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LordMasakre

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  1. First bug: all ships go invisible and become untargetable Second bug: game starts thinking at some point that I died for no reason even though my ship is clearly fine from all perspectives, so the camera gets stuck in one place, it stops following my ship, my ship keeps flying, and camera behaves like my ship is the target and focuses it without following it. Here is a video of both at the same time: https://youtu.be/SL1BHYOzvDU I have tried CTRL + U but it's not just an interface issue, it solves nothing, the moment the ship departs from the camera even the window that wants me to click (usually on the green button ready to join back the fight) appears, except that that button is grey because of course I have not died yet so I can't use it obviously. The red and green auras you see are the drones I deployed, I can use all my abilities even shoot but it just looks like that so while my drones can target players, me myself can't.
  2. Give 2 seconds immunity to stuns after each stun in pvp or decrease by half the resolve bar and double the speed it clears up.
  3. Hi the suggestion is to add to the breaker also a 1 second immunity to stuns, it doesn't make sense to be for example in a warzone being stunned, using the breaker, and in that same very moment to receive another stun so the breaker goes on cooldown for over 1 minute after being completely useless, making the 2 stuns consecutive without even a portion of a second free despite the breaker. 8 second stuns without the chance to use any ability except the 1 you are permitted in most classes that goes on a very long cooldown in warzones are a little unfair. I know there is the resolve bar which is very useful but the issue is to be stunned for 8 seconds or even more counting ability points specially in warzones.
  4. The current requirements for ranked PVP is 75 lvl, and nothing else. I'm tired of seeing people with 233 gear or even worse ruining the game using ranked PVP just to gear up cause they are too lazy to do flashpoints. Make 306 gear also a requirement.
  5. Alright so I guess we should also remove all attack skills cause why give healing abilities if someone is going to kill me anyway?!?!?!
  6. I thought it was a bug too, but it isn't, it's working as designed.
  7. Hello, I noticed that, while the melee companions follow their targets wherever they move (or once target 1 is dead, they jump to the next target (even if over 30 meters)) , the rng companions stand still and if I happen to push the enemy far enough making the distance between it and the companion higher than 30 meters, the comp will just stand still waiting for... I honestly don't know. In my opinion letting the rng companions shorten the distance between them and the target(s) enough to let them use their abilities (for ranged comps it's =<30m) wouldn't do any harm but make the game more enjoyable. EDIT: Cause as it is now I need to force the comp to follow me and then make it fight again each time I need it to move closer, and, after some time, someone may feel annoyed.
  8. Vandin is unplayable, too many traps which make it more a player vs map thing than player vs player, it's too complex to be a fun (huttball) map, people prefer to just run around and get some kills instead of playing huttball because of it, or just quit the wz. While playing it and asking people if is there anyone who likes it, honestly I didn't find anyone who enjoys the map yet, while the amount of people that hate it is incredible.
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