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RAZIMx

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  1. Will the component selection of the premium ships affect their appearance at some point? It seems like the premium ships are actually getting less for the extra cost. The new ship models are nice, it'd just be nice to see all ships with the same level of customization.
  2. The Chiss have the perfect tanking rifles for us even.. http://starwars.wikia.com/wiki/Charric
  3. I'll remember that. Twi'lek in question is a dark side pirate/smuggler so I'd have to defect to get it.
  4. Where are these new masks, being shown in many of the screenshots, obtained? http://cdn-www.swtor.com/sites/all/files/en/cb/2013_thumbs/vice_commandant/bloodhusk_lylek_854x480.jpg I have an interested Twi'lek who dreams of a non-clipping mask
  5. Considering there are blaster rifle models that look like they should be classified as sniper rifles, I'm sure powertechs could be given some medium-sized orange/custom variants. Blaster carbine-pistols or sub-machinegun-sized blasters that are classified as pistol weapons. Not every powertech is going to rock the single pistol like Jango vs Mace Windu (even though he was more of a Merc shortly before that in that movie) examples: Boba's blaster carbine: http://1.bp.blogspot.com/_tBRtwbHJyEM/TPzBp2yaM-I/AAAAAAAABZk/Al4PqxxXTjI/s1600/boba.jpg E-11 Blaster Rifle: http://images3.wikia.nocookie.net/__cb20060724231747/starwars/images/thumb/7/7d/E-11_NEGWT.jpg/250px-E-11_NEGWT.jpg IG-88's blaster rifle: http://images2.wikia.nocookie.net/__cb20090523144122/starwars/images/1/17/DLT-20A_TCWCG.jpg
  6. Please add a default LFG channel. General during peak hours is made useless by 'fun' spam at this point. Spamming on a LFG channel should have stronger penalties attached. At the very least it could be given a time delay for posting. People should be allowed to converse on General about most things. We still need a way to actively communicate group needs if we decide to opt out of General.
  7. It refers to the 'Forum Handle' you gave your account. You won't have to login with character names.
  8. Adaptive armor set and speeders themed around the Hutt Cartel, Exchange, and particularly Black Sun would be nice.
  9. Open world PVP shouldn't be restricted to one zone or planet. There could be a bounty rating/amount applied to any players who chooses to pvp in non-battleground locations. This rating would accrue for everyone a player kills, who has some degree of bounty rating on them. They would take some of that player's rating (% of their total rating) for landing the killing blow. You could have the system work like ranked warzones where players have access to exclusive items: armor sets, weapons, and unique titles. Killing low-levels/innocents would degrade your rating quickly. There would be a scaling penalty based on the difference between your level and their level. For example, ganking someone 30 levels below you is going to take a lot more rating away than someone 10 levels below you. Anyone within 5 would be exempt from that penalty. World PVP dailies could be given out, to kill publicly bountied 'solo' NPCs and 'group' Bosses in PVP zones (e.g. Outlaw's den). These would reward some credits, rating, and enhanced bonus for group world pvp. These would also bring active pvpers to the zone. Player kills would still reward more, a % of their total bounty rating. Same faction kills would push your ranking up higher as those Empire/Republic wouldn't tolerate traitors and those players would be bigger targets. Players on PVE realms who go over some low ranking threshold (500) should have their pvp flag locked on (while they are worth something/have a rating). If they can switch their flag on and off while pvping out in the world it sort of defeats the system. This way you could fight/collect on players with bounties pretty much anywhere. This wouldn't be a system where players could put credit bounties on other players.
  10. They need to put in challenge mode versions of the FPs for those who wish to skip all content, bonus bosses. That is the type of content they should be running not the version for those leveling. It's getting to the point that no one clears the flashpoint.. just look for the quickest way to avoid mobs and get to the end. All leveling FPs should have completion bonuses on them. The closer you are to 100% completion, the better end loot you receive. I'd rather spend time fighting content than hugging walls to skip it.
  11. Of course it'd be voluntary, if you don't go after bounty targets you'd never have a bounty put on you. You could ignore the system totally if you didn't want to participate. The system would reward players who want to participate and who will take the risk.
  12. Here are a few things: 1. When another race is brought in, phase out the cyborgs as a standalone race selection and make cybernetics an option for every race. Right now the cyborgs are too human to really be a different race. Another option would be to have cyborg be a 'sub-racial' choice for every race at character creation. There would then be technically 8 races but only 4 different base races. Each race would have a toggle to be a cyborg or not, which would change a few things up (like racial abilities). Chiss cyborg would be great. 2. Add a bounty system for all players. It should also have a decaying renown/karma system attached. The renown could be something that relates to traitorous and loyal actions against your faction. You could betray your faction or stay loyal, depending on the faction of the bounties you take. There would be some sort of faction spread throughout the galaxy (e.g. mandalorian clan-hutt conglomerate) posting these bounties (from unknown republic/empire employers) and eventual rewards like sliced GTN credit chips (large balances) and premium content(ship housing upgrades/new companions/mount/rare custom gear/titles/etc.) Players would be given a number of randomized bounties on every planet by this faction. Players would have the choice to take bounties on Republic or Imperial NPC from this conglomerate faction. These quests would reward the player with a renown increase/decrease and credits/random rewards. The faction of the NPC you killed would place a bounty on the player's head and make you bounty-flagged to all other players. It'd give you a bounty status, similar to being PVP flagged, which disappears when your bounty is collected (you are killed - No one could just log out and wait out a timer). Players who collect on bounty-flagged players would get a decent renown gain in the direction they are leaning (loyal/traitor). Players with traitorous renown and an active bounty could be collected by both factions, so you'd be hunted by Republic and Imperial players. The traitorous rewards would be possibly a bit more attractive than their safer loyalist counterparts but you'd need to risk that increased PVP to get the rewards. Some players may prefer to RP loyalist and not worry as much about rewards. Every daily/weekly NPC would be scaled to the player's level (much like the recent event bosses) so it'd bring players of every level to some lower level planets. e.g. Renown Scale: +1000 Loyal - - Neutral (Starting Point) - +1000 Traitor
  13. 1) Yes or No to Cathar being the new race? Sure 2) If Yes, why? If No, why not? They fit with the Republic no doubt, but as an Empire option we would see racial hatred on the streets of Dromund Kaas, considering how much influence the Mandalorians have. The two could not cohabitate. 3) If Yes, Species you would also like to see, if any? If No, Species you would rather see, if any? The vote thread for races says it all (http://www.swtor.com/community/showthread.php?t=479757). The top results are all too similar to Twi'lek for me though. (I know they are different races) >> Kel Dor. They'd easily fit into a Republic or Empire story. You don't need to worry about masks/helms on them, they are impressive enough without them.. or just change the voice modulation when you get a new helm maybe. 4) Do you feel Cathar are too Republic aligned to fit well as a section for the Empire? Yes, but if the player unlocked them they could go Imperial Cathar. 5) Do you feel Cathar like most already implemented species resemble humans to greatly? I'd like to see them a bit more on the Kilrathi fearsome side than humanoid, but they are fine. 6) Addition Pro/Cons towards or against Cathar? none.
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