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BellaEva

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    Los Angeles, CA
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  1. Remove and quit Delete SwtorUnleashed.xml Your options will have been cleared, reselect them and play! You must do this because with patches, some asset files get bigger, and so the old size is no longer enough. Also, be sure you are using the latest version from here.
  2. The problem with 0 damage is that sorcerer/sage abilities still scale off your saber stats for reasons of game mechanics, regardless of whether the animations use the saber or not.
  3. Since they break when entering combat anyhow, and the default cast length is already enough to completely fill your health bar, there's no unfair advantage here either. For that matter, the classes' default rest animations could be extended too. Jedi only meditate for 15s??
  4. The idea is to have it only appear when specifically needed. For example, it would appear for juggernauts, in cutscenes, and even for a consular who used either of the 2 saber abilities (which aren't even on my bar, but they are there...) It would NOT appear while sheathed, casting Force Lightning, running around, etc.
  5. Two issues I've noticed. Sage: If Conveyance expires during the Deliverance cast, you're charged the full cost, instead of the discounted cost reflected by the tooltip when you began casting. Scoundrel: If Upper Hand expires during the Kolto Pack activation, the activation fails. Both of these issues are extremely annoying. I hate noticing Kolto Pack is active, hitting it, and then having it fail and losing that much heal-time, and having someone drop because I have to start a new cast. FWIW, other MMOs I've seen generally handle this correctly, and respect the buff state when the cast began.
  6. Done: http://www.swtor.com/community/showthread.php?t=653636
  7. /signed I totally agree with all of this. Especially for longer animations on the Kolto Tank, Holo disguise, and the Portable Relaxation Unit.
  8. I suppose there could be 2 or 3 different conversations that rotate randomly on a daily basis or something, so it's not always the exact same options. Each option could have several followup options as well, to give it a little more depth.
  9. I feel like once a character "marries" a companion, interaction falls to a minimum. It shouldn't be too hard to write a conversation that allows you to just chit-chat, flirt, or fade into a BSOCK**, based on the options chosen. This conversation would be repeatable at any time, would have zero exp and affection gain, and would only be obtainable after the completion of the romance story. **Black Screen of Carnal Knowledge
  10. Taking off your saber already has no effect in scenes that require it. You'll just see a "default" saber. The same thing could apply to the covert saber, with the exception that it could use the color crystal you selected.
  11. Not sure whether this really belongs in Suggestions or Bugs, but shields are still not displaying NUMBERS. Shield Probe: "..a moderate amount of damage..." Static Barrier: "..a large amount of damage..." C'mon really? All the healing abilities show numbers ("..heals for 320 - 360..."), why can't shields? I'd like to know how much damage Static Barrier blocks especially, so I can make better judgements based on Force cost-to-damage prevented.
  12. Please allow us to post/sell Warzone Medpacs on the GTN. We can trade or mail them, but not on the GTN?
  13. I want an invisible saber for my sorcerer, who never actually uses the saber at all. I like the look of casting lightning bare-handed. The saber just looks positively clunky during Force Lightning. Edit (in response to IsapientiaI): Taking off your saber already has no effect in scenes that require it. You'll just see a "default" saber. The same thing could apply to the covert saber, with the exception that it could use the color crystal you selected.
  14. I want an invisible saber for my sorcerer, who never actually uses the saber at all. I like the look of casting lightning bare-handed. The saber just looks positively clunky during Force Lightning.
  15. I like the Imperial Dancer set, but the Republic only gets a reskin of the Slave Girl set. Not that I'm complaining, the color is nice, but if the items were Bind-to-Legacy I think that would make this much simpler. You could always make them bind permanently to character when mods are inserted.
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