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Ronaya

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  1. I had the same problem the last few days. I think it was a problem with my ISP, Midcontinent. I guess they fixed something because I'm able to log in now. You might try contacting your ISP about it.
  2. 1. Roxi 2. Empire 3. Sorcerer 4. Civil War 5. Damage Taken: 1027217 6. http://assets-cloud.enjin.com/users/757255/pics/original/1660884.jpg 1. Roxi 2. Empire 3. Sorcerer 4. Civil War 5. Overall Healing: 1726215 6. http://assets-cloud.enjin.com/users/757255/pics/original/1660885.jpg
  3. 1. Roxì 2. Guerrilla 3. Sorcerer 4. Civil War 5. Biggest Heal - 9176 6. http://assets-cloud.enjin.com/users/757255/pics/original/1652486.jpg
  4. Thank you! Print screen fails me.
  5. 1. Devan 2. Guerrilla 3. Operative 4. Novare Coast 5. 1201 HPS 6. http://assets-cloud.enjin.com/users/757255/pics/original/1386824.jpg
  6. I think all the "brackets" have their pros and cons. I'm pretty sure everyone noticed that successful comps for the 3v3 was very limited. With a 5v5 it will allow for more variety of classes. I'm excited about it and I'm hoping to bring a team.
  7. I'll join on Roean (scoundrel healer) or Phayah (kinetic hybrid). Keira'athena said he'd bring his awesome vanguard if its not Friday.
  8. I wish interrupts would add resolve. It is technically controlling a caster. You can pretty much interrupt, cc, interrupt, cc, and kill a caster while they are completely shut down and/or running for their life. Resolve on snares might be helpful as well.
  9. A merge would be ideal but cross server like... today, would be a bandaid.
  10. I'm considering rerolling on this server or quitting. Sad...
  11. Agreed. They should stop whatever they're doing and fix this ASAP! My guild is the best and was the most active pvp guild Republic side and it is almost dead now. Some have quit playing and most only log on in the evening to get the daily. They often don't wait for others to log on, they just leave. There are absolutely no queues until noon MT or later. Queues stop around 11:00 PM MT. The queues we get sometimes take forever or we never end up getting a full group. As I speak the Imperials are playing against each other in Huttball while I've been in queue for 2 hours. I'm getting very bored and likely to find something else to hold my interest.
  12. My scoundrel healer has the most self-survivability compared to my commando. The commando is so easily locked down and doesn't have as many ways to escape/defend. There are many different skills/abilities but these are my favorite in pvp. Scoundrel vs Commando [scoundrel] Surprise Comeback: 2% health every 3 secs for... forever. [Commando] Adrenaline Rush: 15% health over 12 secs (2 min cd). [scoundrel] Tendon Blast: 50% slow for 12 sec (12 sec cd) [Commando] Concussive Shot: Single target cc that breaks on damage (2 sec cast and 60 sec cd). Its interrupted 99% of the time or breaks due to aoe/dots leaving you with the cd. [scoundrel] Dirty Kick: 4 sec stun (45 sec cd). Can spec for 30 sec cd and 30% movement for 4 secs. [Commando] Cryo Grenade: 4 sec stun (60 sec cd). [scoundrel] Defense Screen: Absorbs damage for 15 sec (45 sec cd). [scoundrel] Dodge: Avoid 100% melee/range attacks for 3 secs (60 sec cd) [Commando] Combat Shield + Reactive Shield: Immune to interrupts and damage reduced by 25% for 12 secs (2 min cd). [scoundrel] Flash Grenade: Blinds up to 5 people for 8 secs (60 sec cd), breaks on damage. [Commando] Concussion Charge: Pushback 5 targets and 4 sec slow (30 sec cd). [scoundrel] Triage: Purges 2 negative physical/tech/mental effects (4 sec cd), also a small heal. [Commando] Field Aid: Removes negative physical/tech/mental effects (4.5 sec cd). Scoundrels also get: Sneaky: +15% constant in-combat movement speed. Disappearing Act + Sneak: Vanish and find a more discrete locale (3 min cd). Bai! Basic comparison of healing scenarios: [scoundrel] Stack hots before combat, get Upperhand, pop Pungency, stack hots on group, spam Emergency Medpack all day. Throw out an Underworld Medicine or two if things get hairy. If you get focused start kiting with your +15% movement speed, use defensive cds, slow/cc, and keep the hots + EMP rolling. Or, you can just vanish and set up shop somewhere else. [Commando] Bacta Infusion has a 21 sec cd and Trauma Probe is a tiny heal every 3 secs when hit. Kolto Bomb is a very small 3 target heal + 10% healing buff. You can also do a Tech Override + Medical Probe every 2 mins which makes it instant. You absolutely rely on casted heals so you're very easy to lock down. When a commando is being focused its pretty much GG after the reactive shield is gone - if it wasn't on cd to begin with. Being able to move/los is huge damage mitigation. Commandos were not designed to be mobile but they do not have the defense/capability to heal in place. Trying to relocate can equate to death and not moving usually results in the same. I consistently have a lower death count and higher healing output on my scoundrel. You say, "I can't kill commando/merc healers!" You have to time your interrupts between stuns. Reactive Shield? Stun him and kill his buddy. They are basically useless if they can't cast. You can't interrupt a hot or EMP from a scoundrel and you probably aren't going to catch them either. I'm absolutely baffled scoundrel healing is getting buffed while commando healing will be nerfed. Combat medics will essentially be useless in 1.2, pve and pvp.
  13. I'm sure the mark helps a bit but they could just call out names. The focus fire really sucks. I have a combat medic and there are many games I do nothing but barely keep myself alive for a few seconds. There are some games where I'm unkillable but crappy ones are a bit more common. Most people don't keep an eye on the healer. Focus fire can make guard next to useless. You basically have to have 1-2 other healers nearby to survive. If you're the only healer on your team you're screwed. I almost want to respec. DPS/tanks, please throw a cc on whoever is attacking a healer, slow them, taunt, or kill them!
  14. I have to say I disagree with this. I have a commando healer in champ gear and sometimes it seems like I'm unstoppable. The majority of the time I'm getting focus fired with no guard, no taunts, and no peeling/cc. All of those things are major damage mitigation. If they aren't killing ya, that means you've got more time to kill them. I might have a guard, but turns out he's on the other side of the map? I guess he forgot to read the ability description. Its amazing and completely frustrating to come out, 5 guys jump me, cc me, and before I know it I'm dead. Meanwhile, my team is off fighting in hostile aoe and repeatedly dying, completely unaware that I might be able to heal them with a bit of help. Another thing, most healers will make the other healer second priority (after themselves) because we know its rough being focused all the time. Don't let them get close, try to separate them, and use cc. Tweaking your gear/spec wouldn't hurt either. 1v1 I have no problem taking out a healer on my melee dps.
  15. This sounds oddly familiar although I think we're on different servers. I'm on Lord Adraas, Republic side. It seems like the regulars aren't queuing up anymore or maybe they're doing their own premades. Its been particularly terrible today.
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