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DigitalPigeon

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  1. Hey all, Back for the first time in 4ish years - wow things are different! Anyways, playing a new Sith Marauder, and just got my second (off hand) light saber. Stats were all far, far, better than the little training saber it was replacing, but when I equipped it, character screen showed my damage drop way down. Digging into it more, its because the Training Saber gives a 100% "offhand multiplier", so it adds its total damage to my attack. Meanwhile, the offhand light sabre only has a 30% offhand multiplier - so even though the light saber has double the damage, 30% of that is still less than the training saber. Bug? Am I missing something? Thanks everyone!
  2. Second time someone has responded like this. Just to be clear, he didn't say "where should we add 3 more GTN locations" He asked each of us "where would you add 3 more locations". Now, lets says we get 300 replies from people interested in contributing. That will be 900 (if everyone provides 3) locations. Lets say that most of us feel kind of the same, so we overlap 80% of our answers. That would still provide them as many as 180 unique ideas for locations (not 3). This also helps them gleen what the most important places might be, due to where the highest overlap is. In this group of responders at least, it is very clear that those who replied to this thread, in general, really want GTNs on our ships, GTNs in markets, easier access to cross faction GTNs, always mail and bank access near the GTN, and GTN access from Illum for end game access. There has also been good discussion about the lore ramifications of companion / datapad access to GTN and mail (both pros and cons). And there are also a lot of great, unique answers with specific planets / locations listed for specific GTN locations. So its really important to understand that when gathering feedback, the question asked (what are the three locations YOU would like) does not necisarrily indicate WHY they are asking (they are not trying to find three more locations, they are trying to get a small sample set from each individual to combine to answer a bigger question). Hope that helps clear that up...
  3. After reading all 20 pages of this response, I'd like to contribute my idea, which is probably now influenced by much of what I have read. #1 Someone mentioned adding the GTN terminals to the Cantinas. I think this is a great idea. The Cantinas already have storage access, and they make sense as an "I'm done gaming for the day, time to manage inventory" destination due to the rest XP thing. This would help boost population in the Cantinas which would give them a nice feel. #2 There really should be a GTN terminal (and mail access) on my (and other player's) ships. Right now, the ship SHOULD be my cool down / upkeep zone. Typically we finish all of the quests on a planet, jump on our ship, maybe run some space missions, gear up companions with loot we have gathered on the last planet, do our companion conversations that we have unlocked on the last planet. This is also where we should be giving gifts that we have acquired (we can't), selling off all our great loot on the GTN (we can't), spending some downtime crafting (we sort of can, though lack of mail, GTN, and an RE table limit a bit what you can acomplish on this ship) and sending items out to friends and guildies through the mail system (we can't). Currently, we only hit the ship between planets... it would REALLY be nice if we could make our time there meaningful. #3 I know others would disagree, but I believe you can still have seperate GTNs and make cross faction GTN access meaningful. I would recomend that for the most part, keep Imperial and Republic GTNs seperate. The EXCEPTION here would be to allow the Fleet GTN terminals (and only the fleet terminals) be cross faction. Specifically, don't do a THIRD cross faction GTN... actually allow direct access to items from both GTN networks while on the Imperial or Republic fleet. This helps keep the fleet extra special, encouraging visits from time to time, but still makes the other GTN terminals useful 90% of the time. Please do not maintain seperate cross faction terminals. They are sparce and not useful... thematically yes it is neat, but they are not a success... TL;DR: Overall, I'd believe your objective would be how to get people using GTNs more often, and the answer is to provide them at places they would be when they WANT to use GTNs (at the end of planet story lines, or where they end game)... for now do not make people hunt the GTN. Make it in their face when they might have need for it. Thats my two cents at least. Sorry for the wall-o-text
  4. Couldn't disagree more. I couldn't believe how polished this game has been, and how bug free it has been *for me*. Yes the leader of our guild loses his guild chat all the time, and we speak mostly on Mumble. Yes I have friends that have issues with their class quests and have to do strange work arounds to progress their quests (and one or two even started playing different classes). And yes, I stopped blowing up space stations because I didn't enjoy crashing. I play a smuggler... my main game mechanic (cover) is broken and I have to avoid using environment cover just to play my character... but I still love every minute of it. This game has been so much fun so far, and even with the issues that exist in the game, it has still been the most fun I've ever gotten out of an MMO, and I've pretty much played them all. While it is super unfortunate that you are not having the same amount of fun as the rest of us, most people are loving it, and it was the right time to release the game for most people. You always have the choice of canceling your sub and comming back in 6 months when the game is more to your liking. Then it will be just like they didn't release the game for 6 more months to you.
  5. Completely agree. But I lost my list of 300 to 400 million dollar video games that come out each month, that deliver (for me at least) over 100 hours of game play so far for maybe half of a single play through, that have 8 completly seperate storylines embeded ensuring that I will play this game at LEAST 8 times, "end game" or not. So if you have that list, please forward it to the rest of us... we would really appreciate it my friend. For me personally, I would drop 300 bucks right now without batting an eye if TOR was a standard own and play single player game. By my reconning, that works out to purchase price + >1 year sub right there. Not even counting that it IS online, it is persistent, it is continually updated. And 15 bucks a month for something delivering countless hours of entertainment is an absolute no brainer to me. The truth is that this game is one of the first MMOs that caters to a large audiance of players that could give two rats arses about end game, raids, and racing to 50. We're all grown up, have very good jobs, and spend more money every day on our morning coffees and lunch than the 15 bucks they want monthly for this game. This game will have a lot of support for a long time, and thank god we don't have to have the game bow down to typical professional powegamers. People WILL level, and they will get to 50, and you will be able to play your precious end game, IF you stick around. Hope you do, but no loss if you don't. Have fun!
  6. Agreed... no few people I know enjoy when their gear is a hodge podge of rainbow junk BUT... we are totaly free to co-ordinate all we want, it just might mean that we are not always in the gear that gives us the best stats. The essential argument is that "I want A (my look) but I won't compromise with B (my stats)". Its a have your cake and eat it too situation. That was the point of my argument early... if I had two items, and one gave a great stat of type A, and one gave a stat of type B, few people would expect to "take the best of both worlds" in that case. But if one item gave a great stat of type A, and a great look of type B, then many people think you SHOULD get the best of both worlds. Was just curious how people justified the difference between these two scenarios, without saying "appearance isn't important"... because if its not important, then people wouldn't want the feature Thats all. Curious what all these MMOs are... I haven't experianced any that implement such a seperate apperiance function. Keep in mind we're talking about games where your gear in some way determines your appearance, not where "costumes" are a completely seperate feature that requires no work on the side of the player. TOR is still leaps and bounds ahead in customization during character creation vs pretty much any other MMO i've played (except maybe eve, but lets face it thats a lot of time and effort for something no one sees). Again, I don't count super hero costume games in this, because I really think that is an apples and oranges discussion (but even at that, TOR facial customization still blows the competition away IMHO).
  7. Why is it that some gamers, most likely coming from a certain "other" AAA MMO that has this feature, think we have a "right" to have independent control over our appearance? And I mean that honestly, not tongue in cheek. For example, no player I know or have every spoken to would, while having a piece of lets say smuggler gear with a great bonus to Cunning and a great bonus to Surge, receive an item with a lesser bonus to Cunning but a BETTER bonus to surge, come on to the forums and say "I should have a tab for my gear for my primary stat (cunning), and then a separate tab for gear for my secondary stats (like surge) so I can combine the features that I like from these two completely separate items" I think we can agree that most if not all of our gut reactions would be "that's a horrible idea" It would be horrible because it just turns gear into a set of additive numbers. You wouldn't have to take the item as a whole into account... weighing positives and negatives of different items against each other. Not to mention that typically great items are great because they bring multiple large bonuses or stats with them... so when we see an item with a great primary AND great secondary (and tertiary, etc) feature we get excited, and we like those items. An item's physical appearance on our characters is another feature of that item. It is something that is part of that item, and comes along for the ride with the crunchy game stats. I'm just wondering why many think that this feature can be "separated" out from the gear. We would never think to merge the numeric stats of two items, so why on earth do people think that we should merge the physical appearance across two items? Obviously, someone will quote this and say "because it doesn't affect the game"... but is that really true? Wearing a blue helmet might not affect how quickly you smash / blast / slice something into pudding, but obviously it affects the enjoyment of the game for you. If it didn't, we wouldn't see pages and pages of discussion on this. However, at the end of the day, isn't the reason you want to turn that enemy into pudding not just part of enjoying the game? Whether you want to pulverize it to level, to make money, to get to end game, or just to let off some steam... that value of that stat bonus on that gear is to enhance your enjoyment of the game... just as is the visual appearance of the gear. So, why do we believe we should be able to separate stats from appearance, if ultimately the value they bring is how much we ENJOY of the gear and what it adds to our game? Full disclosure, I am definitely on the side of no A-TAB needed... I do not want to essentially turn all gear into what would be an orange with one giant slot that takes another piece of gear of the same type (which is what an A-TAB does... instead of slotting 3 or 4 mods into armor to set its effects, I essentially "slot" one other item of the same type to set its effects). So I might be biased. Sorry for the wall of text
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