Jump to content

dejavy

Members
  • Posts

    353
  • Joined

Reputation

10 Good

2 Followers

Personal Information

  • Location
    Russian Federation, Blagoveschensk city
  • Interests
    A lot.
  • Occupation
    Accounting outsourcing
  1. Reserve Powercell + Tech Override = instant free plazma grenade
  2. But now peeps die even faster if they fight with maras and some talented sorcs and even ssins.
  3. Earlier my combo was like: 1. Assault plastique 2. Sicky grenade 3. Instant free cost plasma 4. Incendiary round 5. HIB 6. Fullauto (HiB proc) 7. HIB again 8. Stockstrike if melee and my foe was hardly alive in 5 seconds. Now this combo is still more or less fine but it's incomparable with the previous version. Have only i noticed it? I don't mention those shi*y new talents the assault tree has got which are absolutely weak on wz. As for ammo control, it's kind of catastrophy! I have to hammer shot all the time coz i'm dry after few shots. Earlier i hadn't got the problem at all. Is anyone playing the tree? Maybe i'm doing something wrong?
  4. Ye, if there's just one smashing monkey.
  5. It's not about someone beats someone. It's about the mass efect of smashers gameplay. A smasher is absolutely harmless himself BUT if there are 2-3-5 of them it's kind of catastrophy. Taking into account their survivability even 2 smashers become a problem. That's the point mate. Mass AOE skill that deals 8k+ damage by 3-5 players is kind of complete BS in game balance issue. THere's just no need in any other class except 1 healer and a taunting tank on the field. So many times i saw premades of 3 smashers and oper/scound healer. More over the final result is always the same. The top of the damage list belongs to smashers. Ofcourse it's not OP. We are just whining coz someone kicked our a**.
  6. Then i just don't see the light in the end of this story. Seems it's time to become a smasher not to hurt some other aspects of this fragile game balance.
  7. Yesterday played as a healer in dps gear. Done about 650k healing first match and about 750 the other with my commando. THere was a scoundrel healer and sage near by. It was the first time i pissed off maras and lauged them in the face and their tiny smash consequences.
  8. The 9k crits aren't something ridiculous in this game coz even my commando crits 9.2k from time to time. The problem is that it's instant AOE strike which makes the tactics and strategy on the field senseless. I tried my commando and scoundrel as healers and was a bit confused when 4 smashers lowered the team's health to 5-10% in a second with the only strike. Not needed to tell you how it happens. They just leap in the crowd near a node and yeh - smash it. If there are 1-2 smashers it's more or less healable and avoidable and controlable. But 3-5 monkeys leaping everything that moves is just stupid. The class is really famous now cos you don't need to think much. Just leap n smash - 900k in the list after, end of story. So that smash is an AOE attack it MUST be weaker than single target attack, isn't it? If everyone realizes it then why the hell it's still criting more than any other class single target skill?! Don't tell me it's all about subscribers. Are BW just so stupid that do not understand it? What's the reason?
  9. Tried few 55lvl WZs with my commando and felt kind of joy or something like this. I see astonishment in some operatives faces when they try to escape under my electro net Love the Hold the line skill definitely. The only thing we really need now is Bolster shi* fix and all these 10k smash crits as well. Ye, my mando crits about 8k either but i don't like these 2-3 GCDs fights. Smash zergs rule again. Five smashers each wz is kind of norm now and it sux. Their smashes are even more devastating due to lolster system. Don't see PTs anymore, ---> happy me.
  10. Wahahahaha at laaaast....!!! Insta death was a bit annoying you know so i'm glad the class was nerfed. Hope for some months at least. See you on your smashers, the crying babies always switch from one OP char to another.
  11. Well, actually there are some tricks you can use against melees to survive and deal damage BUT forget about winning 1 on 1 (if we're talking about decent foes). In 2.0 we'll get some sweet skills which i believe make our life a bit easier. Hold the line with 30% speed buff for 10 secs, electro-net, 2 charges in Tech-override that allow to make 2 gravs instant or heal 2 times, Kolto bomb etc. It doesn't mean we'll be welcome in RWZ teams but still it's better than nothing. I was sure BW would give NOTHING to us in 2.0 but i was wrong. Even now playing with my good friends with really good healer among them i feel pretty solid on WZs. Usually i'm number 3 in the list of top dps right after my 2 jedi knight smash-friends. If you plan to play serious pvp on RWZ - vanguard is your choise for sure. As for me i'm just in love with this poor designed class and not gonna leave it having gunslinger, vanguard and other alts in my arsenal.
  12. Thanks for awesome commando/merc Design, Rob. /sarcasm off
  13. Spent about 15kk on packs and earned about 7kk by selling the junk i got. Some packs had only ONE rare and it could be a companion gift = sux. Only 3 packs were really good. One of them had Diplomat chair maunt (sold for 3.1kk) and the others Ziost guardian glowsticks with crystals and phantom boxes. In general i lost much more than earned. I like the lottery but this one is too shi*y.
  14. Just as it happened in 1.6 NOTHING will be given in 1.7 as well. Something whispers in my mind that we won't get a thing until Makeb. I almost gave up swtor too. If not a guild leader i'd play something else for sure. As for playing a sniper/PT..., i tried both and have 50lvl on each oh them. Love my commando still. Having fun on my low lvl alts from time to time but nothing serious. If 1.7 won't bring a change, i'll give up TOR till Makeb.
  15. Correct me if i'm wrong: you've just compared a single target sniper with same numbers AOE 100% crit marauder/jugger? Are you mad bro? How can it be compared? 3 Snipers can focus one target and kill it in seconds while smashers can do it with your whole team. Yesterday, voidstar, 4 smashers smashed the whole team near the doors with ONE strike. 2 men survived with 5-10% of their HP. Sages, commandos, scoundrels all died after the single smash. I should have screeshot that.
×
×
  • Create New...