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Victoris

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  • Location
    TN
  • Interests
    Gaming, IT, Security, Movies, Nerdy Stuff
  • Occupation
    Full time student at ITT-Tech
  1. When ranked Warzones are introduced will a player that solo ques be placed against players that que in a group?
  2. Will Legacy Heroic abilities like the example one given by the developers, the sith warrior ability "force choke" be usable in Warzones?
  3. I currently am unable to participate in a lot of endgame content. So obtaining the Rakata gear is out of the question where I stand now. Would it benefit me more to go with 3/5 BM and use the Head/Glove Columi peaces? Also thanks a lot for the list I've started to change out all my mods/enhancements and gearing towards your recommendations.
  4. Just stumbled onto this thread. I honestly don't get why he is so certain of his conclusions, but then doesn't ACTUALLY test them to confirm his theories. "Warrior bleed not being removed by toxin scan/evasion", I can personally say... wut ... All it takes is one game again'st these classes and you can see for yourself fact from fiction. So yes the TLDR version, I agree with Rapto. This guy is indeed an idiot.
  5. Thanks for the tips, I'll start saving up my champion commendations and do just that.
  6. So I'm guessing you have been using the advanced adept enhancement 24 or greater (end/power/surge) to replace every enhancement that does not have that? I haven't messed around with switching any mods/enhancements yet and am sitting at 564 expertise, 1480 cunning, 545 power, 1217 tech power, 701.2 bonus damage, but I'm only sitting at 29% crit with 71% crit multiplier. PvE OPs gear isn't really an option for me until I find someone doing it on the weekends so full BM gear is my goal with mixed mods/enhancements.
  7. With the surge diminishing return implemented what should the order of secondary stats be listed as? Example: Crit -> Power -> Surge -> ... I have no numbers to support this and was only wondering what other concealment ops were gearing towards.
  8. I may be blind but wasn't there supposed to be augment slots in Battlemaster gear?
  9. Please find a way to stabilize frame rate issues in warzones before implementing the Ranking system. If the ranking system is put into place before this is fixed, then the ranking will only be a result of improper ranks. Also for Ilum - The change for killing players/collecting armaments is very clever way to stop the "flipping" of the captured points, but the collecting of the armaments is nearly impossible. The respawn rate of them seems to be too high when having more than 4 people looking for them. Since Bioware made the change to ilum to reduce the size limit per instance in ilum, another possible solution to making Ilum even better would to be having Ilum on a hourly (maybe even 2 hours). This way more people would participate at the given time and be more enjoyable rather than waiting around for the enemy to show up or roaming around to collect armaments that you may or may not find. Please leave any feedback below and thank you for reading.
  10. Just in case someone was having a hard time finding them. 2 piece = reduces the energy cost of recuperative nanotech and kolto cloud by 4 , 4 piece = increases the critical chance of kolto infustion and kolto pack by 15%
  11. (for when you get higher level) If you find yourself ninjaing a turret on Alderan and there is only one defender this is the rotation that works 100% of the time. Open with sleep dart then immediately start to capture the turret. They will either A.) Use their trinket to stop you from capturing or B.) Do nothing and let you capture it. If target goes with option A.), as soon as they use it use cloaking screen to vanish and wait for their resolve bar to return to normal. Then just reopen with sleep dart and capture the turret, there is nothing they can do the second time around (remember this is 1v1, only if there is one defender will this be 100% effective). This also works if you, the operative, are guarding a turret and are all by yourself. If 1 (ONE) target tries to steal your turret just sleep dart him, it lasts long enough to were half of the resolve bar will vanish and they can not capture the turret in time until the next sleep dart. Hope this helps.
  12. Just did 430k healing in huttball. Feels good batman. But then i look down and see a SI healer with 515k healing. So close.
  13. Starting off with healers/tanks/dps there will be many fights were the enrage timers will be met, healing will seem too weak, and the tank just seems to not have enough gear. All these things are expected starting out. Being an energy healer class I've learned the conservative method for a long fight, but for a boss fight that requires heavy healing off the start because of these things... it's tough. Was hoping to get any and all feedback on any tricks/tips anyone would be willing to share. Not saying I hate my class, not saying buff IA medics, and not even saying nerf flashpoints. I'm simply saying please post any helpful material you think could help any healer starting off in flashpoints.
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