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Dalnar

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  1. Not all "dark" choices are "evil". Some are just purely practical, or rational from military point of view. But ye, some are either pure greed, revenge or evil.
  2. Doesn't the "cold war" change to full scale war the end of chapter 2 ?
  3. Considering they added adaptive armors, the "you must look iconic" argument is fail. There is kinda no reason to restrict the classes by individual saber types. At minimum, they should remove the ds requirement from force breech. But much better would be a simple vanity toggle to ignite only one side of the saber. Who cares about the numbers, its mostly cosmetic issue mostly. Hiding one side of the saber should not be biggie. Make it legacy unlock 20+ or whatever.
  4. What drives me crazy are big mouthed dps-only players who moan on every tank they get in pugs, and then moan about lack of tanks in general. (not meant personally at the OP) No incentive for playing tanks will change the default behaviour of vast majority of dps players, who view tanks as their serfs and the source of all flashpoint failuers. There is nothing Bioware can do, because they can't brainwash and reprogram the minds of players. Dual spec might help, but as long as tanking is not "fun" when in group with moaning dps, it is hardly worth the time for PUGs.
  5. Uhm, they are exactly the same. Republic and Imperial classes are mirrors.
  6. I came back to the game and resubed. Don't know the numbers before F2P, but right now on the only EU English server it is like... Corruscant, 2 full instances Taris/Nar Shada, 1 full instance Tatoine ~60 people Alderean ~ 30 people For some particular reason the server is listed as "heavy" during EU evenings. I find the population a little low as it is harder and hard to form a group for heroics.
  7. Funny is, As a sub, I would prefer the reduced xp gain that F2P players have, because it makes me want to finish all quests and not skip gray quests...I might be a rare exception, but I prefer less XP gains
  8. I prefer game full of players, instead a ghost town, because the limitations scare everyone off. A new player cant whisper, hence he has to write in global, then global is full of foreign langugage about which people moan...see the circle ?
  9. I seriously do not know whats the deal with more races. There are NPCs already, so everything should be done already ?
  10. We could use a SIS agent for republic with a cool story like the one imperial agent gets
  11. Both Light/Medium/Heavy normal brown/light brown/tan jedi robes, without any stripes, and other **** on them. Plain and simple design. No stupid wedding dresses.
  12. Ithorian ! Who doesn' want to have head like that ?
  13. The issue with Quickbars is tricky one. SOme classes can easily play with 2, like troopers. Some classes have really hard time with 2, like smugglers.
  14. What sucks are not the restrictions itselfs, but how they are presented to player. Instead motivating the player to subscribe with "if you sub you will have 4 extra bars!" the game basically tells you "you suck with 2 bars, until you subscribe". Same goes for 99% of the F2P marketing lines in whole game. Negativism. The whole model has negative tone and instead creating the idea that you should really see the benefits and convinience of running sub, you are marked as a looser and sucker until you sub. Not sure how many players will that draw to the game. There are games, that provide you with full content and simple live by the vanity / convenient items in their pay-store. For example what I see a good "restriction" is the transport shuttle. 2h for F2P, 30 minute for sub. That's great way to give bonus to subs. But functions like hide helmets ? seriously ? Is this function that defines the value of the game ? Instead of spending time to adding toggles, like "hood down" that was asked for since launch. EA spend time to add this to F2P restrictions
  15. So after EA finally solved some bugs and I could log in, I started to level up a new toon. Now I do not want to discuss if some restrictions are bad /good, but how they are presented to player. Instead "subscribe now and get more items cheaper" you will see "because you are not subscribed, items are more expensive". Instead of "you will level up faster as subscriber" there is something like "you will level up slowly without subscription". So my question is, why the negative tone in marketing ?Shouldn't the game makes you feel like you want the subscription, instead of reminding you how you will suck without it ?
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