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Kaptain_Kaos

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  1. While I personally like the change to having all the tabs closed by default, as a lot of other folks do, I'm sure there are also plenty who would prefer to have it as it was, with all tabs open. I don't know why they wouldn't have just added an "expand all/collapse all" button like most interfaces that use this type of collapsible tab system have. One minor feature that I do miss already that was removed by this change was having a freshly RE'd schematic be pre-selected when you opened the crafting window after learning it. It would also be nice if it would save its state, at least during the current login session. When you close the window to, say, interact with storage or an NPC or something, and come back to it, all tabs are once again fully collapsed.
  2. Tooltips were fixed with today's little mini-patch. Text still overlaps in the UI.
  3. Some bugs with the crafting UI panel with the 3.2 update: 1) Tooltips for many items are incorrect. Stats for blue and purple items show the same ratings/stats as their base green item. For the most part, the bugged tooltips appear only on equipment, and not mods/augments. Biochem, Cybertech, Armormech, Synthweaving, and Armstech are all like that. For Artifice, it gets a little more inconsistent, as the offhands have incorrect tooltips, while the crafted relics have their correct tooltips. Screenshots Green: http://i.imgur.com/20R7qio.jpg?1 Blue: http://i.imgur.com/cj3BiRz.jpg?1 Purple: http://i.imgur.com/Jg9loxo.jpg?1 When crafted, however, the item comes out correct: http://i.imgur.com/ol6mcWR.jpg?1 2) With items that have very long names, the text of the item overlaps the level/difficulty column of the UI, and if it wraps to another line, it overlaps the text of the next item. Cybertech is especially messy in that regard: http://i.imgur.com/rFsMaj8.jpg?1
  4. There are "Black Market" GTN's on a couple of planets that are faction-independent, and from what I've read, that's the only cross-faction item transfer medium available. So, in theory, you could post the item you want to move for an outrageous price, then log to your other faction character and go buy it, since it's all your own money anyway. The GTN fee, of course, might hurt, depending on the value of the item...
  5. Source? From every companion list I've seen, there is no Artifice Crit bonus on any of the standard companions, in either faction. Best crit on the Inquisitor is +5 to Archaeology crit, by Talos Drellik. As a matter of fact, the Inquisitor does not get a companion with a crit bonus in any crafting skill at all. All crit bonuses for that class are in gathering and mission skills. http://www.swtor-spy.com/companions/ is one of the better full lists out there. http://sithwarrior.com/forums/Thread-Crew-Skills-Compendium has a nice tabulated section of crew skill bonuses that is easy to see at a glance what each class' best crew skills are. From previous MMO experience, I would lean toward saying that any crit bonus is likely better than any efficiency bonus by several orders of magnitude.
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