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  1. Just to preface: This is a serious inquiry with the sole express purpose of fact-finding. I don't have an opinion on how anything SHOULD be done or anything like that. I'm just wanting to know if there's a point to actively reporting any of the following: RMT (Real Money Transactions) -- I ask because there doesn't seem to be a dedicated feature to this and "Spam" seems kind of generic as a reporting mechanism, if any. There doesn't seem to be much of a point to send a report to a catch-all like that, if I should even be doing that in the first place. Suicidal threats -- On Star Forge that's become a bit of a meme so I don't even know if that's taken seriously, plus I'm wondering what actually happens on those kinds of reports anyway. If it's something like a warning or a ban, I'm worried I might actually be doing harm. (That's gotta be a tough one for the community team to handle no matter what. I don't envy the people who have that job. Anyway.) Any guidance on these would be appreciated. Thanks!
  2. This is exactly right! It takes the chatspam out of the equation, and as implemented in FFXIV, definitely serves to screen individuals from content who cannot access said content -- if there is a lockout for a player there, then the player simply cannot access listings for said locked-out content! And I agree, I am definitely under no illusions about the amount of effort that has to go into implementing even seemingly simple features. XD I suspect Hero Engine's a little on the high-maintenance side in that department. But I really do believe something like this would be a game-changer for the longer-term players.
  3. I didn't take anything related to queuing into account because the queue is a non-factor in this scenario. There's no reason for a full party to enter a queue. The party is already assembled. There is no queue involved because the point of queuing through group finder as it exists is to assemble a party. If the party is already assembled, then queuing is pointless. On FFXIV, the Party Finder feature cannot be used to assemble a full party and then queue for Duty Finder -- the analog to SWTOR's Group Finder -- to collect daily DF rewards. So, to reiterate: The queue and the Group Finder would not be used for full parties. I'm not even sure the SWTOR Group Finder even takes full parties for a queue, does it? Seems like it'd be utterly pointless.
  4. Actually, there's no queuing involved in these scenarios in most cases. Once the party's full, it's simply a matter of list and go -- no wait, no fuss. How this kind of party finder works is via listing. Instead of going "LFG TC 2H 2T 3D" or whatever, they'd simply set up a listing for TC, and interested players would click on the listing and fill the roles. Once full, party lead tees up the content, and it's off to the slaughtermines. So, this would avoid a queue altogether, with the tradeoff being waiting until the party was full. Does that help address the concern?
  5. Main Panel of Party Finder (credit: Square Enix) This is the Party Finder tool on FFXIV. With this tool, players can VERY easily form and find pickup groups for virtually any activity in the game -- from PvP to raiding to treasure maps to boss hunt trains and even roleplaying events. Having this tool is a massive stress reducer for both players trying to organize content consumption and players trying to find groups for things to do. This is particularly useful for the organization of hunt trains (think World Boss runs through every instance on every planet -- that's the equivalent here) as well as for pickup group raiding. The latter is especially important for helping people get into raiding in general. The Setup Screen (credit: Square Enix) Making use of the party finder for creating a listing is fairly straightforward. Select the content from a dropdown (or "other" if no category fits), fill out the description, set item level requirements if such are desired (great for PUG raiding and endgame content) and hit Recruit Members. The listing populates on the panel depicted previously, and players wanting to join do so with the push of a button. Adding this to SWTOR might be the single-biggest QoL improvement the devs can offer its longer-term players No longer would time have to be wasted spamming recruit ads on Fleet. That time can be utilized doing other things with a Party Finder in place. Not having to recruit means Fleet chat (and others) has the potential to be far less chaotic, and I'm sure that move would be welcome by those who just can't keep up with said chats sometimes. Roleplayers could advertise events, guilds could properly advertise recruitment instead of having to constantly post to keep up with the ebb and flow of traffic... the list goes on, and I don't see any real negatives other than the obvious work that would have to be required to install the functionality in Hero Engine (whatever that work may be -- I'm not at all ignorant to the difficulties of development even in a sane environment, let alone the past couple years' worth of events). I'd very strongly recommend it.
  6. Again, please address server stability issues before we consider merging. Four times down in 30 days isn't good even for a fly-by-night Chinese web browser game.
  7. Might wanna make this a bit of a priority - mood on Ebon Hawk at least is a bit sour over it. Might be related to the servers going down unexpectedly for the 4th time in a 30-day period? I see those fancy little gold deco boxes for sale in the CM now. But I'll be passing this time. I'll wait until next to see how stable the servers remain in that time.
  8. Amen. This is a team activity, not single-player. If they want single-player, hey, there's the tutorial area. Have at it.
  9. One person. One machine. Not a hard concept to understand unless one is COMPLETELY self-centered.
  10. You'd be selling to the same market that unlocks get sold to - namely, overly cool guild leaders who like to reward members and people who are just about to drop their subscription. This wouldn't be like EvE Online, where one could simply grind their way into a free subscription. Imagine for a second if F2Ps could do that. SWTOR probably wouldn't stay open long. It's very money-hungry.
  11. You're right. Now name one more deco this happens with. Is one statue really that important to keep in inventory?
  12. If I were you I'd consider making this a feature, particularly if those walkers can be used in a PvP instance on other players. "Fixing" it would probably open up a wide avenue for walker griefing.
  13. No one's gonna ask? Really? Okay, guess I will then:
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