Jump to content

Dokarswtor

Members
  • Posts

    30
  • Joined

Reputation

10 Good
  1. These feeels... I need to heal my heart to full.
  2. Attacking with your lightsaber would be time better spent healing yourself to full. Am I doin it rite?
  3. To be fair, that's easy for a shadow/sin tank to say;> More of a challenge as a guardian when wellgeared dps goes all-out from the first global of the fight (not saying it's unmanageable but more of a sweat).
  4. Oh I agree. The only thing saving this game is the IP, if this wasn't star wars no one would be playing it because it's so much worse than the game they tried to emulate (WoW) in pretty much all aspects. Developer team is obviously nowhere near as competent as the Blizzard team and they also seem to be completely disconnected from the playerbase (there's no direct communication between devs and players at all). I've always gotten the feeling from swtor that the devs really dont care about the game the way Blizzard cares about WoW. One argument I see some people use in response to anyone saying WoW is better than swtor is variations of the following: "Swtor has only been out for a year, how good was WoW when it was only a year old?". I will now pre-emptively attempt to demonstrate why that argument is stupid with an analogy: A car manufacturing company starts now in 2013 and makes cars that, in quality etc, are like cars built in 1940. They get universally butchered in reviews for making horrible horrible cars. Would you defend the company by saying "Hey, the company is only a year old. How good were Fords cars in 1904?"
  5. Perhaps I should clarify; I did not mean that anything above 98% accuracy is completely wasted in terms of dps, simply that I dont think its warranted to consider 100% accuracy as some form of bare minimum (which seems to be an opinion floating around). At lower gear levels at least, getting 250-300 surge should be considered more important than going from 98-100% accuracy. Problem for me is that im a slinger not a sniper which means that looking at parses and determining miss chances on any attack that utilises offhand (aimed shot, speed shot, wounding shots) is impossible since I have no idea whether those few misses that occured were simply OH misses. EDIT: Also misread your post slightly first time around^^ I thought only force attacks could not be missed/resisted pre-2.0?
  6. How about hours upon hours of logs from ops as well as parses on dummys? Still 0% miss chance with tech abilities? It's not coincidence.
  7. If by ranged accuracy you mean with regular ranged attacks then 105% is waaaay too much. 98% (108 with tech/special ranged) is enough to guarantee never missing with your aimed shots etc. I suggest getting somewhere between 200-250 crit, dont go above 350; surge until about 250 or so as well. After that, rest goes into power. It's not as simple as just saying acc (until soft cap)>power>crit>surge. Also, power and crit are secondary stats and accuracy/surge are tertiary stats which means you'll never be in a position of choosing between power and surge for instance. I'd say power>crit (if crit is 200ish+), surge>accuracy (if accuracy soft cap has been met).
  8. 98% ^^ I have 98.5% accuracy and have a 0% miss chance on all special/tech attacks on ops bosses/dummys, even on 20+ min parses. Anything above 98% accuracy is suboptimal in my opinion.
  9. Definitely Biochem. Unless you're swimming in money and can buy exotech stims/adrenals off the AH for all WZs/ops you might be doing.
  10. Decent enough idea, but wont help at all in single-target boss fights in ops where guardians will struggle against decently geared dps that knows what they are doing. Losing threat in these situations are a lot more devastating for the group than some trash pack, whether it be in an FP or an ops group.
  11. Snap shot is incredible and a must have in pve (ops and FPs) for mainting your rotation while moving, as well as other finesse reasons that can aid your energy management (when waiting for the 1.5 sec cast time would cause you to hit 100 energy for example). Making sure trickshot stays on CD even while running as well as burning energy after you've already applied vital shot etc is important.
  12. Dunno what other games you've been playing to make a statement as this. Skill cap in swtor pvp is abysmally low, which is the main reason why the majority of good competetive pvp'ers left the game after a month or two and went back to WoW or something else. Sure, there's a big difference between bad players and good players. But the difference between someone who is "great" and someone who is "awesome" is very very small in this game.
  13. This. The new 4 sec root is far far superior to the old knockback for pillar kiting etc and almost every other situation.
  14. I'll stick with my 4 sec root over the knockback in 19/20 times. If the knockback was followed by atleast some sort of snare that might've been different, but as it was the knockback was terrible imo.
×
×
  • Create New...