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Demetriscy

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  1. Why are you trying to come across as philosophical for what is clearly an issue which is so apparent. When I say ithe engine is not optimised I mean the engine is not optimised. I have been a PC gamer for a good 15 years and although that alone does not give me the right to criticize engine code I know what my expectations should be for the hardware I buy and build by myself. No matter how you paint it, or relate to it to engines of cars, the bottom line is this game is not performing as well as it ought to be for a AAA title it is as you say. The OP was asking the forums why his FPS in warzones is so low, and there are 100s of other similar threads out there. For PC gamers, with no console gaming background good performance means a solid 60fps across the board. Sure, the human eye can see 30fps and all that nonsense but the engine needs a re haul, in fact I don't know what it needs or whether it will ever be improved/fixed. wishful thinking I guess
  2. Maybe you are right, as I said I'm no expert, bottom line is the engine is not optimised not only for heavy activity (many players) but even as a single player engine believe it or not. Some areas for e.g. in Alderaan or other planets drop below 60fps, even on low settings. My CPU is overclocked to a healthy 4.5GHz and my gtx 680 is also O/C so I don;'t expect anything less than 60 fps. I have a 120Hz monitor but I don't even bother "expecting" anything more than 60fps on swtor. I do believe the game would benefit from a single process and a 64bit client, I bet my hat on it
  3. Hi there, unfortunately there are enough threads/topics explaining that it is the game client and engine that are causing the fps drops. Reason being that the engine is trying to seem as if it is 64bit when in fact it is 32bit, it does this by splitting the processes of the game into two, and hence have access to more RAM. It is a clever trick but whoever came up with that didn't realise the slowdowns which would occur with file swapping (for e.g. when enemy players cast spells etc, i.e. for things which are not scripted). This takes a huge load on the CPU which means we would likely need a beast of a 6GHz CPU to run a warzone. This is also one of the reasons Illum was abandoned as massive world PvP because frames were dropping to single digits. If you search on youtube you will not find a single PvP video showing 60fps (with ctrl+alt+F), if you do plse post me the link. Frame rate issues will only ever improve if the Devs decide they want to spend more resources (read $$) on this game and do a major overhaul and convert it into a 64bit client. Only then will we see the benefits of modern CPUs. I'm not an IT guy so not sure if there are other tricks to alleviate the pressure caused from file swapping, but truth be told I've gone through 3 x different PC setups ever since swtor release and I still play warzones at 30-40 fps.
  4. Fixed at least for me...ATI 6950 (crossfire) , Win 7 64bit, i5 2500k cpu I had severe stuttering running crossfire fullscreen. For the Love of God EA/ / BW do not make any more changes to the engine code, the graphics are beautiful enough!!! Just for the future make sure the patch / updates do not mess up the disc cache files so we have to delete them all the time and it's all good!!! it was worth the wait for the extended maintenance
  5. Hi guys, nice to hear there is WZ fps increase with lowest shaders (for some!) Can someone plse tell me whether it is possible to have High shadows with lowest shaders? I remember in the past this was not possible cheers
  6. To the OP: Thank you sir for this excellent fix!!!! I have tried every other fix posted on the net and nothing but this worked!!! Finally some Warzones at 60 fps!!!!
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