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Admoniter

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  1. Respected and Despised is recruiting 1 tank and 1 healer for a full time slot in our progression group currently 3/10 on the current raiding tier (2/5 Rav/ 1/5 ToS.) Who We Are: We are a tight knit group of players that have persevered since pre launch. Formerly a large guild from Swiftsure we have since scaled back to 1 progression group. We maintain a semi casual atmosphere with the goal of having a good time with a friendly group of people while still getting results. Recruitment is always open and we are happy to welcome any new people into the family. Our Schedule: Tue, Thur, Sat. Raids start at 6:15 pst and on weekdays go to roughly 8:30. Weekend raids will go anywhere from 9:30 to 10:15. Who We Want: As per the above we are looking for 1 tank (pref a jugg or sin) and 1 healer (no preference given on class.) Previous tier NiM or current tier progression is a bonus but not required. Focus for recruitment is geared towards raiders who can consistently make two of the three scheduled raid nights. Others unable to meet the above will be duly considered but will be relegated to substitutes in favor of raiders in it for the long hall. What You Need: A good attitude first and foremost is the most important thing for us when considering new recruits. Other than that show up with appropriate gear for the content if you are unable to meet the gear requirements you are more than welcome to talk to us about gear up runs, as a group we are more than willing to help people needing to round out their gear provided they are able to commit to our raiding schedule. You are expected to provide your own stims, medpacs and adrenals or alternatively the materials necessary for the consumables. Mumble and starparse are our voip and parsing service. Applications can be filled out at radguild.com. Any questions can be directed to our officers ingame: Pozo, Admonitor, Sanic or Uncle.
  2. What's BiS for you depends entirely on where your stats are at, and what is slotted in your gear. The gear tab of the bodyguard guide by Orderken lays out the sort of stat distribution you will want, with a little varience depending on what you augment with. For earpieces your choices are between Revanite Combat Medic's Device (Crit/Alac) and Combat Tech's Device (Crit/Surge). For Implants your choices are between Revanite Combat Medic's Mk-V (Crit/Alac), MK-X(Crit/Surge), Combat Tech's Mk-V (Power/Surge) and Eliminator's Mk-X (Power/Alac). As for crafted stuff even the epics aren't quite as good as the basic 192 stuff. For example a 192 token implant comes with (221 MS, 244 Endo, 156 Crit/Power, 111 Alac/Surge) and the best crafted stuff a 186 rated implant comes with (222 MS, 231 Endo, 111 Power/Crit, 102 Alac/Surge). So for 1 extra point of main stat you lose 13 Endo, 45 Power/Surge and 9 Alac/Surge)
  3. Respected and Despised - Corruptor Zero down Linky Forgot to grab a screen shot for grob as this was our first kill of him as a full guild run this week, will get a proper screenshot for him after reset
  4. Bump. Looking for the following for NiM Operations: 1 - Tank (No preference on class) 1 - DPS (preference on a skilled mara) Also looking to recruit one of each role to function as backups for NiM progression. (As a backup you can be expected to be rotated in regularly into the progression group.)
  5. Respected and Despised Server: The Bastion Faction: Empire Current Progression: 5/5 HM DF, 5/5 HM DP (8 Man) 1/5 NiM DF (8 Man) Currently Recruiting: Great People, Great Players Previous Tier: Respected and Despised is currently recruiting active and mature players for NiM Oricon operations. We look to offer a competitive progression focused raiding team while still maintaining our values and ensuring everyone enjoys their time with us. We are friends and family first and foremost and we will not sacrifice what we have for another kill under our belt. Raid Schedule- Days: Tuesday - Saturday Times: 6:15pm PST- 9:30pm(ish) PST Raid Roster set up is something we take very seriously as a guild. Members who wish to raid are encouraged to sign up for raids to communicate their availability ahead of time. Plentiful signups allow us to better tailor our weekly raiding schedule in advance and allows us to offer raid diversity for our interested members. That said we understand real life happens; it is expected that some weeks you can't make certain days. Raid as much or as little as you need. We run a few various groups of different difficulty so as to make sure we can try to accommodate as many of our raiders as we can. Raid duration is quite flexible typically one can expect to raid for 2.5 hrs on any given night, weekend raids may be extended if need be and can go upwards of 4 hours. As always things can come up and we understand if people need to leave to take care of personal or professional matters. As a courtesy to us and our raiders if you know you need to step away from the raid for any period of time, it is expected that you communicate this information to the raid leader prior to the raid. Guild Requirements- There isn't much we expect from our guildies outside of the basics. We expect all members to steer clear of any activity that could put the guild into a negative light. We have worked hard to keep our integrity and reputation clean. We want to stay a positive influence in our servers community and want the help of our members to make that happen. Respect is in our guild name for a reason, we show it and expect it. The expectation placed on our raiders our as follows: - Have access to mumble. Mumble is our go to voip service, there is no expectation for you to talk if you do not want to, that said it is expected for you to be in our mumble during raids. - Be prepared this includes understanding the content you are stepping into, there is no room in our progression for people coming in half cocked. Being prepared also means have the knowledge of your class and spec to perform your role to the best of your ability. - In addition to the above you are also expected to have the appropriate gear for the content level. Stims, adrenals and medpacs are all expected where appropriate. People wishing to gear up with us in order to do progression will have avenues available to them. Gbank mats for crafted goods are available on request and no reasonable request will be refused. Gear up runs are also possible and typically done earlier in the week, with weekends typically typically being set aside for progression. - Most importantly a good attitude is essential to raiding with us. We are all human; mistakes and wipes are par for the course. We pride ourselves in our ability to pick ourselves up, persevere and overcome all the while maintaining a positive atmosphere. What We Are Looking For- Currently our NiM Progression group is looking for: 1 - Tank (No preference given to class) 1- DPS (Preference given to a skilled Mara) -Also interested in recruiting some back up players, looking specifically for 1 Tank, 1 Healer and a DPS (Will be regularly rotated into the progression group.) - Players who are interested but do not fit the above are still encouraged to apply. If you have the attitude and can walk the walk, we will make room for you. With all that said we are more than just raiders, anyone wishing to join a tight knit group of players, with a strong sense of loyalty towards one another is encouraged to apply. The family always has room to grow. Applications can be filled out at http://radguild.com IGN Officer Contacts: Admonitor, Pozo, Unclé, Sanic
  6. Respected and Despised Dread master Calphayus downed here.
  7. Respected and Despised Empire HM DF - Corrupter Zero Only DF boss I got a halfway decent progression screenie of will fix the rest of them up next week. As a consolation here is the achievements showing the other bosses have been downed Clicky HM DP - Bestia, Tyrans
  8. Respected and Despised Dash'roode downed - http://i.imgur.com/dUeUcTe.jpg Titan-6 - http://i.imgur.com/bubU6Sj.jpg
  9. How completely and totally underwhelming/disappointing, that's my thoughts on the matter anyways. So my thanks for subbing is basically a double stipend for the month of July. I was honestly kind of hoping for something not related to the cash shop, I mean honestly I wasn't a big fan of the party jawa but thing is it was a unique trinket, if we got something half as good as that it would still be more sincere in conveying appreciation than 5 buck in virtual currency. And as people have said in this thread and others it's kinda of obvious what they were going for give people a taste but just enough that it encourages them to buy more coins for a more significant purchase. If BWs idea of sub appreciation is "Hey buy some more coins so you can spend it on stuff in the cash shop" well imo they completely missed the point.
  10. Honestly I'm not too pleased about this recent update for a couple (many) reasons. 1. Removing chest pieces that were directly purchasable only to just add them to the rep vendor. So now people that want these chestpieces will have to buy (at absolute minimum) 6 packs or 20 dollars worth of cartel coins (once again not accounting for cartel packs being complete grab bags) at minimum. So yeah not a big fan of taking a relatively reasonable direct purchase and miring it behind the randomness of cartel packs which lets face it people can have real ****** luck on. Which brings us to point 2. 2. The cartel tokens which if only by themselves would be great, helps alleviate the problems of people buying packs and not receiving anything allowing them to directly purchase some of the rarest/most iconic items from previous packs; awesome or it would be if they were BoL. Unfortunately these tokens that are a great help at relieving the random nature of packs and bad luck of people opening them are themselves completely random. The people that open packs and get crap luck with items can also be opening packs and get crap luck with the tokens. What would be nice is if these tokens are tradeable or better yet give them a guaranteed drop rate and adjust the purchasable goods that require these to a reasonable cost to compromise for the increased amount of tokens. Another problem of mine is that between the new pack and the tokens shipment two has effectively killed off the old shipment 1 market. What with the amount of stuff one can get from the new packs on top of the reputation for even more stuff and the tokens for direct purchase of some of the rarest shipment one items; people would be insane to waste their money or in game credits on the old packs. So really all packs past, future and present should contain these tokens so as to keep the other packs relevant. 3. A completely unreasonable pay to rep system pretty much sums it all up and I don't like it one bit. First problem is kind of obvious a reputation system that has no ingame method of grinding (none, nadda, zilch) so one basically has two options if they wish to grind the 70k of rep required to reach legend; either spend a potentially obscene amount of money or an equally obscene amount of credits. Now this entire pay to rep bs would still be a problem but what makes this sour note even worse is that these rep tokens are bound (which would be alright if there was an actual ingame way to acquire them... but there isn't) what pre tell are people who reach legend (we will get to the feasibility of this later) supposed to do with these things, just let them pile up? sell them as vendor trash which they would be at that point? Really thought that one through eh? Also tying back to point two the lack of rep chips in shipment one pack further kills their resale; who in their right mind is going to purchase them now really? GG Now here is what baffles me if these rep chips were added to packs to supplement the grind for those that bought cartel packs I wouldn't bat a *********** eye; infact I would probably hazard a guess that a fair number of people not happy with this rep system would be okay with it to. But no you went full steam ahead with this pay to rep system and don't even try to spin it as if it isn't you are either buying cartel packs or using in game credits to purchase a cartel pack. Either way you are forced to buy cartel packs and once again deal with their completely random nature ( in what is essentially non tos violating gold selling straight from the developer.) May I remind you there are a number of people that do not like cartel packs due to this very reason and now you have tethered this new rep to the very thing they dislike and is subject to the same conditions that make them dislike it. And Eric how dare you try to spin this as rewarding people who support the cartel market, what about people who have supported the market from it's inception by buying shipment one cartel packs (where is there retroactive rep), how about those buying unlocks and authorizations, those that bought armors directly from the market, etc... Where is their reward for supporting the market? No what this is is a cash grab designed to sucker players into spending even more money on an insanely long grind fueled by an rng; carrot meet stick. 5. The grind for this rep is unfeasable due to... you guessed it random cartel packs. To get to legend you need 70k rep, doesn't seem so bad when there is an ingame way to acquire it. So let's do some math 70k rep to reach legend each of the new packs has a guaranteed drop for atleast a green rep token worth 270 rep and potentially a capable of a purple token for 1440 rep. At minimum you will need 49 cartel packs to drop all purple rep chips in order to reach legend; worth 14144 if you buy two hypercrates and one individual; in order to get the most bank for your buck the largest cartel coin pack would need to be purchases 3 times netting you 16500 cartel coins 2356 excess coins worth $120.00 usd. Now since absolutely no one is going to be that lucky lets look on the flip side of things. Assuming you only get green chips worth 270 rep (and given some peoples luck with these packs it wouldn't surprise me all that much) you would need 259 cartel packs worth 76032 cartel coins I'm not gonna even bother to check how much that will cost as it would probably give me a heart attack. Now moving on what if someone where to buy all these packs using in game credits? Well we know they need between 49 to 259 packs; lets assume that after a couple weeks that the servers packs average out to what was the average value of previous packs after a couple of weeks (300k) on my server. At minimum players will need to spend 14.7 million credits and given the worst possible luck 77.7 million credits; and that is assuming there is no fluctuation in price and supply is constant. Remind me if I'm wrong but I vaguely recall employees having stated that only 10% of the population had over 1 million credits, so yeah both figures are insanely above what the majority of the population can afford. And of those above one million I am skeptical that the majority of them have the money necessary to buy these packs. So as we stand only those with a fair amount of disposable income and those with who are quite wealthy ingame have a chance of reaching legend with this new rep. Just for ****'s and giggles lets assume a player earning 800 coins a month (6 month sub, security key, 1 friend subscribing) it would take them at minimum 18 months to accumulate enough coins to purchase the minimum amount of coins to reach legend and give really bad luck 8 years. Yeah that's just *********** ridiculous. 6. The only thing that is worse than this is that this new vendor (not the removed chest piece vendor and not the previous pack vendors; just the guy that sells the rep gear) is more fleshed out than any other vendor in the game the only one coming remotely close to is the Gree vendor. Contains two full sets of legacy armor brand new to the game (unlike the reskins that all other vendors sell) 1 reskin full legacy armor set, 2 brand new headpieces, 4 companion customizations, and 1 reskinned speeder. What do the rep vendors that you can actually progress through ingame reward you with? Voss gives you one full set of reskinned social armor. Section X gives you a pet and a full set of armor composed of various reskins (and mind you that the only unique thing between the two factions versions is the helmet that will change to the other when swapping between factions... seriously?) Space gives you 1 full set of reskinned gear and one bounty hunter battlemaster helmet (Afaik no changes between it and the bm helmet except for the legacy bit) And the Gree that give you two pets, 1 speeder, 3 full sets of reskinned legacy gear, and reskinned BoL weapons. So yeah Gree are the closest to matching this new vendor and they have been around for a month. I wonder in the coming months how much love this new vendor sees while the other rep vendors fade into obscurity ( yeah I'm understandably a little miffed.) 7. More and more patch notes are starting to look like this: - cartel market stuff - cartel market stuff - minor other things - cartel market stuff - cartel market stuff - minor other things - cartel market stuff - cartel market stuff - cartel market stuff - cartel market stuff - cartel market stuff Needless to say it is a little disappointing, when cartel patch notes make up the meat of a patch with a smattering of other things. Now I understand most of the big things will be coming with the expansion and yes this game is in a much better place than it was. But live still needs a lot of love pvp is stagnating and new gear and 55 isn't going to fix that, there are still of QoL things that should happen, etc... When it comes across as your cash shop is taking up the majority of your focus I believe there is a problem and from what I'm seeing that is exactly what is going on. 8. Okay at this point this is gone on too long so just to wrap things up. Bioware you have kind of fallen through with your whole collectors vendor will be continually updated; and you know what whatever not the first promise you've broken, won't be the last but please please please stop stringing us along. Just call the market a wash because if the best you can do is a reskinned pet and a reskinned eyepiece in the time frame of over a year you should really just not bother it isn't worth the minimal effort you have put towards it and it isn't worth the amount of grief you will receive for it. Just apoligize and move on. It there is one thing and only one thing you should take a away from this reputation grinds which typically involve players playing the game should remain as such; supplementing it with cartel crap is fine. But once you get into grind that can only be done through purchasing a pack with money or purchasing a pack from another player who spent money you get into shaky territory. Sure you are trail blazing here but is this really something you want to be on the forefront of an exclusive pay to rep system? I know if I was a new player getting into the game and I heard about this I would probably mutter to myself "interesting" and then promptly unistall because IMO the game wouldn't be worth my time. And at this very moment I am rather unsure if I will continue subscribing to this game unless my issues are addressed and this current system seriously reevaluated .
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