to have every mob on the tank 100% of the time and learn to burn weaker enemies quickly. Individually they do little damage.
  7. Are you sure it's not supposed to work that way? Perhaps it's only available for one-shot kills. Frankly, if they wanted you to get the loot no matter what, why would they even implement the chest at all? Just put the loot on the boss itself, as they do elsewhere.
  8. Is Force lightning a shared damage attack or something? All 4 players stand in front and split the damage perhaps?
  9. The short range of it makes it very situational. It's rare to have mobs grouped up so tightly.
  10. They're pushing maintenance to wednesday, so if 1.0.2 goes with the maintenance, that's almost another week of waiting.
  11. We can't. Ilum is literally a big empty shell. I think we can do the two instances there. Are there any dailies at all on other planets? Besides heroic 2+ missions.
  12. A patch was released overnight and nothing for this issue.
  13. The sky is not falling, but this is more urgent than waiting for next weeks' patch.
  14. Just got to level 50. FInished quest, chose dark side option, nothing afterward. Wandering around Ilum with no quest NPCs offering anything. This blows.
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