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DrillThrall

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10 Good
  1. Found the link but it has no images. I supposed that's it then.
  2. The problem I have with Vette is that I Force Charge into a cluster of enemies, start doing some damage, and Vette, blazing away, grabs aggro, the enemies rush to her, and I have to (slowly) run back to her because Force Charge hasn't finished its cool-down yet. It's kind of like she's a ranged tank instead of ranged DPS. I don't think she as an overt Taunt ability, but it sure seems like it.
  3. Was this guide archived or updated anywhere? The main link is to an expired domain name.
  4. There is a lot of great build advice available, but I very rarely see advice on what order in which to choose the skill tree options. Usually there is a main skill tree, but a smattering of choices from the other two trees (some with minor 1% to 3% improvements). So, Depth first on the main tree, or setup by selecting the few off-main tree choices first?
  5. I figure I'll be a notably better player after I finally beat this boss. Update: I finally beat her. Looking at her corpse on the floor, I just about jumped out of my skin when she blinked. Seriously creepy. heh.
  6. Are questions about frame-rate performance (the game's "elephant in the room") ever likely to be discussed openly by the devs?
  7. Poe's Law invoked. It wasn't obvious, it was a perfect simulation of typical PVP commentary.
  8. PVPer exceptionalism can really drag down a game community. It's not all about PVP.
  9. That much range would be a game changer, but I fully expect accomplished players would learn to deal with it.
  10. 35m? I want at least 1500m. The current record is 2475m, about three years ago.
  11. Multiclass. Both Scoundrel and Gunslinger.
  12. If the devs have done their job balancing classes, there won't be a best one at all, and it will come down to finding a decent match for your preferred playing style.
  13. No, Windows Solitaire holds that title among computer games.
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